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Summary:
* Add a benchmark for java binding for rocksdb. The java benchmark
is a complete rewrite based on the c++ db/db_bench.cc and the
DbBenchmark in dain's java leveldb.
* Support multithreading.
* 'readseq' is currently not supported as it requires RocksDB Iterator.
* usage:
--benchmarks
Comma-separated list of operations to run in the specified order
Actual benchmarks:
fillseq -- write N values in sequential key order in async mode
fillrandom -- write N values in random key order in async mode
fillbatch -- write N/1000 batch where each batch has 1000 values
in random key order in sync mode
fillsync -- write N/100 values in random key order in sync mode
fill100K -- write N/1000 100K values in random order in async mode
readseq -- read N times sequentially
readrandom -- read N times in random order
readhot -- read N times in random order from 1% section of DB
Meta Operations:
delete -- delete DB
DEFAULT: [fillseq, readrandom, fillrandom]
--compression_ratio
Arrange to generate values that shrink to this fraction of
their original size after compression
DEFAULT: 0.5
--use_existing_db
If true, do not destroy the existing database. If you set this
flag and also specify a benchmark that wants a fresh database, that benchmark will fail.
DEFAULT: false
--num
Number of key/values to place in database.
DEFAULT: 1000000
--threads
Number of concurrent threads to run.
DEFAULT: 1
--reads
Number of read operations to do. If negative, do --nums reads.
--key_size
The size of each key in bytes.
DEFAULT: 16
--value_size
The size of each value in bytes.
DEFAULT: 100
--write_buffer_size
Number of bytes to buffer in memtable before compacting
(initialized to default value by 'main'.)
DEFAULT: 4194304
--cache_size
Number of bytes to use as a cache of uncompressed data.
Negative means use default settings.
DEFAULT: -1
--seed
Seed base for random number generators.
DEFAULT: 0
--db
Use the db with the following name.
DEFAULT: /tmp/rocksdbjni-bench
* Add RocksDB.write().
Test Plan: make jbench
Reviewers: haobo, sdong, dhruba, ankgup87
Reviewed By: haobo
CC: leveldb
Differential Revision: https://reviews.facebook.net/D17433
rocksdb: A persistent key-value store for flash storage
Authors: * The Facebook Database Engineering Team
* Build on earlier work on leveldb by Sanjay Ghemawat
(sanjay@google.com) and Jeff Dean (jeff@google.com)
This code is a library that forms the core building block for a fast
key value server, especially suited for storing data on flash drives.
It has an Log-Structured-Merge-Database (LSM) design with flexible tradeoffs
between Write-Amplification-Factor(WAF), Read-Amplification-Factor (RAF)
and Space-Amplification-Factor(SAF). It has multi-threaded compactions,
making it specially suitable for storing multiple terabytes of data in a
single database.
The core of this code has been derived from open-source leveldb.
The code under this directory implements a system for maintaining a
persistent key/value store.
See doc/index.html and github wiki (https://github.com/facebook/rocksdb/wiki)
for more explanation.
The public interface is in include/*. Callers should not include or
rely on the details of any other header files in this package. Those
internal APIs may be changed without warning.
Guide to header files:
include/rocksdb/db.h
Main interface to the DB: Start here
include/rocksdb/options.h
Control over the behavior of an entire database, and also
control over the behavior of individual reads and writes.
include/rocksdb/comparator.h
Abstraction for user-specified comparison function. If you want
just bytewise comparison of keys, you can use the default comparator,
but clients can write their own comparator implementations if they
want custom ordering (e.g. to handle different character
encodings, etc.)
include/rocksdb/iterator.h
Interface for iterating over data. You can get an iterator
from a DB object.
include/rocksdb/write_batch.h
Interface for atomically applying multiple updates to a database.
include/rocksdb/slice.h
A simple module for maintaining a pointer and a length into some
other byte array.
include/rocksdb/status.h
Status is returned from many of the public interfaces and is used
to report success and various kinds of errors.
include/rocksdb/env.h
Abstraction of the OS environment. A posix implementation of
this interface is in util/env_posix.cc
include/rocksdb/table_builder.h
Lower-level modules that most clients probably won't use directly
include/rocksdb/cache.h
An API for the block cache.
include/rocksdb/compaction_filter.h
An API for a application filter invoked on every compaction.
include/rocksdb/filter_policy.h
An API for configuring a bloom filter.
include/rocksdb/memtablerep.h
An API for implementing a memtable.
include/rocksdb/statistics.h
An API to retrieve various database statistics.
include/rocksdb/transaction_log.h
An API to retrieve transaction logs from a database.
Design discussions are conducted in https://www.facebook.com/groups/rocksdb.dev/
Description
Decentralized cryptocurrency blockchain daemon implementing the XRP Ledger protocol in C++
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