mirror of
https://github.com/Xahau/xahaud.git
synced 2025-12-06 17:27:52 +00:00
Remove unused ConcurrentObject
This commit is contained in:
@@ -283,7 +283,6 @@
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<ClInclude Include="..\..\modules\beast_core\threads\beast_TimeSliceThread.h" />
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<ClInclude Include="..\..\modules\beast_core\threads\beast_WaitableEvent.h" />
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<ClInclude Include="..\..\modules\beast_core\thread\beast_CallQueue.h" />
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<ClInclude Include="..\..\modules\beast_core\thread\beast_ConcurrentObject.h" />
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<ClInclude Include="..\..\modules\beast_core\thread\beast_DeadlineTimer.h" />
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<ClInclude Include="..\..\modules\beast_core\thread\beast_InterruptibleThread.h" />
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<ClInclude Include="..\..\modules\beast_core\thread\beast_Listeners.h" />
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@@ -1079,12 +1078,6 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\modules\beast_core\thread\beast_ConcurrentObject.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\modules\beast_core\thread\beast_DeadlineTimer.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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@@ -701,9 +701,6 @@
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<ClInclude Include="..\..\modules\beast_core\thread\beast_CallQueue.h">
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<Filter>beast_core\thread</Filter>
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</ClInclude>
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<ClInclude Include="..\..\modules\beast_core\thread\beast_ConcurrentObject.h">
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<Filter>beast_core\thread</Filter>
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</ClInclude>
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<ClInclude Include="..\..\modules\beast_core\thread\beast_InterruptibleThread.h">
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<Filter>beast_core\thread</Filter>
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</ClInclude>
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@@ -1384,9 +1381,6 @@
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<ClCompile Include="..\..\modules\beast_core\thread\beast_CallQueue.cpp">
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<Filter>beast_core\thread</Filter>
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</ClCompile>
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<ClCompile Include="..\..\modules\beast_core\thread\beast_ConcurrentObject.cpp">
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<Filter>beast_core\thread</Filter>
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</ClCompile>
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<ClCompile Include="..\..\modules\beast_core\thread\beast_InterruptibleThread.cpp">
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<Filter>beast_core\thread</Filter>
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</ClCompile>
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@@ -1,76 +0,0 @@
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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class ConcurrentObject::Deleter : private ThreadWithCallQueue::EntryPoints
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{
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private:
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Deleter () : m_thread ("AsyncDeleter")
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{
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m_thread.start (this);
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}
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~Deleter ()
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{
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m_thread.stop (true);
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}
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void onExit ()
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{
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//delete this;
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}
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static void doDelete (ConcurrentObject* sharedObject)
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{
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delete sharedObject;
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}
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public:
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void destroy (ConcurrentObject* sharedObject)
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{
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if (m_thread.isAssociatedWithCurrentThread ())
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delete sharedObject;
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else
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m_thread.call (&Deleter::doDelete, sharedObject);
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}
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static Deleter& getInstance ()
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{
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static Deleter instance;
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return instance;
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}
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private:
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ThreadWithCallQueue m_thread;
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};
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//------------------------------------------------------------------------------
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ConcurrentObject::ConcurrentObject ()
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{
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}
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ConcurrentObject::~ConcurrentObject ()
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{
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}
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void ConcurrentObject::destroyConcurrentObject ()
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{
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Deleter::getInstance ().destroy (this);
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}
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@@ -1,79 +0,0 @@
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_CONCURRENTOBJECT_H_INCLUDED
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#define BEAST_CONCURRENTOBJECT_H_INCLUDED
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/*============================================================================*/
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/**
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A reference counted object with overridable destroy behavior.
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This is a reference counted object compatible with
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ReferenceCountedObjectPtr. When the last reference is removed, the
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object is queued for deletion on a separate, provided thread. On
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program exit the thread will clean itself up - no other action is
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required.
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This class is useful for offloading the deletion work of "deep" objects
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shared by multiple threads: objects containing complex members, or a
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hierarchy of allocated structures. For example, a ValueTree. The problem
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of performing heavyweight memory or cleanup operations from either an
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AudioIODeviceCallback or the message thread is avoided.
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The deletion behavior can be overriden by providing a replacement
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for destroyConcurrentObject().
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@ingroup beast_concurrent
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*/
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class BEAST_API ConcurrentObject : Uncopyable
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{
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public:
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inline void incReferenceCount () noexcept
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{
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m_refs.addref ();
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}
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inline void decReferenceCount () noexcept
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{
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if (m_refs.release ())
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destroyConcurrentObject ();
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}
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protected:
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ConcurrentObject ();
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virtual ~ConcurrentObject ();
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/** Delete the object.
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This function is called when the reference count drops to zero. The
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default implementation performs the delete on a separate, provided thread
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that cleans up after itself on exit.
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*/
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virtual void destroyConcurrentObject ();
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protected:
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class Deleter;
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private:
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AtomicCounter m_refs;
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};
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#endif
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