Commit Graph

19 Commits

Author SHA1 Message Date
Edward Hennis
e78b8e4cf3 mulDiv returns 0 if numerator is 0 and denominator isn't:
* Otherwise overflow checks result in divide by 0.
* If denominator is 0, let the divide by 0 exception throw.
* Move mulDiv out of STAmount
2016-01-08 15:14:13 -05:00
Miguel Portilla
880f354b90 Convert throws and catch alls (RIPD-1046) 2015-12-01 10:59:55 -08:00
Vinnie Falco
b11b9939f4 Add contract interface 2015-06-30 12:29:58 -07:00
Vinnie Falco
53a16f354f Add hardened_hash to basics/:
xxhasher is the default hash function for hardened_hash.
2015-01-20 16:45:01 -08:00
Vinnie Falco
df54b47cd0 Tidy up includes and add modules to the classic build:
An alternative to the unity build, the classic build compiles each
translation unit individually. This adds more modules to the classic build:

* Remove unity header app.h
* Add missing includes as needed
* Remove obsolete NodeStore backend code
* Add app/, core/, crypto/, json/, net/, overlay/, peerfinder/ to classic build
2015-01-05 13:35:57 -08:00
Vinnie Falco
6283801981 Add non-unity build targets:
The SConstruct is modified to provide a new family of targets, ending with
the suffix ".nounity", which compile individual translation units instead of
some of the unity translation units ("classic" builds). Two modules updated
for this treatment are ripple/basics/ and ripple/protocol/, with plans to
update more in the future. A consequence is longer build times in some cases.
A benefit of classic builds is that missing includes can be identified
through compiler errors.
2015-01-05 11:46:11 -08:00
Vinnie Falco
9a3214d46e Normalize files containing unit test code:
Source files are split to place all unit test code into translation
units ending in .test.cpp with no other business logic in the same file,
and in directories named "test".

A new target is added to the SConstruct, invoked by:
    scons count
This prints the total number of source code lines occupied by unit tests,
in rippled specific code and excluding library subtrees.
2015-01-05 11:46:07 -08:00
Tom Ritchford
253ddf2998 Split off CheckLibraryVersions.test.cpp. 2014-12-30 12:33:41 -08:00
Tom Ritchford
9650b1aa70 New ripple::TestSuite with method expectEquals(). 2014-12-29 11:21:19 -08:00
Nik Bougalis
4a49fefdd9 Various cleanups:
* Replace SYSTEM_NAME and other macros with C++ constructs
* Remove RIPPLE_ARRAYSIZE and use std::extent or ranged for loops
* Remove old-style, unused offer crossing unit test
* Make STAmount::saFromRate free and remove default argument
2014-12-12 20:14:02 -08:00
Vinnie Falco
5d42604efd Refactor the structure of source files:
* New src/ripple/crypto and src/ripple/protocol directories
* Merged src/ripple/common into src/ripple/basics
* Move resource/api files up a level
* Add headers for "include what you use"
* Normalized include guards
* Renamed to JsonFields.h
* Remove obsolete files
* Remove net.h unity header
* Remove resource.h unity header
* Removed some deprecated unity includes
2014-11-07 13:40:43 -08:00
Vinnie Falco
4ab427d315 Cleanup: Combine Section and BasicConfig, move to basics 2014-10-09 14:49:10 -07:00
Vinnie Falco
4239880acb Clean up and restructure sources 2014-09-16 14:15:12 -07:00
Vinnie Falco
c41ce469d0 Cleanup:
* Move QUALITY_ONE to Quality.h
* Move functional files up one level
* Remove core.h
* Merge routines into Config.cpp
* Rename Section to IniFileSections
* Rename IniFileSections routines
2014-09-15 12:21:36 -07:00
Howard Hinnant
23dc08c925 Improve Journal logging framework:
* Allow partition log levels to be adjusted
* Cleanups
2014-06-23 20:19:53 -07:00
Vinnie Falco
a52c9232c4 Tidy up basics module:
* Move directory up
* Remove unity includes and "include what you use"
2014-06-15 18:51:05 -07:00
Vinnie Falco
506910147f Tidy up includes:
* Replace boost with std equivalents:
  - bind, ref, cref, function, placeholders
* More "include what you use"
* Remove unnecessary includes
2014-06-15 18:26:50 -07:00
Vinnie Falco
37201ecaa6 Include BeastConfig.h from the root include path 2014-06-09 12:35:16 -07:00
Vinnie Falco
4f1d1d2a8a Reorganize source file hierarchy:
* Rename unity files
* Move some modules to new subdirectories
* Remove obsolete Visual Studio project files
* Remove obsolete coding style and TODO list
2014-06-03 21:43:59 -07:00