Files
rippled/src/ripple/beast/core/CurrentThreadName.cpp
Howard Hinnant ce570c166d Revert ThreadName due to problems on Windows (#4702)
* Revert "Remove CurrentThreadName.h from RippledCore.cmake (#4697)"

This reverts commit 3b5fcd5873.

* Revert "Introduce replacement for getting and setting thread name: (#4312)"

This reverts commit 36cb5f90e2.
2023-09-14 13:16:50 -07:00

126 lines
3.2 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#include <ripple/beast/core/CurrentThreadName.h>
#include <boost/predef.h>
//------------------------------------------------------------------------------
#if BOOST_OS_WINDOWS
#include <process.h>
#include <windows.h>
namespace beast::detail {
inline void
setCurrentThreadNameImpl(std::string_view name)
{
#if DEBUG && BOOST_COMP_MSVC
// This technique is documented by Microsoft and works for all versions
// of Windows and Visual Studio provided that the process is being run
// under the Visual Studio debugger. For more details, see:
// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
#pragma pack(push, 8)
struct THREADNAME_INFO
{
DWORD dwType;
LPCSTR szName;
DWORD dwThreadID;
DWORD dwFlags;
};
#pragma pack(pop)
THREADNAME_INFO ni;
ni.dwType = 0x1000;
ni.szName = name.data();
ni.dwThreadID = GetCurrentThreadId();
ni.dwFlags = 0;
#pragma warning(push)
#pragma warning(disable : 6320 6322)
__try
{
RaiseException(
0x406d1388, 0, sizeof(ni) / sizeof(ULONG_PTR), (ULONG_PTR*)&ni);
}
__except (EXCEPTION_CONTINUE_EXECUTION)
{
}
#pragma warning(pop)
#endif
}
} // namespace beast::detail
#endif // BOOST_OS_WINDOWS
#if BOOST_OS_MACOS
#include <pthread.h>
namespace beast::detail {
inline void
setCurrentThreadNameImpl(std::string_view name)
{
pthread_setname_np(name.data());
}
} // namespace beast::detail
#endif // BOOST_OS_MACOS
#if BOOST_OS_LINUX
#include <pthread.h>
namespace beast::detail {
inline void
setCurrentThreadNameImpl(std::string_view name)
{
pthread_setname_np(pthread_self(), name.data());
}
} // namespace beast::detail
#endif // BOOST_OS_LINUX
namespace beast {
namespace detail {
thread_local std::string threadName;
} // namespace detail
std::string
getCurrentThreadName()
{
return detail::threadName;
}
void
setCurrentThreadName(std::string_view name)
{
detail::threadName = name;
detail::setCurrentThreadNameImpl(name);
}
} // namespace beast