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* Revert "Remove CurrentThreadName.h from RippledCore.cmake (#4697)" This reverts commit3b5fcd5873. * Revert "Introduce replacement for getting and setting thread name: (#4312)" This reverts commit36cb5f90e2.
126 lines
3.2 KiB
C++
126 lines
3.2 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include <ripple/beast/core/CurrentThreadName.h>
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#include <boost/predef.h>
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//------------------------------------------------------------------------------
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#if BOOST_OS_WINDOWS
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#include <process.h>
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#include <windows.h>
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namespace beast::detail {
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inline void
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setCurrentThreadNameImpl(std::string_view name)
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{
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#if DEBUG && BOOST_COMP_MSVC
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// This technique is documented by Microsoft and works for all versions
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// of Windows and Visual Studio provided that the process is being run
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// under the Visual Studio debugger. For more details, see:
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// https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code
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#pragma pack(push, 8)
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struct THREADNAME_INFO
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{
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DWORD dwType;
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LPCSTR szName;
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DWORD dwThreadID;
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DWORD dwFlags;
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};
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#pragma pack(pop)
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THREADNAME_INFO ni;
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ni.dwType = 0x1000;
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ni.szName = name.data();
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ni.dwThreadID = GetCurrentThreadId();
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ni.dwFlags = 0;
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#pragma warning(push)
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#pragma warning(disable : 6320 6322)
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__try
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{
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RaiseException(
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0x406d1388, 0, sizeof(ni) / sizeof(ULONG_PTR), (ULONG_PTR*)&ni);
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}
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__except (EXCEPTION_CONTINUE_EXECUTION)
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{
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}
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#pragma warning(pop)
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#endif
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}
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} // namespace beast::detail
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#endif // BOOST_OS_WINDOWS
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#if BOOST_OS_MACOS
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#include <pthread.h>
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namespace beast::detail {
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inline void
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setCurrentThreadNameImpl(std::string_view name)
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{
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pthread_setname_np(name.data());
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}
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} // namespace beast::detail
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#endif // BOOST_OS_MACOS
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#if BOOST_OS_LINUX
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#include <pthread.h>
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namespace beast::detail {
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inline void
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setCurrentThreadNameImpl(std::string_view name)
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{
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pthread_setname_np(pthread_self(), name.data());
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}
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} // namespace beast::detail
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#endif // BOOST_OS_LINUX
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namespace beast {
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namespace detail {
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thread_local std::string threadName;
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} // namespace detail
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std::string
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getCurrentThreadName()
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{
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return detail::threadName;
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}
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void
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setCurrentThreadName(std::string_view name)
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{
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detail::threadName = name;
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detail::setCurrentThreadNameImpl(name);
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}
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} // namespace beast
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