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	| ⚠️ WARNING ⚠️ | 
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| These instructions assume you have a C++ development environment ready with Git, Python, Conan, CMake, and a C++ compiler. For help setting one up on Linux, macOS, or Windows, see this guide. | 
These instructions also assume a basic familiarity with Conan and CMake. If you are unfamiliar with Conan, you can read our crash course or the official [Getting Started][3] walkthrough.
Branches
For a stable release, choose the master branch or one of the tagged
releases.
git checkout master
For the latest release candidate, choose the release branch.
git checkout release
For the latest set of untested features, or to contribute, choose the develop
branch.
git checkout develop
Minimum Requirements
See System Requirements.
Building rippled generally requires git, Python, Conan, CMake, and a C++ compiler. Some guidance on setting up such a C++ development environment can be found here.
rippled is written in the C++20 dialect and includes the <concepts> header.
The [minimum compiler versions][2] required are:
| Compiler | Version | 
|---|---|
| GCC | 11 | 
| Clang | 13 | 
| Apple Clang | 13.1.6 | 
| MSVC | 19.23 | 
Linux
The Ubuntu operating system has received the highest level of quality assurance, testing, and support.
Here are sample instructions for setting up a C++ development environment on Linux.
Mac
Many rippled engineers use macOS for development.
Here are sample instructions for setting up a C++ development environment on macOS.
Windows
Windows is not recommended for production use at this time.
- Additionally, 32-bit Windows development is not supported.
 
Steps
Set Up Conan
After you have a C++ development environment ready with Git, Python, Conan, CMake, and a C++ compiler, you may need to set up your Conan profile.
These instructions assume a basic familiarity with Conan and CMake.
If you are unfamiliar with Conan, then please read this crash course or the official [Getting Started][3] walkthrough.
You'll need at least one Conan profile:
conan profile detect --force
Update the compiler settings:
For Conan 2, you can edit the profile directly at ~/.conan2/profiles/default,
or use the Conan CLI. Ensure C++20 is set:
conan profile show
Look for compiler.cppstd=20 in the output. If it's not set, edit the profile:
# Edit ~/.conan2/profiles/default and ensure these settings exist:
[settings]
compiler.cppstd=20
Configure Conan (1.x only) to use recipe revisions:
conan config set general.revisions_enabled=1
Linux developers will commonly have a default Conan profile that compiles
with GCC and links with libstdc++.
If you are linking with libstdc++ (see profile setting compiler.libcxx),
then you will need to choose the libstdc++11 ABI:
# In ~/.conan2/profiles/default, ensure:
[settings]
compiler.libcxx=libstdc++11
Ensure inter-operability between boost::string_view and std::string_view types:
conan profile update 'conf.tools.build:cxxflags+=["-DBOOST_BEAST_USE_STD_STRING_VIEW"]' default
conan profile update 'env.CXXFLAGS="-DBOOST_BEAST_USE_STD_STRING_VIEW"' default
If you have other flags in the conf.tools.build or env.CXXFLAGS sections, make sure to retain the existing flags and append the new ones. You can check them with:
conan profile show default
Windows developers may need to use the x64 native build tools. An easy way to do that is to run the shortcut "x64 Native Tools Command Prompt" for the version of Visual Studio that you have installed.
Windows developers must also build rippled and its dependencies for the x64
architecture:
# In ~/.conan2/profiles/default, ensure:
[settings]
arch=x86_64
- 
(Optional) If you have multiple compilers installed on your platform, make sure that Conan and CMake select the one you want to use. This setting will set the correct variables (
CMAKE_<LANG>_COMPILER) in the generated CMake toolchain file.# In ~/.conan2/profiles/default, add under [conf] section: [conf] tools.build:compiler_executables={"c": "<path>", "cpp": "<path>"}For setting environment variables for dependencies:
# In ~/.conan2/profiles/default, add under [buildenv] section: [buildenv] CC=<path> CXX=<path> - 
Export our Conan recipe for Snappy. It doesn't explicitly link the C++ standard library, which allows you to statically link it with GCC, if you want.
conan export external/snappy --version 1.1.10 --user xahaud --channel stable 
Export our Conan recipe for RocksDB. It does not override paths to dependencies when building with Visual Studio.
conan export external/soci --version 4.0.3 --user xahaud --channel stable
- 
Export our Conan recipe for WasmEdge.
conan export external/wasmedge --version 0.11.2 --user xahaud --channel stable 
Build and Test
- 
Create a build directory and move into it.
mkdir .build cd .buildYou can use any directory name. Conan treats your working directory as an install folder and generates files with implementation details. You don't need to worry about these files, but make sure to change your working directory to your build directory before calling Conan.
Note: You can specify a directory for the installation files by adding the
install-folderor-ifoption to everyconan installcommand in the next step. - 
Use conan to generate CMake files for every configuration you want to build:
conan install .. --output-folder . --build missing --settings build_type=Release conan install .. --output-folder . --build missing --settings build_type=DebugTo build Debug, in the next step, be sure to set
-DCMAKE_BUILD_TYPE=DebugFor a single-configuration generator, e.g.
Unix MakefilesorNinja, you only need to run this command once. For a multi-configuration generator, e.g.Visual Studio, you may want to run it more than once.Each of these commands should also have a different
build_typesetting. A second command with the samebuild_typesetting will overwrite the files generated by the first. You can pass the build type on the command line with--settings build_type=$BUILD_TYPEor in the profile itself, under the section[settings]with the keybuild_type.If you are using a Microsoft Visual C++ compiler, then you will need to ensure consistency between the
build_typesetting and thecompiler.runtimesetting.When
build_typeisRelease,compiler.runtimeshould beMT.When
build_typeisDebug,compiler.runtimeshould beMTd.conan install .. --output-folder . --build missing --settings build_type=Release --settings compiler.runtime=MT conan install .. --output-folder . --build missing --settings build_type=Debug --settings compiler.runtime=MTd - 
Configure CMake and pass the toolchain file generated by Conan, located at
$OUTPUT_FOLDER/build/generators/conan_toolchain.cmake.Single-config generators:
Pass the CMake variable
CMAKE_BUILD_TYPEand make sure it matches the one of thebuild_typesettings you chose in the previous step.For example, to build Debug, in the next command, replace "Release" with "Debug"
cmake -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake -DCMAKE_BUILD_TYPE=Release -Dxrpld=ON -Dtests=ON ..Multi-config generators:
cmake -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake -Dxrpld=ON -Dtests=ON ..Note: You can pass build options for
rippledin this step. - 
Build
rippled.For a single-configuration generator, it will build whatever configuration you passed for
CMAKE_BUILD_TYPE. For a multi-configuration generator, you must pass the option--configto select the build configuration.Single-config generators:
cmake --build .Multi-config generators:
cmake --build . --config Release cmake --build . --config Debug - 
Test rippled.
Single-config generators:
./rippled --unittestMulti-config generators:
./Release/rippled --unittest ./Debug/rippled --unittestThe location of
rippledin your build directory depends on your CMake generator. Pass--helpto see the rest of the command line options. 
Coverage report
The coverage report is intended for developers using compilers GCC
or Clang (including Apple Clang). It is generated by the build target coverage,
which is only enabled when the coverage option is set, e.g. with
--options coverage=True in conan or -Dcoverage=ON variable in cmake
Prerequisites for the coverage report:
- gcovr tool (can be installed e.g. with pip)
 gcovfor GCC (installed with the compiler by default) orllvm-covfor Clang (installed with the compiler by default)Debugbuild type
A coverage report is created when the following steps are completed, in order:
rippledbinary built with instrumentation data, enabled by thecoverageoption mentioned above- completed run of unit tests, which populates coverage capture data
 - completed run of the 
gcovrtool (which internally invokes eithergcovorllvm-cov) to assemble both instrumentation data and the coverage capture data into a coverage report 
The above steps are automated into a single target coverage. The instrumented
rippled binary can also be used for regular development or testing work, at
the cost of extra disk space utilization and a small performance hit
(to store coverage capture). In case of a spurious failure of unit tests, it is
possible to re-run the coverage target without rebuilding the rippled binary
(since it is simply a dependency of the coverage report target). It is also possible
to select only specific tests for the purpose of the coverage report, by setting
the coverage_test variable in cmake
The default coverage report format is html-details, but the user
can override it to any of the formats listed in cmake/CodeCoverage.cmake
by setting the coverage_format variable in cmake. It is also possible
to generate more than one format at a time by setting the coverage_extra_args
variable in cmake. The specific command line used to run the gcovr tool will be
displayed if the CODE_COVERAGE_VERBOSE variable is set.
By default, the code coverage tool runs parallel unit tests with --unittest-jobs
set to the number of available CPU cores. This may cause spurious test
errors on Apple. Developers can override the number of unit test jobs with
the coverage_test_parallelism variable in cmake.
Example use with some cmake variables set:
cd .build
conan install .. --output-folder . --build missing --settings build_type=Debug
cmake -DCMAKE_BUILD_TYPE=Debug -Dcoverage=ON -Dxrpld=ON -Dtests=ON -Dcoverage_test_parallelism=2 -Dcoverage_format=html-details -Dcoverage_extra_args="--json coverage.json" -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake ..
cmake --build . --target coverage
After the coverage target is completed, the generated coverage report will be
stored inside the build directory, as either of:
- file named 
coverage.extension , with a suitable extension for the report format, or - directory named 
coverage, with theindex.htmland other files inside, for thehtml-detailsorhtml-nestedreport formats. 
Options
| Option | Default Value | Description | 
|---|---|---|
assert | 
OFF | Enable assertions. | 
coverage | 
OFF | Prepare the coverage report. | 
san | 
N/A | Enable a sanitizer with Clang. Choices are thread and address. | 
tests | 
OFF | Build tests. | 
unity | 
ON | Configure a unity build. | 
xrpld | 
OFF | Build the xrpld (rippled) application, and not just the libxrpl library. | 
Unity builds may be faster for the first build
(at the cost of much more memory) since they concatenate sources into fewer
translation units. Non-unity builds may be faster for incremental builds,
and can be helpful for detecting #include omissions.
Troubleshooting
Conan
If you have trouble building dependencies after changing Conan settings, try removing the Conan cache.
For Conan 2:
rm -rf ~/.conan2/p
Or clear the entire Conan 2 cache:
conan cache clean "*"
macOS compilation with Apple Clang 17+
If you're on macOS with Apple Clang 17 or newer, you need to add a compiler flag to work around a compilation error in gRPC dependencies.
Edit ~/.conan2/profiles/default and add under the [conf] section:
[conf]
tools.build:cxxflags=["-Wno-missing-template-arg-list-after-template-kw"]
call to 'async_teardown' is ambiguous
If you are compiling with an early version of Clang 16, then you might hit a regression when compiling C++20 that manifests as an error in a Boost header. You can workaround it by adding this preprocessor definition:
conan profile update 'env.CXXFLAGS="-DBOOST_ASIO_DISABLE_CONCEPTS"' default
conan profile update 'conf.tools.build:cxxflags+=["-DBOOST_ASIO_DISABLE_CONCEPTS"]' default
recompile with -fPIC
If you get a linker error suggesting that you recompile Boost with position-independent code, such as:
/usr/bin/ld.gold: error: /home/username/.conan/data/boost/1.77.0/_/_/package/.../lib/libboost_container.a(alloc_lib.o):
  requires unsupported dynamic reloc 11; recompile with -fPIC
Conan most likely downloaded a bad binary distribution of the dependency.
This seems to be a bug in Conan just for Boost 1.77.0 compiled with GCC
for Linux. The solution is to build the dependency locally by passing
--build boost when calling conan install.
/usr/bin/ld.gold: error: /home/username/.conan/data/boost/1.77.0/_/_/package/dc8aedd23a0f0a773a5fcdcfe1ae3e89c4205978/lib/libboost_container.a(alloc_lib.o): requires unsupported dynamic reloc 11; recompile with -fPIC
Add a Dependency
If you want to experiment with a new package, follow these steps:
- Search for the package on Conan Center.
 - Modify 
conanfile.py:- Add a version of the package to the 
requiresproperty. - Change any default options for the package by adding them to the
default_optionsproperty (with syntax'$package:$option': $value). 
 - Add a version of the package to the 
 - Modify 
CMakeLists.txt:- Add a call to 
find_package($package REQUIRED). - Link a library from the package to the target 
ripple_libs(search for the existing call totarget_link_libraries(ripple_libs INTERFACE ...)). 
 - Add a call to 
 - Start coding! Don't forget to include whatever headers you need from the package.
 
A crash course in CMake and Conan
To better understand how to use Conan, we should first understand why we use Conan, and to understand that, we need to understand how we use CMake.
CMake
Technically, you don't need CMake to build this project. You could manually compile every translation unit into an object file, using the right compiler options, and then manually link all those objects together, using the right linker options. However, that is very tedious and error-prone, which is why we lean on tools like CMake.
We have written CMake configuration files
(CMakeLists.txt and friends)
for this project so that CMake can be used to correctly compile and link
all of the translation units in it.
Or rather, CMake will generate files for a separate build system
(e.g. Make, Ninja, Visual Studio, Xcode, etc.)
that compile and link all of the translation units.
Even then, CMake has parameters, some of which are platform-specific.
In CMake's parlance, parameters are specially-named variables like
CMAKE_BUILD_TYPE or
CMAKE_MSVC_RUNTIME_LIBRARY.
Parameters include:
- what build system to generate files for
 - where to find the compiler and linker
 - where to find dependencies, e.g. libraries and headers
 - how to link dependencies, e.g. any special compiler or linker flags that need to be used with them, including preprocessor definitions
 - how to compile translation units, e.g. with optimizations, debug symbols, position-independent code, etc.
 - on Windows, which runtime library to link with
 
For some of these parameters, like the build system and compiler, CMake goes through a complicated search process to choose default values. For others, like the dependencies, we had written in the CMake configuration files of this project our own complicated process to choose defaults. For most developers, things "just worked"... until they didn't, and then you were left trying to debug one of these complicated processes, instead of choosing and manually passing the parameter values yourself.
You can pass every parameter to CMake on the command line, but writing out these parameters every time we want to configure CMake is a pain. Most humans prefer to put them into a configuration file, once, that CMake can read every time it is configured. For CMake, that file is a toolchain file.
Conan
These next few paragraphs on Conan are going to read much like the ones above for CMake.
Technically, you don't need Conan to build this project. You could manually download, configure, build, and install all of the dependencies yourself, and then pass all of the parameters necessary for CMake to link to those dependencies. To guarantee ABI compatibility, you must be sure to use the same set of compiler and linker options for all dependencies and this project. However, that is very tedious and error-prone, which is why we lean on tools like Conan.
We have written a Conan configuration file (conanfile.py)
so that Conan can be used to correctly download, configure, build, and install
all of the dependencies for this project,
using a single set of compiler and linker options for all of them.
It generates files that contain almost all of the parameters that CMake
expects.
Those files include:
- A single toolchain file.
 - For every dependency, a CMake package configuration file,
package version file, and for every build type, a package
targets file.
Together, these files implement version checking and define 
IMPORTEDtargets for the dependencies. 
The toolchain file itself amends the search path
(CMAKE_PREFIX_PATH) so that find_package()
will discover the generated package configuration files.
Nearly all we must do to properly configure CMake is pass the toolchain
file.
What CMake parameters are left out?
You'll still need to pick a build system generator,
and if you choose a single-configuration generator,
you'll need to pass the CMAKE_BUILD_TYPE,
which should match the build_type setting you gave to Conan.
Even then, Conan has parameters, some of which are platform-specific. In Conan's parlance, parameters are either settings or options. Settings are shared by all packages, e.g. the build type. Options are specific to a given package, e.g. whether to build and link OpenSSL as a shared library.
For settings, Conan goes through a complicated search process to choose defaults. For options, each package recipe defines its own defaults.
You can pass every parameter to Conan on the command line, but it is more convenient to put them in a profile. All we must do to properly configure Conan is edit and pass the profile.