Commit Graph

13 Commits

Author SHA1 Message Date
Howard Hinnant
dd9b0953b8 Introduce replacement for getting and setting thread name: (#4312)
* In namespace ripple, introduces get_name function that takes a
  std:🧵:native_handle_type and returns a std::string.
* In namespace ripple, introduces get_name function that takes a
  std::thread or std::jthread and returns a std::string.
* In namespace ripple::this_thread, introduces get_name function
  that takes no parameters and returns the name of the current
  thread as a std::string.
* In namespace ripple::this_thread, introduces set_name function
  that takes a std::string_view and sets the name of the current
  thread.
* Intended to replace the beast utilities setCurrentThreadName
  and getCurrentThreadName.
2026-02-20 06:41:28 +09:00
John Freeman
c2a08a1f26 Simplify the Job Queue:
This is a refactor aimed at cleaning up and simplifying the existing
job queue.

As of now, all jobs are cancelled at the same time and in the same
way, so this commit removes the per-job cancellation token. If the
need for such support is demonstrated, support can be re-added.

* Revise documentation for ClosureCounter and Workers.
* Simplify code, removing unnecessary function arguments and
  deduplicating expressions
* Restructure job handlers to no longer need to pass a job's
  handle to the job.
2022-03-01 11:25:03 -08:00
Pretty Printer
50760c6935 Format first-party source according to .clang-format 2020-04-23 10:02:04 -07:00
Joe Loser
f0cec3b2f1 Rename LoadEvent member function reName to setName 2018-06-01 13:29:52 -04:00
Mike Ellery
deb9e4ce3c Remove BeastConfig.h (RIPD-1167) 2018-04-08 01:52:12 -07:00
Scott Schurr
ce9238b389 Remove beast::Thread (RIPD-1189):
All uses of beast::Thread were previously removed from the code
base, so beast::Thread is removed.  One piece of beast::Thread
needed to be preserved: the ability to set the current thread's
name.  So there's now a beast::CurrentThreadName that allows the
current thread's name to be set and returned.

Thread naming is also cleaned up a bit.  ThreadName.h and .cpp
are removed since beast::CurrentThreadName does a better job.
ThreadEntry is also removed, but its terminateHandler() is
preserved in TerminateHandler.cpp.  The revised terminateHandler()
uses beast::CurrentThreadName to recover the name of the running
thread.

Finally, the NO_LOG_UNHANDLED_EXCEPTIONS #define is removed since
it was discovered that the MacOS debugger preserves the stack
of the original throw even if the terminateHandler() rethrows.
2017-03-01 11:43:59 -05:00
seelabs
6f3a35e8be Better unhandled exception handling:
Log thread name and exception type on unhandled exceptions and use a
terminate handler to get a stack trace that includes the function that
thows the exception.
2016-07-06 14:07:57 -04:00
seelabs
c9d8fa9e96 Rename reportUncaughtExceptions to threadEntry 2016-07-06 14:07:57 -04:00
Scott Schurr
fdd1f2ec36 Log uncaught exceptions at the top of threads (RIPD-1166) 2016-06-06 07:10:36 -07:00
Vinnie Falco
9ab5611c65 Fix destructor race in Job 2016-03-09 16:23:20 -05:00
Nik Bougalis
555cd59a59 Cleanups:
* Reduce Beast dependencies
* Remove unnecessary includes
* Don't use deprecated bassert macros
* Don't use beast::String in Json::Value
2016-01-25 09:07:41 -08:00
Vinnie Falco
df54b47cd0 Tidy up includes and add modules to the classic build:
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:

* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
2015-01-05 13:35:57 -08:00
Vinnie Falco
4239880acb Clean up and restructure sources 2014-09-16 14:15:12 -07:00