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* Rename unity files * Move some modules to new subdirectories * Remove obsolete Visual Studio project files * Remove obsolete coding style and TODO list
139 lines
5.0 KiB
C++
139 lines
5.0 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_PROCESS_H_INCLUDED
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#define BEAST_PROCESS_H_INCLUDED
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namespace beast {
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//==============================================================================
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/** Represents the current executable's process.
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This contains methods for controlling the current application at the
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process-level.
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@see Thread, BEASTApplication
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*/
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class Process : public Uncopyable
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{
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public:
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//==============================================================================
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enum ProcessPriority
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{
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LowPriority = 0,
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NormalPriority = 1,
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HighPriority = 2,
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RealtimePriority = 3
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};
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/** Changes the current process's priority.
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@param priority the process priority, where
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0=low, 1=normal, 2=high, 3=realtime
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*/
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static void setPriority (const ProcessPriority priority);
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/** Kills the current process immediately.
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This is an emergency process terminator that kills the application
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immediately - it's intended only for use only when something goes
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horribly wrong.
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@see BEASTApplication::quit
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*/
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static void terminate();
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//==============================================================================
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/** Returns true if this application process is the one that the user is
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currently using.
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*/
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static bool isForegroundProcess();
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/** Attempts to make the current process the active one.
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(This is not possible on some platforms).
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*/
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static void makeForegroundProcess();
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//==============================================================================
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/** Raises the current process's privilege level.
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Does nothing if this isn't supported by the current OS, or if process
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privilege level is fixed.
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*/
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static void raisePrivilege();
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/** Lowers the current process's privilege level.
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Does nothing if this isn't supported by the current OS, or if process
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privilege level is fixed.
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*/
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static void lowerPrivilege();
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/** Returns true if this process is being hosted by a debugger. */
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static bool isRunningUnderDebugger();
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//==============================================================================
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/** Tries to launch the OS's default reader application for a given file or URL. */
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static bool openDocument (const String& documentURL, const String& parameters);
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#if BEAST_WINDOWS || DOXYGEN
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//==============================================================================
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/** WINDOWS ONLY - This returns the HINSTANCE of the current module.
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The return type is a void* to avoid being dependent on windows.h - just cast
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it to a HINSTANCE to use it.
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In a normal BEAST application, this will be automatically set to the module
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handle of the executable.
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If you've built a DLL and plan to use any BEAST messaging or windowing classes,
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you'll need to make sure you call the setCurrentModuleInstanceHandle()
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to provide the correct module handle in your DllMain() function, because
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the system relies on the correct instance handle when opening windows.
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*/
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static void* getCurrentModuleInstanceHandle() noexcept;
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/** WINDOWS ONLY - Sets a new module handle to be used by the library.
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The parameter type is a void* to avoid being dependent on windows.h, but it actually
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expects a HINSTANCE value.
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@see getCurrentModuleInstanceHandle()
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*/
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static void setCurrentModuleInstanceHandle (void* newHandle) noexcept;
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#endif
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#if BEAST_MAC || DOXYGEN
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//==============================================================================
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/** OSX ONLY - Shows or hides the OSX dock icon for this app. */
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static void setDockIconVisible (bool isVisible);
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#endif
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private:
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Process();
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};
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} // beast
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#endif // BEAST_PROCESS_H_INCLUDED
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