mirror of
https://github.com/Xahau/xahaud.git
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469 lines
16 KiB
Markdown
469 lines
16 KiB
Markdown
> These instructions assume you have a C++ development environment ready
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> with Git, Python, Conan, CMake, and a C++ compiler. For help setting one up
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> on Linux, macOS, or Windows, see [our guide](./docs/build/environment.md).
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>
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> These instructions also assume a basic familiarity with Conan and CMake.
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> If you are unfamiliar with Conan,
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> you can read our [crash course](./docs/build/conan.md)
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> or the official [Getting Started][3] walkthrough.
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## Branches
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For a stable release, choose the `master` branch or one of the [tagged
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releases](https://github.com/ripple/rippled/releases).
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```
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git checkout master
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```
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For the latest release candidate, choose the `release` branch.
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```
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git checkout release
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```
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For the latest set of untested features, or to contribute, choose the `develop`
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branch.
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```
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git checkout develop
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```
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## Minimum Requirements
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- [Python 3.7](https://www.python.org/downloads/)
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- [Conan 2.x](https://conan.io/downloads)
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- [CMake 3.16](https://cmake.org/download/)
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`rippled` is written in the C++20 dialect and includes the `<concepts>` header.
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The [minimum compiler versions][2] required are:
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| Compiler | Version |
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|-------------|---------|
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| GCC | 10 |
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| Clang | 13 |
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| Apple Clang | 13.1.6 |
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| MSVC | 19.23 |
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We don't recommend Windows for `rippled` production at this time. As of
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January 2023, Ubuntu has the highest level of quality assurance, testing,
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and support.
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Windows developers should use Visual Studio 2019. `rippled` isn't
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compatible with [Boost](https://www.boost.org/) 1.78 or 1.79, and Conan
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can't build earlier Boost versions.
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**Note:** 32-bit Windows development isn't supported.
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## Steps
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### Set Up Conan
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1. (Optional) If you've never used Conan, use autodetect to set up a default profile.
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```
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conan profile detect --force
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```
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2. Update the compiler settings.
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For Conan 2, you can edit the profile directly at `~/.conan2/profiles/default`,
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or use the Conan CLI. Ensure C++20 is set:
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```
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conan profile show
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```
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Look for `compiler.cppstd=20` in the output. If it's not set, edit the profile:
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```
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# Edit ~/.conan2/profiles/default and ensure these settings exist:
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[settings]
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compiler.cppstd=20
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```
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Linux developers will commonly have a default Conan [profile][] that compiles
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with GCC and links with libstdc++.
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If you are linking with libstdc++ (see profile setting `compiler.libcxx`),
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then you will need to choose the `libstdc++11` ABI.
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```
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# In ~/.conan2/profiles/default, ensure:
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[settings]
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compiler.libcxx=libstdc++11
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```
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On Windows, you should use the x64 native build tools.
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An easy way to do that is to run the shortcut "x64 Native Tools Command
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Prompt" for the version of Visual Studio that you have installed.
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Windows developers must also build `rippled` and its dependencies for the x64
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architecture.
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```
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# In ~/.conan2/profiles/default, ensure:
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[settings]
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arch=x86_64
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```
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3. (Optional) If you have multiple compilers installed on your platform,
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make sure that Conan and CMake select the one you want to use.
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This setting will set the correct variables (`CMAKE_<LANG>_COMPILER`)
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in the generated CMake toolchain file.
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```
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# In ~/.conan2/profiles/default, add under [conf] section:
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[conf]
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tools.build:compiler_executables={"c": "<path>", "cpp": "<path>"}
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```
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For setting environment variables for dependencies:
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```
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# In ~/.conan2/profiles/default, add under [buildenv] section:
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[buildenv]
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CC=<path>
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CXX=<path>
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```
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4. Export our [Conan recipe for Snappy](./external/snappy).
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It doesn't explicitly link the C++ standard library,
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which allows you to statically link it with GCC, if you want.
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```
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conan export external/snappy --version 1.1.10 --user xahaud --channel stable
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```
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5. Export our [Conan recipe for SOCI](./external/soci).
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It patches their CMake to correctly import its dependencies.
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```
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conan export external/soci --version 4.0.3 --user xahaud --channel stable
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```
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6. Export our [Conan recipe for WasmEdge](./external/wasmedge).
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```
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conan export external/wasmedge --version 0.11.2 --user xahaud --channel stable
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```
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### Build and Test
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1. Create a build directory and move into it.
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```
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mkdir .build
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cd .build
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```
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You can use any directory name. Conan treats your working directory as an
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install folder and generates files with implementation details.
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You don't need to worry about these files, but make sure to change
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your working directory to your build directory before calling Conan.
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**Note:** You can specify a directory for the installation files by adding
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the `install-folder` or `-if` option to every `conan install` command
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in the next step.
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2. Generate CMake files for every configuration you want to build.
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```
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conan install .. --output-folder . --build missing --settings build_type=Release
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conan install .. --output-folder . --build missing --settings build_type=Debug
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```
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For a single-configuration generator, e.g. `Unix Makefiles` or `Ninja`,
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you only need to run this command once.
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For a multi-configuration generator, e.g. `Visual Studio`, you may want to
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run it more than once.
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Each of these commands should also have a different `build_type` setting.
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A second command with the same `build_type` setting will overwrite the files
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generated by the first. You can pass the build type on the command line with
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`--settings build_type=$BUILD_TYPE` or in the profile itself,
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under the section `[settings]` with the key `build_type`.
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If you are using a Microsoft Visual C++ compiler,
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then you will need to ensure consistency between the `build_type` setting
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and the `compiler.runtime` setting.
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When `build_type` is `Release`, `compiler.runtime` should be `MT`.
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When `build_type` is `Debug`, `compiler.runtime` should be `MTd`.
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```
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conan install .. --output-folder . --build missing --settings build_type=Release --settings compiler.runtime=MT
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conan install .. --output-folder . --build missing --settings build_type=Debug --settings compiler.runtime=MTd
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```
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3. Configure CMake and pass the toolchain file generated by Conan, located at
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`$OUTPUT_FOLDER/build/generators/conan_toolchain.cmake`.
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Single-config generators:
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```
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cmake -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake -DCMAKE_BUILD_TYPE=Release ..
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```
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Pass the CMake variable [`CMAKE_BUILD_TYPE`][build_type]
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and make sure it matches the `build_type` setting you chose in the previous
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step.
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Multi-config gnerators:
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```
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cmake -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake ..
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```
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**Note:** You can pass build options for `rippled` in this step.
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4. Build `rippled`.
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For a single-configuration generator, it will build whatever configuration
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you passed for `CMAKE_BUILD_TYPE`. For a multi-configuration generator,
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you must pass the option `--config` to select the build configuration.
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Single-config generators:
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```
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cmake --build .
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```
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Multi-config generators:
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```
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cmake --build . --config Release
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cmake --build . --config Debug
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```
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5. Test rippled.
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Single-config generators:
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```
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./rippled --unittest
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```
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Multi-config generators:
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```
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./Release/rippled --unittest
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./Debug/rippled --unittest
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```
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The location of `rippled` in your build directory depends on your CMake
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generator. Pass `--help` to see the rest of the command line options.
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## Options
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| Option | Default Value | Description |
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| --- | ---| ---|
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| `assert` | OFF | Enable assertions.
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| `reporting` | OFF | Build the reporting mode feature. |
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| `tests` | ON | Build tests. |
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| `unity` | ON | Configure a unity build. |
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| `san` | N/A | Enable a sanitizer with Clang. Choices are `thread` and `address`. |
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[Unity builds][5] may be faster for the first build
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(at the cost of much more memory) since they concatenate sources into fewer
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translation units. Non-unity builds may be faster for incremental builds,
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and can be helpful for detecting `#include` omissions.
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## Troubleshooting
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### Conan
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If you have trouble building dependencies after changing Conan settings,
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try removing the Conan cache.
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For Conan 2:
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```
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rm -rf ~/.conan2/p
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```
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Or clear the entire Conan 2 cache:
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```
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conan cache clean "*"
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```
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### macOS compilation with Apple Clang 17+
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If you're on macOS with Apple Clang 17 or newer, you need to add a compiler flag to work around a compilation error in gRPC dependencies.
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Edit `~/.conan2/profiles/default` and add under the `[conf]` section:
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```
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[conf]
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tools.build:cxxflags=["-Wno-missing-template-arg-list-after-template-kw"]
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```
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### recompile with -fPIC
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If you get a linker error suggesting that you recompile Boost with
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position-independent code, such as:
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```
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/usr/bin/ld.gold: error: /home/username/.conan/data/boost/1.77.0/_/_/package/.../lib/libboost_container.a(alloc_lib.o):
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requires unsupported dynamic reloc 11; recompile with -fPIC
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```
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Conan most likely downloaded a bad binary distribution of the dependency.
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This seems to be a [bug][1] in Conan just for Boost 1.77.0 compiled with GCC
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for Linux. The solution is to build the dependency locally by passing
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`--build boost` when calling `conan install`.
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```
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/usr/bin/ld.gold: error: /home/username/.conan/data/boost/1.77.0/_/_/package/dc8aedd23a0f0a773a5fcdcfe1ae3e89c4205978/lib/libboost_container.a(alloc_lib.o): requires unsupported dynamic reloc 11; recompile with -fPIC
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```
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## Add a Dependency
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If you want to experiment with a new package, follow these steps:
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1. Search for the package on [Conan Center](https://conan.io/center/).
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2. Modify [`conanfile.py`](./conanfile.py):
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- Add a version of the package to the `requires` property.
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- Change any default options for the package by adding them to the
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`default_options` property (with syntax `'$package:$option': $value`).
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3. Modify [`CMakeLists.txt`](./CMakeLists.txt):
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- Add a call to `find_package($package REQUIRED)`.
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- Link a library from the package to the target `ripple_libs`
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(search for the existing call to `target_link_libraries(ripple_libs INTERFACE ...)`).
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4. Start coding! Don't forget to include whatever headers you need from the package.
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## A crash course in CMake and Conan
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To better understand how to use Conan,
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we should first understand _why_ we use Conan,
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and to understand that,
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we need to understand how we use CMake.
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### CMake
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Technically, you don't need CMake to build this project.
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You could manually compile every translation unit into an object file,
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using the right compiler options,
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and then manually link all those objects together,
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using the right linker options.
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However, that is very tedious and error-prone,
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which is why we lean on tools like CMake.
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We have written CMake configuration files
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([`CMakeLists.txt`](./CMakeLists.txt) and friends)
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for this project so that CMake can be used to correctly compile and link
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all of the translation units in it.
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Or rather, CMake will generate files for a separate build system
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(e.g. Make, Ninja, Visual Studio, Xcode, etc.)
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that compile and link all of the translation units.
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Even then, CMake has parameters, some of which are platform-specific.
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In CMake's parlance, parameters are specially-named **variables** like
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[`CMAKE_BUILD_TYPE`][build_type] or
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[`CMAKE_MSVC_RUNTIME_LIBRARY`][runtime].
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Parameters include:
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- what build system to generate files for
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- where to find the compiler and linker
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- where to find dependencies, e.g. libraries and headers
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- how to link dependencies, e.g. any special compiler or linker flags that
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need to be used with them, including preprocessor definitions
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- how to compile translation units, e.g. with optimizations, debug symbols,
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position-independent code, etc.
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- on Windows, which runtime library to link with
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For some of these parameters, like the build system and compiler,
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CMake goes through a complicated search process to choose default values.
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For others, like the dependencies,
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_we_ had written in the CMake configuration files of this project
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our own complicated process to choose defaults.
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For most developers, things "just worked"... until they didn't, and then
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you were left trying to debug one of these complicated processes, instead of
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choosing and manually passing the parameter values yourself.
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You can pass every parameter to CMake on the command line,
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but writing out these parameters every time we want to configure CMake is
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a pain.
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Most humans prefer to put them into a configuration file, once, that
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CMake can read every time it is configured.
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For CMake, that file is a [toolchain file][toolchain].
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### Conan
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These next few paragraphs on Conan are going to read much like the ones above
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for CMake.
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Technically, you don't need Conan to build this project.
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You could manually download, configure, build, and install all of the
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dependencies yourself, and then pass all of the parameters necessary for
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CMake to link to those dependencies.
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To guarantee ABI compatibility, you must be sure to use the same set of
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compiler and linker options for all dependencies _and_ this project.
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However, that is very tedious and error-prone, which is why we lean on tools
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like Conan.
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We have written a Conan configuration file ([`conanfile.py`](./conanfile.py))
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so that Conan can be used to correctly download, configure, build, and install
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all of the dependencies for this project,
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using a single set of compiler and linker options for all of them.
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It generates files that contain almost all of the parameters that CMake
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expects.
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Those files include:
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- A single toolchain file.
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- For every dependency, a CMake [package configuration file][pcf],
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[package version file][pvf], and for every build type, a package
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targets file.
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Together, these files implement version checking and define `IMPORTED`
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targets for the dependencies.
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The toolchain file itself amends the search path
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([`CMAKE_PREFIX_PATH`][prefix_path]) so that [`find_package()`][find_package]
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will [discover][search] the generated package configuration files.
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**Nearly all we must do to properly configure CMake is pass the toolchain
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file.**
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What CMake parameters are left out?
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You'll still need to pick a build system generator,
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and if you choose a single-configuration generator,
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you'll need to pass the `CMAKE_BUILD_TYPE`,
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which should match the `build_type` setting you gave to Conan.
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Even then, Conan has parameters, some of which are platform-specific.
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In Conan's parlance, parameters are either settings or options.
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**Settings** are shared by all packages, e.g. the build type.
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**Options** are specific to a given package, e.g. whether to build and link
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OpenSSL as a shared library.
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For settings, Conan goes through a complicated search process to choose
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defaults.
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For options, each package recipe defines its own defaults.
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You can pass every parameter to Conan on the command line,
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but it is more convenient to put them in a [profile][profile].
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**All we must do to properly configure Conan is edit and pass the profile.**
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[1]: https://github.com/conan-io/conan-center-index/issues/13168
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[5]: https://en.wikipedia.org/wiki/Unity_build
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[build_type]: https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html
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[runtime]: https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html
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[toolchain]: https://cmake.org/cmake/help/latest/manual/cmake-toolchains.7.html
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[pcf]: https://cmake.org/cmake/help/latest/manual/cmake-packages.7.html#package-configuration-file
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[pvf]: https://cmake.org/cmake/help/latest/manual/cmake-packages.7.html#package-version-file
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[find_package]: https://cmake.org/cmake/help/latest/command/find_package.html
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[search]: https://cmake.org/cmake/help/latest/command/find_package.html#search-procedure
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[prefix_path]: https://cmake.org/cmake/help/latest/variable/CMAKE_PREFIX_PATH.html
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[profile]: https://docs.conan.io/en/latest/reference/profiles.html
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