Files
xahaud/README.md
Vinnie Falco c652cf066d Squashed 'src/beast/' changes from c00cd37..06f74f0
06f74f0 Set version to 1.0.0-b26
68f535f Tidy up warnings and tests:
4ee5fa9 Set version to 1.0.0-b25
229d390 Update README.md for CppCast 2017
c3e3a55 Fix deflate setup bug
439a224 WebSocket server examples and test tidying:
29565c8 Remove unnecessary include
caa3b39 Fix 32-bit arm7 warnings
0474cc5 Better handler_ptr (API Change):
ca38657 Fixes for websocket echo server:
797631c Set version to 1.0.0-b24
a450968 Add permessage-deflate WebSocket extension:
67e965e Make decorator copyable
42899fc Add optional yield_to arguments
61aef03 Simplify Travis package install specification
9d0d7c9 bjam use clang on MACOSX

git-subtree-dir: src/beast
git-subtree-split: 06f74f05f7de51d7f791a17c2b06840183332cbe
2017-02-02 09:05:27 -05:00

228 lines
8.6 KiB
Markdown

<img width="880" height = "80" alt = "Beast"
src="https://raw.githubusercontent.com/vinniefalco/Beast/master/doc/images/readme.png">
[![Join the chat at https://gitter.im/vinniefalco/Beast](https://badges.gitter.im/vinniefalco/Beast.svg)](https://gitter.im/vinniefalco/Beast?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Build Status]
(https://travis-ci.org/vinniefalco/Beast.svg?branch=master)](https://travis-ci.org/vinniefalco/Beast) [![codecov]
(https://codecov.io/gh/vinniefalco/Beast/branch/master/graph/badge.svg)](https://codecov.io/gh/vinniefalco/Beast) [![coveralls]
(https://coveralls.io/repos/github/vinniefalco/Beast/badge.svg?branch=master)](https://coveralls.io/github/vinniefalco/Beast?branch=master) [![Documentation]
(https://img.shields.io/badge/documentation-master-brightgreen.svg)](http://vinniefalco.github.io/beast/) [![License]
(https://img.shields.io/badge/license-boost-brightgreen.svg)](LICENSE_1_0.txt)
# HTTP and WebSocket built on Boost.Asio in C++11
---
## Appearances
| <a href="http://cppcast.com/2017/01/vinnie-falco/">CppCast 2017</a> | <a href="https://raw.githubusercontent.com/vinniefalco/Beast/master/doc/images/CppCon2016.pdf">CppCon 2016</a> |
| ------------ | ----------- |
| <a href="http://cppcast.com/2017/01/vinnie-falco/"><img width="180" height="180" alt="Vinnie Falco" src="https://avatars1.githubusercontent.com/u/1503976?v=3&u=76c56d989ef4c09625256662eca2775df78a16ad&s=180"></a> | <a href="https://www.youtube.com/watch?v=uJZgRcvPFwI"><img width="320" height = "180" alt="Beast" src="https://raw.githubusercontent.com/vinniefalco/Beast/master/doc/images/CppCon2016.png"></a> |
---
## Contents
- [Introduction](#introduction)
- [Description](#description)
- [Requirements](#requirements)
- [Building](#building)
- [Usage](#usage)
- [Licence](#licence)
- [Contact](#contact)
## Introduction
Beast is a header-only, cross-platform C++ library built on Boost.Asio and
Boost, containing two modules implementing widely used network protocols.
Beast.HTTP offers a universal model for describing, sending, and receiving
HTTP messages while Beast.WebSocket provides a complete implementation of
the WebSocket protocol. Their design achieves these goals:
* **Symmetry.** Interfaces are role-agnostic; the same interfaces can be
used to build clients, servers, or both.
* **Ease of Use.** HTTP messages are modeled using simple, readily
accessible objects. Functions and classes used to send and receive HTTP
or WebSocket messages are designed to resemble Boost.Asio as closely as
possible. Users familiar with Boost.Asio will be immediately comfortable
using this library.
* **Flexibility.** Interfaces do not mandate specific implementation
strategies; important decisions such as buffer or thread management are
left to users of the library.
* **Performance.** The implementation performs competitively, making it a
realistic choice for building high performance network servers.
* **Scalability.** Development of network applications that scale to thousands
of concurrent connections is possible with the implementation.
* **Basis for further abstraction.** The interfaces facilitate the
development of other libraries that provide higher levels of abstraction.
Beast is used in [rippled](https://github.com/ripple/rippled), an
open source server application that implements a decentralized
cryptocurrency system.
## Description
This software is currently in beta: interfaces may change.
For recent changes see the [CHANGELOG](CHANGELOG.md).
The library has been submitted to the
[Boost Library Incubator](http://rrsd.com/blincubator.com/bi_library/beast-2/?gform_post_id=1579)
* [Project Site](http://vinniefalco.github.io/)
* [Repository](https://github.com/vinniefalco/Beast)
* [Project Documentation](http://vinniefalco.github.io/beast/)
* [Autobahn.testsuite results](http://vinniefalco.github.io/autobahn/index.html)
## Requirements
* Boost 1.58 or higher
* C++11 or greater
* OpenSSL (optional)
## Building
Beast is header-only so there are no libraries to build or link with.
To use Beast in your project, simply copy the Beast sources to your
project's source tree (alternatively, bring Beast into your Git repository
using the `git subtree` or `git submodule` commands). Then, edit your
build scripts to add the `include/` directory to the list of paths checked
by the C++ compiler when searching for includes. Beast `#include` lines
will look like this:
```C++
#include <beast/http.hpp>
#include <beast/websocket.hpp>
```
To link your program successfully, you'll need to add the Boost.System
library to link with. If you use coroutines you'll also need the
Boost.Coroutine library. Please visit the Boost documentation for
instructions on how to do this for your particular build system.
For the examples and tests, Beast provides build scripts for Boost.Build (bjam)
and CMake. Developers using Microsoft Visual Studio can generate Visual Studio
project files by executing these commands from the root of the repository:
```
cd bin
cmake .. # for 32-bit Windows build
cd ../bin64
cmake .. # for Linux/Mac builds, OR
cmake -G"Visual Studio 14 2015 Win64" .. # for 64-bit Windows builds
```
To build with Boost.Build, it is necessary to have the bjam executable
in your path. And bjam needs to know how to find the Boost sources. The
easiest way to do this is make sure that the version of bjam in your path
is the one at the root of the Boost source tree, which is built when
running `bootstrap.sh` (or `bootstrap.bat` on Windows).
Once bjam is in your path, simply run bjam in the root of the Beast
repository to automatically build the required Boost libraries if they
are not already built, build the examples, then build and run the unit
tests.
The files in the repository are laid out thusly:
```
./
bin/ Holds executables and project files
bin64/ Holds 64-bit Windows executables and project files
doc/ Source code and scripts for the documentation
include/ Add this to your compiler includes
beast/
extras/ Additional APIs, may change
examples/ Self contained example programs
test/ Unit tests and benchmarks
```
## Usage
These examples are complete, self-contained programs that you can build
and run yourself (they are in the `examples` directory).
Example WebSocket program:
```C++
#include <beast/core/to_string.hpp>
#include <beast/websocket.hpp>
#include <boost/asio.hpp>
#include <iostream>
#include <string>
int main()
{
// Normal boost::asio setup
std::string const host = "echo.websocket.org";
boost::asio::io_service ios;
boost::asio::ip::tcp::resolver r{ios};
boost::asio::ip::tcp::socket sock{ios};
boost::asio::connect(sock,
r.resolve(boost::asio::ip::tcp::resolver::query{host, "80"}));
// WebSocket connect and send message using beast
beast::websocket::stream<boost::asio::ip::tcp::socket&> ws{sock};
ws.handshake(host, "/");
ws.write(boost::asio::buffer(std::string("Hello, world!")));
// Receive WebSocket message, print and close using beast
beast::streambuf sb;
beast::websocket::opcode op;
ws.read(op, sb);
ws.close(beast::websocket::close_code::normal);
std::cout << beast::to_string(sb.data()) << "\n";
}
```
Example HTTP program:
```C++
#include <beast/http.hpp>
#include <boost/asio.hpp>
#include <boost/lexical_cast.hpp>
#include <iostream>
#include <string>
int main()
{
// Normal boost::asio setup
std::string const host = "boost.org";
boost::asio::io_service ios;
boost::asio::ip::tcp::resolver r{ios};
boost::asio::ip::tcp::socket sock{ios};
boost::asio::connect(sock,
r.resolve(boost::asio::ip::tcp::resolver::query{host, "http"}));
// Send HTTP request using beast
beast::http::request<beast::http::empty_body> req;
req.method = "GET";
req.url = "/";
req.version = 11;
req.fields.replace("Host", host + ":" +
boost::lexical_cast<std::string>(sock.remote_endpoint().port()));
req.fields.replace("User-Agent", "Beast");
beast::http::prepare(req);
beast::http::write(sock, req);
// Receive and print HTTP response using beast
beast::streambuf sb;
beast::http::response<beast::http::streambuf_body> resp;
beast::http::read(sock, sb, resp);
std::cout << resp;
}
```
## License
Distributed under the Boost Software License, Version 1.0.
(See accompanying file [LICENSE_1_0.txt](LICENSE_1_0.txt) or copy at
http://www.boost.org/LICENSE_1_0.txt)
## Contact
Please report issues or questions here:
https://github.com/vinniefalco/Beast/issues