//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Portions of this file are from JUCE. Copyright (c) 2013 - Raw Material Software Ltd. Please visit http://www.juce.com Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_PROCESS_H_INCLUDED #define BEAST_PROCESS_H_INCLUDED namespace beast { //============================================================================== /** Represents the current executable's process. This contains methods for controlling the current application at the process-level. @see Thread, BEASTApplication */ class Process : public Uncopyable { public: //============================================================================== enum ProcessPriority { LowPriority = 0, NormalPriority = 1, HighPriority = 2, RealtimePriority = 3 }; /** Changes the current process's priority. @param priority the process priority, where 0=low, 1=normal, 2=high, 3=realtime */ static void setPriority (const ProcessPriority priority); /** Kills the current process immediately. This is an emergency process terminator that kills the application immediately - it's intended only for use only when something goes horribly wrong. @see BEASTApplication::quit */ static void terminate(); //============================================================================== /** Returns true if this application process is the one that the user is currently using. */ static bool isForegroundProcess(); /** Attempts to make the current process the active one. (This is not possible on some platforms). */ static void makeForegroundProcess(); //============================================================================== /** Raises the current process's privilege level. Does nothing if this isn't supported by the current OS, or if process privilege level is fixed. */ static void raisePrivilege(); /** Lowers the current process's privilege level. Does nothing if this isn't supported by the current OS, or if process privilege level is fixed. */ static void lowerPrivilege(); /** Returns true if this process is being hosted by a debugger. */ static bool isRunningUnderDebugger(); //============================================================================== /** Tries to launch the OS's default reader application for a given file or URL. */ static bool openDocument (const String& documentURL, const String& parameters); #if BEAST_WINDOWS || DOXYGEN //============================================================================== /** WINDOWS ONLY - This returns the HINSTANCE of the current module. The return type is a void* to avoid being dependent on windows.h - just cast it to a HINSTANCE to use it. In a normal BEAST application, this will be automatically set to the module handle of the executable. If you've built a DLL and plan to use any BEAST messaging or windowing classes, you'll need to make sure you call the setCurrentModuleInstanceHandle() to provide the correct module handle in your DllMain() function, because the system relies on the correct instance handle when opening windows. */ static void* getCurrentModuleInstanceHandle() noexcept; /** WINDOWS ONLY - Sets a new module handle to be used by the library. The parameter type is a void* to avoid being dependent on windows.h, but it actually expects a HINSTANCE value. @see getCurrentModuleInstanceHandle() */ static void setCurrentModuleInstanceHandle (void* newHandle) noexcept; #endif #if BEAST_MAC || DOXYGEN //============================================================================== /** OSX ONLY - Shows or hides the OSX dock icon for this app. */ static void setDockIconVisible (bool isVisible); #endif private: Process(); }; } // beast #endif // BEAST_PROCESS_H_INCLUDED