Remove unused GenericScopedLock and GenericScopedTryLock.

* Update documentation of GenericScopedUnlock.
This commit is contained in:
Howard Hinnant
2016-05-09 13:04:48 -04:00
parent ec1ffa2945
commit 595912f82d
2 changed files with 12 additions and 166 deletions

View File

@@ -26,7 +26,6 @@
#include <ripple/app/misc/NetworkOPs.h>
#include <ripple/app/misc/ValidatorList.h>
#include <ripple/basics/Log.h>
#include <ripple/basics/ScopedLock.h>
#include <ripple/basics/StringUtilities.h>
#include <ripple/basics/chrono.h>
#include <ripple/core/JobQueue.h>

View File

@@ -27,86 +27,23 @@
namespace ripple
{
//==============================================================================
/**
Automatically locks and unlocks a mutex object.
Use one of these as a local variable to provide RAII-based locking of a mutex.
The templated class could be a CriticalSection, SpinLock, or anything else that
provides enter() and exit() methods.
e.g. @code
CriticalSection myCriticalSection;
for (;;)
{
const GenericScopedLock<CriticalSection> myScopedLock (myCriticalSection);
// myCriticalSection is now locked
...do some stuff...
// myCriticalSection gets unlocked here.
}
@endcode
@see GenericScopedUnlock, CriticalSection, SpinLock, ScopedLock, ScopedUnlock
*/
template <class LockType>
class GenericScopedLock
{
public:
//==============================================================================
/** Creates a GenericScopedLock.
As soon as it is created, this will acquire the lock, and when the GenericScopedLock
object is deleted, the lock will be released.
Make sure this object is created and deleted by the same thread,
otherwise there are no guarantees what will happen! Best just to use it
as a local stack object, rather than creating one with the new() operator.
*/
inline explicit GenericScopedLock (const LockType& lock) noexcept
: lock_ (lock)
{
lock.enter();
}
GenericScopedLock (GenericScopedLock const&) = delete;
GenericScopedLock& operator= (GenericScopedLock const&) = delete;
/** Destructor.
The lock will be released when the destructor is called.
Make sure this object is created and deleted by the same thread, otherwise there are
no guarantees what will happen!
*/
inline ~GenericScopedLock() noexcept
{
lock_.exit();
}
private:
//==============================================================================
const LockType& lock_;
};
//==============================================================================
/**
Automatically unlocks and re-locks a mutex object.
This is the reverse of a GenericScopedLock object - instead of locking the mutex
This is the reverse of a std::lock_guard object - instead of locking the mutex
for the lifetime of this object, it unlocks it.
Make sure you don't try to unlock mutexes that aren't actually locked!
e.g. @code
CriticalSection myCriticalSection;
std::mutex mut;
for (;;)
{
const GenericScopedLock<CriticalSection> myScopedLock (myCriticalSection);
// myCriticalSection is now locked
std::lock_guard<std::mutex> myScopedLock{mut};
// mut is now locked
... do some stuff with it locked ..
@@ -114,25 +51,23 @@ private:
{
... do some stuff with it locked ..
const GenericScopedUnlock<CriticalSection> unlocker (myCriticalSection);
GenericScopedUnlock<std::mutex> unlocker{mut};
// myCriticalSection is now unlocked for the remainder of this block,
// mut is now unlocked for the remainder of this block,
// and re-locked at the end.
...do some stuff with it unlocked ...
}
} // mut gets locked here.
// myCriticalSection gets unlocked here.
}
} // mut gets unlocked here
@endcode
@see GenericScopedLock, CriticalSection, ScopedLock, ScopedUnlock
*/
template <class LockType>
template <class MutexType>
class GenericScopedUnlock
{
MutexType& lock_;
public:
//==============================================================================
/** Creates a GenericScopedUnlock.
As soon as it is created, this will unlock the CriticalSection, and
@@ -143,7 +78,7 @@ public:
otherwise there are no guarantees what will happen! Best just to use it
as a local stack object, rather than creating one with the new() operator.
*/
inline explicit GenericScopedUnlock (LockType& lock) noexcept
explicit GenericScopedUnlock (MutexType& lock) noexcept
: lock_ (lock)
{
lock.unlock();
@@ -159,100 +94,12 @@ public:
Make sure this object is created and deleted by the same thread,
otherwise there are no guarantees what will happen!
*/
inline ~GenericScopedUnlock() noexcept
~GenericScopedUnlock() noexcept(false)
{
lock_.lock();
}
private:
//==============================================================================
LockType& lock_;
};
//==============================================================================
/**
Automatically locks and unlocks a mutex object.
Use one of these as a local variable to provide RAII-based locking of a mutex.
The templated class could be a CriticalSection, SpinLock, or anything else that
provides enter() and exit() methods.
e.g. @code
CriticalSection myCriticalSection;
for (;;)
{
const GenericScopedTryLock<CriticalSection> myScopedTryLock (myCriticalSection);
// Unlike using a ScopedLock, this may fail to actually get the lock, so you
// should test this with the isLocked() method before doing your thread-unsafe
// action..
if (myScopedTryLock.isLocked())
{
...do some stuff...
}
else
{
..our attempt at locking failed because another thread had already locked it..
}
// myCriticalSection gets unlocked here (if it was locked)
}
@endcode
@see CriticalSection::tryEnter, GenericScopedLock, GenericScopedUnlock
*/
template <class LockType>
class GenericScopedTryLock
{
public:
//==============================================================================
/** Creates a GenericScopedTryLock.
As soon as it is created, this will attempt to acquire the lock, and when the
GenericScopedTryLock is deleted, the lock will be released (if the lock was
successfully acquired).
Make sure this object is created and deleted by the same thread,
otherwise there are no guarantees what will happen! Best just to use it
as a local stack object, rather than creating one with the new() operator.
*/
inline explicit GenericScopedTryLock (const LockType& lock) noexcept
: lock_ (lock), lockWasSuccessful (lock.tryEnter()) {}
GenericScopedTryLock (GenericScopedTryLock const&) = delete;
GenericScopedTryLock& operator= (GenericScopedTryLock const&) = delete;
/** Destructor.
The mutex will be unlocked (if it had been successfully locked) when the
destructor is called.
Make sure this object is created and deleted by the same thread,
otherwise there are no guarantees what will happen!
*/
inline ~GenericScopedTryLock() noexcept
{
if (lockWasSuccessful)
lock_.exit();
}
/** Returns true if the mutex was successfully locked. */
bool isLocked() const noexcept
{
return lockWasSuccessful;
}
private:
//==============================================================================
const LockType& lock_;
const bool lockWasSuccessful;
};
} // ripple
#endif