//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Portions of this file are from JUCE. Copyright (c) 2013 - Raw Material Software Ltd. Please visit http://www.juce.com Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #include #include //------------------------------------------------------------------------------ #if BOOST_OS_WINDOWS #include #include namespace beast::detail { inline void setCurrentThreadNameImpl(std::string_view name) { #if DEBUG && BOOST_COMP_MSVC // This technique is documented by Microsoft and works for all versions // of Windows and Visual Studio provided that the process is being run // under the Visual Studio debugger. For more details, see: // https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-set-a-thread-name-in-native-code #pragma pack(push, 8) struct THREADNAME_INFO { DWORD dwType; LPCSTR szName; DWORD dwThreadID; DWORD dwFlags; }; #pragma pack(pop) THREADNAME_INFO ni; ni.dwType = 0x1000; ni.szName = name.data(); ni.dwThreadID = GetCurrentThreadId(); ni.dwFlags = 0; #pragma warning(push) #pragma warning(disable : 6320 6322) __try { RaiseException( 0x406d1388, 0, sizeof(ni) / sizeof(ULONG_PTR), (ULONG_PTR*)&ni); } __except (EXCEPTION_CONTINUE_EXECUTION) { } #pragma warning(pop) #endif } } // namespace beast::detail #endif // BOOST_OS_WINDOWS #if BOOST_OS_MACOS #include namespace beast::detail { inline void setCurrentThreadNameImpl(std::string_view name) { pthread_setname_np(name.data()); } } // namespace beast::detail #endif // BOOST_OS_MACOS #if BOOST_OS_LINUX #include namespace beast::detail { inline void setCurrentThreadNameImpl(std::string_view name) { pthread_setname_np(pthread_self(), name.data()); } } // namespace beast::detail #endif // BOOST_OS_LINUX namespace beast { namespace detail { thread_local std::string threadName; } // namespace detail std::string getCurrentThreadName() { return detail::threadName; } void setCurrentThreadName(std::string_view name) { detail::threadName = name; detail::setCurrentThreadNameImpl(name); } } // namespace beast