mirror of
https://github.com/Xahau/xahaud.git
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207 lines
5.8 KiB
Markdown
207 lines
5.8 KiB
Markdown
# macos Build Instructions
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## Important
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We don't recommend macos for rippled production use at this time. Currently, the
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Ubuntu platform has received the highest level of quality assurance and
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testing. That said, macos is suitable for many development/test tasks.
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## Prerequisites
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You'll need macos 10.8 or later.
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To clone the source code repository, create branches for inspection or
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modification, build rippled using clang, and run the system tests you will need
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these software components:
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* [XCode](https://developer.apple.com/xcode/)
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* [Homebrew](http://brew.sh/)
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* [Boost](http://boost.org/)
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* other misc utilities and libraries installed via homebrew
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## Install Software
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### Install XCode
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If not already installed on your system, download and install XCode using the
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appstore or by using [this link](https://developer.apple.com/xcode/).
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For more info, see "Step 1: Download and Install the Command Line Tools"
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[here](http://www.moncefbelyamani.com/how-to-install-xcode-homebrew-git-rvm-ruby-on-mac)
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The command line tools can be installed through the terminal with the command:
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```
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xcode-select --install
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```
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### Install Homebrew
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> "[Homebrew](http://brew.sh/) installs the stuff you need that Apple didn’t."
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Open a terminal and type:
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```
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ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
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```
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For more info, see "Step 2: Install Homebrew"
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[here](http://www.moncefbelyamani.com/how-to-install-xcode-homebrew-git-rvm-ruby-on-mac#step-2)
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### Install Dependencies Using Homebrew
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`brew` will generally install the latest stable version of any package, which
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should satisfy the the minimum version requirements for rippled.
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```
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brew update
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brew install git cmake pkg-config protobuf openssl ninja
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```
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### Build Boost
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We want to compile boost with clang/libc++
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Download [a release](https://dl.bintray.com/boostorg/release/1.66.0/source/boost_1_66_0.tar.bz2)
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Extract it to a folder, making note of where, open a terminal, then:
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```
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./bootstrap.sh
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./b2 cxxflags="-std=c++14"
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```
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Create an environment variable `BOOST_ROOT` in one of your `rc` files, pointing
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to the root of the extracted directory.
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### Dependencies for Building Source Documentation
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Source code documentation is not required for running/debugging rippled. That
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said, the documentation contains some helpful information about specific
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components of the application. For more information on how to install and run
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the necessary components, see [this document](../../docs/README.md)
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## Build
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### Clone the rippled repository
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From a shell:
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```
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git clone git@github.com:ripple/rippled.git
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cd rippled
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```
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For a stable release, choose the `master` branch or one of the tagged releases
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listed on [GitHub](https://github.com/ripple/rippled/releases GitHub).
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```
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git checkout master
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```
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or to test the latest release candidate, choose the `release` branch.
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```
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git checkout release
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```
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If you are doing development work and want the latest set of untested
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features, you can consider using the `develop` branch instead.
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```
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git checkout develop
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```
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### Configure Library Paths
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If you didn't persistently set the `BOOST_ROOT` environment variable to the
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root of the extracted directory above, then you should set it temporarily.
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For example, assuming your username were `Abigail` and you extracted Boost
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1.66.0 in `/Users/Abigail/Downloads/boost_1_66_0`, you would do for any
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shell in which you want to build:
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```
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export BOOST_ROOT=/Users/Abigail/Downloads/boost_1_66_0
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```
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### Generate and Build
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For simple command line building we recommend using the *Unix Makefile* or
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*Ninja* generator with cmake. All builds should be done in a separate directory
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from the source tree root (a subdirectory is fine). For example, from the root
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of the ripple source tree:
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```
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mkdir my_build
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cd my_build
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```
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followed by:
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```
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cmake -G "Unix Makefiles" -Dtarget=clang.debug.unity ..
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```
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or
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```
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cmake -G "Ninja" -Dtarget=clang.debug.unity ..
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```
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The target variable can be adjusted as needed for `debug` vs. `release` and
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`unity` vs. `nounity` builds. `unity` builds are typically faster to compile
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but run the risk of ODR violations given that multiple compilation units are
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merged together at compile time. `nounity` builds will take longer to compile
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but align more closely with language standards.
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Once you have generated the build system, you can run the build via cmake:
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```
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cmake --build . -- -j 4
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```
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the `-j` parameter in this example tells the build tool to compile several
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files in parallel. This value should be chosen roughly based on the number of
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cores you have available and/or want to use for building.
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When the build completes succesfully, you will have a `rippled` executable in
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the current directory, which can be used to connect to the network (when
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properly configured) or to run unit tests.
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If you prefer to have an XCode project to use for building, ask CMake to
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generate that instead:
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```
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cmake -GXcode ..
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```
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After generation succeeds, the xcode project file can be opened and used to
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build/debug. However, just as with other generators, cmake knows how to build
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using the xcode project as well:
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```
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cmake --build . -- -jobs 4
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```
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This will invoke the `xcodebuild` utility to compile the project. See `xcodebuild
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--help` for details about build options.
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#### Options During Configuration:
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There are a number of config variables that our CMake files support. These
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can be added to the cmake generation command as needed:
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* `-Dassert=ON` to enable asserts
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* `-Djemalloc=ON` to enable jemalloc support for heap checking
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* `-Dsan=thread` to enable the thread sanitizer with clang
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* `-Dsan=address` to enable the address sanitizer with clang
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## Unit Tests (Recommended)
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`rippled` builds a set of unit tests into the server executable. To run these unit
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tests after building, pass the `--unittest` option to the compiled `rippled`
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executable. The executable will exit with summary info after running the unit tests.
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