SHAMapTreeNode
* Remove SHAMapTreeNode::pointer and SHAMapTreeNode::ref.
* Add std includes necessary to make the header standalone.
* Remove implementation from the SHAMapTreeNode declaration.
* Make clear what part of SHAMapTreeNode is:
1) Truly public.
2) Used only by SHAMap.
3) Truly private to SHAMapTreeNode.
SHAMapItem
* Remove SHAMapItem::pointer and SHAMapItem::ref.
* Add std includes necessary to make the header standalone.
* Remove implementation from the SHAMapItem declaration.
* Make clear what part of SHAMapItem is:
1) Truly public.
2) Used only by SHAMapTreeNode.
3) Truly private to SHAMapItem.
SHAMapSyncFilter
* Add override for SHAMapSyncFilter-derived functions.
* Add missing header.
* Default the destructor and delete the SHAMapSyncFilter copy members.
SHAMapNodeID
* Remove unused mHash member.
* Remove unused std::hash and boost::hash specializations.
* Remove unused constructor.
* Remove unused comparison with uint256.
* Remove unused getNodeID (int depth, uint256 const& hash).
* Remove virtual specifier from getString().
* Fix operator<= and operator>=.
* Document what API is used outside of SHAMap.
* Move inline definitions outside of the class declaration.
SHAMapMissingNode
* Make SHAMapType a enum class to prevent unwanted conversions.
* Remove needless ~SHAMapMissingNode() declaration/definition.
* Add referenced std includes.
SHAMapAddNode
* Make SHAMapAddNode (int good, int bad, int duplicate) ctor private.
* Move all member function definitions out of the class declaration.
* Remove dependence on beast::lexicalCastThrow.
* Make getGood() const.
* Make get() const.
* Add #include <string>.
SHAMap
* Remove unused enum STATE_MAP_BUCKETS.
* Remove unused getCountedObjectName().
* Remove SHAMap::pointer
* Remove SHAMap::ref
* Remove unused fetchPackEntry_t.
* Remove inline member function definitions from class declaration.
* Remove unused getTrustedPath.
* Remove unused getPath.
* Remove unused visitLeavesInternal.
* Make SHAMapState an enum class.
* Explicitly delete SHAMap copy members.
* Reduce access to nested types as much as possible.
* Normalize member data names to one style.
* Change last of the typedefs to usings under shamap.
* Reorder some includes ripple-first, beast-second.
* Declare a few constructions from make_shared with auto.
* Mark those SHAMap member functions which can be, with const.
* Add missing includes
Remove the use of ec_key parameters and return values from ECDSA crypto
prototypes. Don't store key data into an ec_key variable only to fetch
it back into the original type again. Use uint256 and Blob explicitly.
Pass private keys as uint256, and pass public keys as either pointer and
length or Blob in calls to ECDSA{Sign,Verify}() and {en,de}cryptECIES().
Replace GenerateRootDeterministicKey() with separate functions returning
either the public or private key, since no caller needs both at once.
Simplify the use of GenerateDeterministicKey within RippleAddress. Call
a single routine rather than pass the result of one as input to another.
Add openssl unit with RAII classes for bignum, bn_ctx, and ec_point plus
free utility functions.
Rewrite the functions in GenerateDeterministicKey.cpp to use RAII rather
than explicit cleanup code:
* factor out secp256k1_group and secp256k1_order for reuse rather than
computing them each time
* replace getPublicKey() with serialize_ec_point(), which makes, sets,
and destroys an ec_key internally (sparing the caller those details)
and calls i2o_ECPublicKey() directly
* return bignum rather than ec_key from GenerateRootDeterministicKey()
* return ec_point rather than EC_KEY* from GenerateRootPubKey()
Move ECDSA{Private,Public}Key() to a new ECDSAKey unit.
Move ec_key.h into impl/ since it's no longer used outside crypto/.
Remove now-unused member functions from ec_key.
Change tabs to spaces; trim trailing whitespace (including blank lines).
Legacy workarounds for Visual Studio non thread-safe initialization
of function local objects with static storage duration are removed:
* Remove LeakChecked
* Remove StaticObject
* Remove SharedSingleton
* Remove unused members
* SerialIter holds only a pointer and offset now
* Use free functions for some Serializer members
* Use SerialIter in some places instead of Serializer
The PreviousTxnID field has been deprecated and should not be used for
transactions that use the field will now be rejected.
The AccountTxnID feature should be used instead by enabling transaction
tracking and specifying a transaction ID at submission. More details
are available at: https://ripple.com/build/transactions/#accounttxnid
Autobridging uses XRP as a natural bridge currency to allow IOU-to-IOU orders
to be satisfied not only from the direct IOU-to-IOU books but also over the
combined IOU-to-XRP and XRP-to-IOU books.
This commit addresses the following issues:
* RIPD-486: Refactoring the taker into a unit-testable architecture
* RIPD-659: Asset-aware offer crossing
* RIPD-491: Unit tests for IOU to XRP, XRP to IOU and IOU to IOU
* RIPD-441: Handle case when autobridging over same owner offers
* RIPD-665: Handle case when autobridging over own offers
* RIPD-273: Groom order books while crossing
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:
* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
The SConstruct is modified to provide a new family of targets, ending with
the suffix ".nounity", which compile individual translation units instead of
some of the unity translation units ("classic" builds). Two modules updated
for this treatment are ripple/basics/ and ripple/protocol/, with plans to
update more in the future. A consequence is longer build times in some cases.
A benefit of classic builds is that missing includes can be identified
through compiler errors.
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".
A new target is added to the SConstruct, invoked by:
scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.
This tidies up the code that produces random numbers to conform
to programming best practices and reduce dependencies.
* Use std::random_device instead of platform-specific code
* Remove RandomNumbers class and use free functions instead
Source files are moved between modules, includes changed and added,
and some code rewritten, with the goal of reducing cross-module dependencies
and eliminating cycles in the dependency graph of classes.
* Remove RippleAddress dependency in CKey_test
* ByteOrder.h, Blob.h, and strHex.h are moved to basics/. This makes
the basics/ module fully independent of other ripple sources.
* types/ is merged into protocol/. The protocol module now contains
all primitive types specific to the Ripple protocol.
* Move ErrorCodes to protocol/
* Move base_uint to basics/
* Move Base58 to crypto/
* Remove dependence on Serializer in GenerateDeterministicKey
* Eliminate unity header json.h
* Remove obsolete unity headers
* Remove unnecessary includes
These identifiers were part of a failed set of classes to replace
the functionality combined into RippleAddress. They are not used
and therefore can be removed.
* Remove RippleAccountPrivateKey
* Remove RippleAccountPublicKey
* Remove RippleAccountID
* Remove RipplePrivateKey
* Remove RipplePublicKeyHash
* Remove RippleLedgerHash
* Remove unused withCheck argument
* Remove CryptoIdentifier
* Remove IdentifierStorage
* Remove IdentifierType
* Remove SimpleIdentifier
* Add missing include
This implements the bare minimum necessary to store a 33 byte public
key and use it in ordered containers. It is an efficient and well
defined alternative to RippleAddress when the caller only needs
a node public key.
Callers don't need to specify the signing key -- they're just retrieving
the key from the SerializedTransaction and then passing it back.
This simplifies Ed25519 implementation.
* Replace SYSTEM_NAME and other macros with C++ constructs
* Remove RIPPLE_ARRAYSIZE and use std::extent or ranged for loops
* Remove old-style, unused offer crossing unit test
* Make STAmount::saFromRate free and remove default argument
Profiling indicated some performance issues coming from the
cache of 160-bit account IDs to base58 format. This replaces
the single cache with two caches and rotates out old
entries.
By adding a mock it is possible to test the transactionSign
function without interacting with the ledger. This is the
smallest change I could come up with that allows transactionSign
to be unit tested.
The unit tests are white boxed. Each test case is a result
of examining the code and identifying behavior associated with
different JSON fields. That means the tests are not based on
requirements, they are based on observed behavior.
This introduces a considerable change in the way that peers handshake. Instead
of sending the TMHello protocol message, the peer making the connection (client
role) sends an HTTP Upgrade request along with some special headers. The peer
acting in the server role sends an HTTP response completing the upgrade and
transition to RTXP (Ripple Transaction Protocol, a.k.a. peer protocol). If the
server has no available slots, then it sends a 503 Service Unavailable HTTP
response with a JSON content-body containing IP addresses of other servers to
try. The information that was previously contained in the TMHello message is
now communicated in the HTTP request and HTTP response including the secure
cookie to prevent man in the middle attacks. This information is documented
in the overlay README.md file.
To prevent disruption on the network, the handshake feature is rolled out in
two parts. This is part 1, where new servents acting in the client role will
send the old style TMHello handshake, and new servents acting in the server
role can automatically detect and accept both the old style TMHello handshake,
or the HTTP request accordingly. This detection happens in the Server module,
which supports the universal port. An experimental .cfg setting allows clients
to instead send HTTP handshakes when establishing peer connections. When this
code has reached a significant fraction of the network, these clients will be
able to establish a connection to the Ripple network using HTTP handshakes.
These changes clean up the handling of the socket for peers. It fixes a long
standing bug in the graceful close sequence, where remaining data such as the
IP addresses of other servers to try, did not get sent. Redundant state
variables for the peer are removed and the treatment of completion handlers is
streamlined. The treatment of SSL short reads and secure shutdown is also fixed.
Logging for the peers in the overlay module are divided into two partitions:
"Peer" and "Protocol". The Peer partition records activity taking place on the
socket while the Protocol partition informs about RTXP specific actions such as
transaction relay, fetch packs, and consensus rounds. The severity on the log
partitions may be adjusted independently to diagnose problems. Every log
message for peers is prefixed with a small, unique integer id in brackets,
to accurately associate log messages with peers.
HTTP handshaking is the first step in implementing the Hub and Spoke feature,
which transforms the network from a homogeneous network where all peers are
the same, into a structured network where peers with above average capabilities
in their ability to process ledgers and transactions self-assemble to form a
backbone of high powered machines which in turn serve a much larger number of
'leaves' with lower capacities with a goal to improve the number of
transactions that may be retired over time.
Split out and rename STValidation
Split out and rename STBlob
Split out and rename STAccount
Split out STPathSet
Split STVector256 and move UintTypes to protocol/
Rename to STBase
Rename to STLedgerEntry
Rename to SOTemplate
Rename to STTx
Remove obsolete AgedHistory
Remove types.h and add missing includes
Remove unnecessary includes in app.h
Remove unnecessary includes in app.h
Remove include app.h from app1.cpp
Transactions that return tesSUCCESS have only been accepted and
propagated on the Ripple network and should not be considered
final until they have been included in a validated ledger.