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xahaud/BUILD.md
Niq Dudfield fa1b93bfd8 build: migrate to conan 2 (#585)
Migrates the build system from Conan 1 to Conan 2
2025-10-10 14:57:46 +11:00

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These instructions assume you have a C++ development environment ready with Git, Python, Conan, CMake, and a C++ compiler. For help setting one up on Linux, macOS, or Windows, see our guide.

These instructions also assume a basic familiarity with Conan and CMake. If you are unfamiliar with Conan, you can read our crash course or the official [Getting Started][3] walkthrough.

Branches

For a stable release, choose the master branch or one of the tagged releases.

git checkout master

For the latest release candidate, choose the release branch.

git checkout release

For the latest set of untested features, or to contribute, choose the develop branch.

git checkout develop

Minimum Requirements

rippled is written in the C++20 dialect and includes the <concepts> header. The [minimum compiler versions][2] required are:

Compiler Version
GCC 10
Clang 13
Apple Clang 13.1.6
MSVC 19.23

We don't recommend Windows for rippled production at this time. As of January 2023, Ubuntu has the highest level of quality assurance, testing, and support.

Windows developers should use Visual Studio 2019. rippled isn't compatible with Boost 1.78 or 1.79, and Conan can't build earlier Boost versions.

Note: 32-bit Windows development isn't supported.

Steps

Set Up Conan

  1. (Optional) If you've never used Conan, use autodetect to set up a default profile.

    conan profile detect --force
    
  2. Update the compiler settings.

    For Conan 2, you can edit the profile directly at ~/.conan2/profiles/default, or use the Conan CLI. Ensure C++20 is set:

    conan profile show
    

    Look for compiler.cppstd=20 in the output. If it's not set, edit the profile:

    # Edit ~/.conan2/profiles/default and ensure these settings exist:
    [settings]
    compiler.cppstd=20
    

    Linux developers will commonly have a default Conan profile that compiles with GCC and links with libstdc++. If you are linking with libstdc++ (see profile setting compiler.libcxx), then you will need to choose the libstdc++11 ABI.

    # In ~/.conan2/profiles/default, ensure:
    [settings]
    compiler.libcxx=libstdc++11
    

    On Windows, you should use the x64 native build tools. An easy way to do that is to run the shortcut "x64 Native Tools Command Prompt" for the version of Visual Studio that you have installed.

    Windows developers must also build rippled and its dependencies for the x64 architecture.

    # In ~/.conan2/profiles/default, ensure:
    [settings]
    arch=x86_64
    
  3. (Optional) If you have multiple compilers installed on your platform, make sure that Conan and CMake select the one you want to use. This setting will set the correct variables (CMAKE_<LANG>_COMPILER) in the generated CMake toolchain file.

    # In ~/.conan2/profiles/default, add under [conf] section:
    [conf]
    tools.build:compiler_executables={"c": "<path>", "cpp": "<path>"}
    

    For setting environment variables for dependencies:

    # In ~/.conan2/profiles/default, add under [buildenv] section:
    [buildenv]
    CC=<path>
    CXX=<path>
    
  4. Export our Conan recipe for Snappy. It doesn't explicitly link the C++ standard library, which allows you to statically link it with GCC, if you want.

    conan export external/snappy --version 1.1.10 --user xahaud --channel stable
    
  5. Export our Conan recipe for SOCI. It patches their CMake to correctly import its dependencies.

    conan export external/soci --version 4.0.3 --user xahaud --channel stable
    
  6. Export our Conan recipe for WasmEdge.

    conan export external/wasmedge --version 0.11.2 --user xahaud --channel stable
    

Build and Test

  1. Create a build directory and move into it.

    mkdir .build
    cd .build
    

    You can use any directory name. Conan treats your working directory as an install folder and generates files with implementation details. You don't need to worry about these files, but make sure to change your working directory to your build directory before calling Conan.

    Note: You can specify a directory for the installation files by adding the install-folder or -if option to every conan install command in the next step.

  2. Generate CMake files for every configuration you want to build.

    conan install .. --output-folder . --build missing --settings build_type=Release
    conan install .. --output-folder . --build missing --settings build_type=Debug
    

    For a single-configuration generator, e.g. Unix Makefiles or Ninja, you only need to run this command once. For a multi-configuration generator, e.g. Visual Studio, you may want to run it more than once.

    Each of these commands should also have a different build_type setting. A second command with the same build_type setting will overwrite the files generated by the first. You can pass the build type on the command line with --settings build_type=$BUILD_TYPE or in the profile itself, under the section [settings] with the key build_type.

    If you are using a Microsoft Visual C++ compiler, then you will need to ensure consistency between the build_type setting and the compiler.runtime setting.

    When build_type is Release, compiler.runtime should be MT.

    When build_type is Debug, compiler.runtime should be MTd.

    conan install .. --output-folder . --build missing --settings build_type=Release --settings compiler.runtime=MT
    conan install .. --output-folder . --build missing --settings build_type=Debug --settings compiler.runtime=MTd
    
  3. Configure CMake and pass the toolchain file generated by Conan, located at $OUTPUT_FOLDER/build/generators/conan_toolchain.cmake.

    Single-config generators:

    cmake -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake -DCMAKE_BUILD_TYPE=Release ..
    

    Pass the CMake variable CMAKE_BUILD_TYPE and make sure it matches the build_type setting you chose in the previous step.

    Multi-config gnerators:

    cmake -DCMAKE_TOOLCHAIN_FILE:FILEPATH=build/generators/conan_toolchain.cmake ..
    

    Note: You can pass build options for rippled in this step.

  4. Build rippled.

    For a single-configuration generator, it will build whatever configuration you passed for CMAKE_BUILD_TYPE. For a multi-configuration generator, you must pass the option --config to select the build configuration.

    Single-config generators:

    cmake --build .
    

    Multi-config generators:

    cmake --build . --config Release
    cmake --build . --config Debug
    
  5. Test rippled.

    Single-config generators:

    ./rippled --unittest
    

    Multi-config generators:

    ./Release/rippled --unittest
    ./Debug/rippled --unittest
    

    The location of rippled in your build directory depends on your CMake generator. Pass --help to see the rest of the command line options.

Options

Option Default Value Description
assert OFF Enable assertions.
reporting OFF Build the reporting mode feature.
tests ON Build tests.
unity ON Configure a unity build.
san N/A Enable a sanitizer with Clang. Choices are thread and address.

Unity builds may be faster for the first build (at the cost of much more memory) since they concatenate sources into fewer translation units. Non-unity builds may be faster for incremental builds, and can be helpful for detecting #include omissions.

Troubleshooting

Conan

If you have trouble building dependencies after changing Conan settings, try removing the Conan cache.

For Conan 2:

rm -rf ~/.conan2/p

Or clear the entire Conan 2 cache:

conan cache clean "*"

macOS compilation with Apple Clang 17+

If you're on macOS with Apple Clang 17 or newer, you need to add a compiler flag to work around a compilation error in gRPC dependencies.

Edit ~/.conan2/profiles/default and add under the [conf] section:

[conf]
tools.build:cxxflags=["-Wno-missing-template-arg-list-after-template-kw"]

recompile with -fPIC

If you get a linker error suggesting that you recompile Boost with position-independent code, such as:

/usr/bin/ld.gold: error: /home/username/.conan/data/boost/1.77.0/_/_/package/.../lib/libboost_container.a(alloc_lib.o):
  requires unsupported dynamic reloc 11; recompile with -fPIC

Conan most likely downloaded a bad binary distribution of the dependency. This seems to be a bug in Conan just for Boost 1.77.0 compiled with GCC for Linux. The solution is to build the dependency locally by passing --build boost when calling conan install.

/usr/bin/ld.gold: error: /home/username/.conan/data/boost/1.77.0/_/_/package/dc8aedd23a0f0a773a5fcdcfe1ae3e89c4205978/lib/libboost_container.a(alloc_lib.o): requires unsupported dynamic reloc 11; recompile with -fPIC

Add a Dependency

If you want to experiment with a new package, follow these steps:

  1. Search for the package on Conan Center.
  2. Modify conanfile.py:
    • Add a version of the package to the requires property.
    • Change any default options for the package by adding them to the default_options property (with syntax '$package:$option': $value).
  3. Modify CMakeLists.txt:
    • Add a call to find_package($package REQUIRED).
    • Link a library from the package to the target ripple_libs (search for the existing call to target_link_libraries(ripple_libs INTERFACE ...)).
  4. Start coding! Don't forget to include whatever headers you need from the package.

A crash course in CMake and Conan

To better understand how to use Conan, we should first understand why we use Conan, and to understand that, we need to understand how we use CMake.

CMake

Technically, you don't need CMake to build this project. You could manually compile every translation unit into an object file, using the right compiler options, and then manually link all those objects together, using the right linker options. However, that is very tedious and error-prone, which is why we lean on tools like CMake.

We have written CMake configuration files (CMakeLists.txt and friends) for this project so that CMake can be used to correctly compile and link all of the translation units in it. Or rather, CMake will generate files for a separate build system (e.g. Make, Ninja, Visual Studio, Xcode, etc.) that compile and link all of the translation units. Even then, CMake has parameters, some of which are platform-specific. In CMake's parlance, parameters are specially-named variables like CMAKE_BUILD_TYPE or CMAKE_MSVC_RUNTIME_LIBRARY. Parameters include:

  • what build system to generate files for
  • where to find the compiler and linker
  • where to find dependencies, e.g. libraries and headers
  • how to link dependencies, e.g. any special compiler or linker flags that need to be used with them, including preprocessor definitions
  • how to compile translation units, e.g. with optimizations, debug symbols, position-independent code, etc.
  • on Windows, which runtime library to link with

For some of these parameters, like the build system and compiler, CMake goes through a complicated search process to choose default values. For others, like the dependencies, we had written in the CMake configuration files of this project our own complicated process to choose defaults. For most developers, things "just worked"... until they didn't, and then you were left trying to debug one of these complicated processes, instead of choosing and manually passing the parameter values yourself.

You can pass every parameter to CMake on the command line, but writing out these parameters every time we want to configure CMake is a pain. Most humans prefer to put them into a configuration file, once, that CMake can read every time it is configured. For CMake, that file is a toolchain file.

Conan

These next few paragraphs on Conan are going to read much like the ones above for CMake.

Technically, you don't need Conan to build this project. You could manually download, configure, build, and install all of the dependencies yourself, and then pass all of the parameters necessary for CMake to link to those dependencies. To guarantee ABI compatibility, you must be sure to use the same set of compiler and linker options for all dependencies and this project. However, that is very tedious and error-prone, which is why we lean on tools like Conan.

We have written a Conan configuration file (conanfile.py) so that Conan can be used to correctly download, configure, build, and install all of the dependencies for this project, using a single set of compiler and linker options for all of them. It generates files that contain almost all of the parameters that CMake expects. Those files include:

  • A single toolchain file.
  • For every dependency, a CMake package configuration file, package version file, and for every build type, a package targets file. Together, these files implement version checking and define IMPORTED targets for the dependencies.

The toolchain file itself amends the search path (CMAKE_PREFIX_PATH) so that find_package() will discover the generated package configuration files.

Nearly all we must do to properly configure CMake is pass the toolchain file. What CMake parameters are left out? You'll still need to pick a build system generator, and if you choose a single-configuration generator, you'll need to pass the CMAKE_BUILD_TYPE, which should match the build_type setting you gave to Conan.

Even then, Conan has parameters, some of which are platform-specific. In Conan's parlance, parameters are either settings or options. Settings are shared by all packages, e.g. the build type. Options are specific to a given package, e.g. whether to build and link OpenSSL as a shared library.

For settings, Conan goes through a complicated search process to choose defaults. For options, each package recipe defines its own defaults.

You can pass every parameter to Conan on the command line, but it is more convenient to put them in a profile. All we must do to properly configure Conan is edit and pass the profile.