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initial commit
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0
examples/chat_server/Makefile
Normal file
0
examples/chat_server/Makefile
Normal file
30
examples/chat_server/chat.cpp
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30
examples/chat_server/chat.cpp
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#include "chat.hpp"
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using websocketchat::chat_handler;
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bool chat_handler::validate(websocketpp::session_ptr client) {
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// We only know about the chat resource
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if (client->get_request() != "/chat") {
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client->set_http_error(404);
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return false;
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}
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// Require specific origin example
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if (client->get_header("Sec-WebSocket-Origin") != "http://zaphoyd.com") {
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client->set_http_error(403);
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return false;
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}
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return true;
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}
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void connect(session_ptr client) {
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std::cout << "client " << client << " joined the lobby." << std::endl;
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m_connections.insert(client);
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// send user list to all clients
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// send signon message from server to all other clients.
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}
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85
examples/chat_server/chat.hpp
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85
examples/chat_server/chat.hpp
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#ifndef CHAT_HPP
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#define CHAT_HPP
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// com.zaphoyd.websocketpp.chat protocol
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//
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// client messages:
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// msg [UTF8 text]
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//
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// server messages:
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// {"type":"msg","sender":"<sender>","value":"<msg>" }
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// {"type":"participants","value":[<participant>,...]}
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#include <boost/shared_ptr.hpp>
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#include <websocketpp/websocket_connection_handler.hpp>
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#include <set>
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#include <map>
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#include <string>
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#include <vector>
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namespace websocketchat {
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class chat_handler : public websocketpp::connection_handler {
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public:
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chat_handler() {}
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virtual ~chat_handler() {}
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bool validate(websocketpp::session_ptr client);
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// add new connection to the lobby
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void connect(session_ptr client) {
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std::cout << "client " << client << " joined the lobby." << std::endl;
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m_connections.insert(client);
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// send user list to all clients
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// send signon message from server to all other clients.
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}
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// someone disconnected from the lobby, remove them
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void disconnect(websocketpp::session_ptr client,const std::string &reason) {
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std::set<session_ptr>::iterator it = m_connections.find(client);
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if (it == m_connections.end()) {
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// this client has already disconnected, we can ignore this.
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// this happens during certain types of disconnect where there is a
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// deliberate "soft" disconnection preceeding the "hard" socket read
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// fail or disconnect ack message.
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return;
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}
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std::cout << "client " << client << " left the lobby." << std::endl;
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m_connections.erase(it);
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// send signoff message from server to all clients
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// send user list to all remaining clients
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}
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void message(websocketpp::session_ptr client,const std::string &msg) {
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std::cout << "message from client " << client << ": " << msg << std::endl;
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// create JSON message to send based on msg
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for (std::set<session_ptr>::iterator it = m_connections.begin();
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it != m_connections.end(); it++) {
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(*it)->send(msg);
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}
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}
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// lobby will ignore binary messages
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void message(websocketpp::session_ptr client,
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const std::vector<unsigned char> &data) {}
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private:
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std::string serialize_state();
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// list of outstanding connections
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std::set<session_ptr> m_connections;
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};
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typedef boost::shared_ptr<chat_handler> chat_handler_ptr;
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}
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#endif // CHAT_HPP
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41
examples/chat_server/chat_server.cpp
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41
examples/chat_server/chat_server.cpp
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#include "chat.hpp"
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#include <websocketpp/websocket_server.hpp>
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#include <boost/asio.hpp>
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#include <iostream>
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using boost::asio::ip::tcp;
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int main(int argc, char* argv[]) {
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std::string host = "localhost:5000";
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short port = 5000;
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if (argc == 3) {
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port = atoi(argv[2]);
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std::stringstream temp;
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temp << argv[1] << ":" << port;
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host = temp.str();
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}
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websocketchat::chat_handler_ptr chat_handler(new websocketchat::chat_handler());
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try {
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boost::asio::io_service io_service;
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tcp::endpoint endpoint(tcp::v6(), port);
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websocketpp::server_ptr server(
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new websocketpp::server(io_service,endpoint,host,chat_handler)
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);
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std::cout << "Starting chat server on " << host << std::endl;
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io_service.run();
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} catch (std::exception& e) {
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std::cerr << "Exception: " << e.what() << std::endl;
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}
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return 0;
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}
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23
examples/echo_server/Makefile
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23
examples/echo_server/Makefile
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CFLAGS = -O2
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LDFLAGS =
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CXX ?= c++
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SHARED ?= "1"
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ifeq ($(SHARED), 1)
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LDFLAGS := $(LDFLAGS) -lboost_system -lwebsocketpp
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else
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LDFLAGS := $(LDFLAGS) -lboost_system ../../libwebsocketpp.a
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endif
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echo_server: echo_server.o echo.o
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$(CXX) $(CFLAGS) $^ -o $@ $(LDFLAGS)
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%.o: %.cpp
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$(CXX) -c $(CFLAGS) -o $@ $^
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# cleanup by removing generated files
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#
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.PHONY: clean
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clean:
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rm -f *.o echo_server
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16
examples/echo_server/echo.cpp
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16
examples/echo_server/echo.cpp
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#include "echo.hpp"
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using websocketecho::echo_handler;
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bool echo_handler::validate(websocketpp::session_ptr client) {
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return true;
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}
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void echo_handler::message(websocketpp::session_ptr client, const std::string &msg) {
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client->send(msg);
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}
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void echo_handler::message(websocketpp::session_ptr client,
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const std::vector<unsigned char> &data) {
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client->send(data);
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}
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35
examples/echo_server/echo.hpp
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35
examples/echo_server/echo.hpp
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#ifndef ECHO_HANDLER_HPP
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#define ECHO_HANDLER_HPP
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#include "../../src/websocket_connection_handler.hpp"
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#include <boost/shared_ptr.hpp>
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#include <string>
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#include <vector>
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namespace websocketecho {
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class echo_handler : public websocketpp::connection_handler {
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public:
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echo_handler() {}
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virtual ~echo_handler() {}
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// The echo server allows all domains is protocol free.
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bool validate(websocketpp::session_ptr client);
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// an echo server is stateless. The handler has no need to keep track of connected
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// clients.
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void connect(websocketpp::session_ptr client) {}
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void disconnect(websocketpp::session_ptr client,const std::string &reason) {}
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// both text and binary messages are echoed back to the sending client.
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void message(websocketpp::session_ptr client,const std::string &msg);
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void message(websocketpp::session_ptr client,
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const std::vector<unsigned char> &data);
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};
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typedef boost::shared_ptr<echo_handler> echo_handler_ptr;
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}
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#endif // ECHO_HANDLER_HPP
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94
examples/echo_server/echo_client.html
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94
examples/echo_server/echo_client.html
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<!doctype html>
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<html>
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<head>
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</head>
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<body>
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<script type="text/javascript">
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var ws;
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var url;
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function connect() {
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url = document.getElementById("server_url").value;
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console.log(url);
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if ("WebSocket" in window) {
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ws = new WebSocket(url);
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} else if ("MozWebSocket" in window) {
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ws = new WebSocket(url);
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} else {
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document.getElementById("messages").innerHTML += "This Browser does not support WebSockets<br />";
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return;
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}
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ws.onopen = function(e) {
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document.getElementById("messages").innerHTML += "Client: A connection to "+ws.URL+" has been opened.<br />";
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document.getElementById("server_url").disabled = true;
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document.getElementById("toggle_connect").innerHTML = "Disconnect";
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};
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ws.onerror = function(e) {
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document.getElementById("messages").innerHTML += "Client: An error occured, see console log for more details.<br />";
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console.log(e);
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};
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ws.onclose = function(e) {
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document.getElementById("messages").innerHTML += "Client: The connection to "+url+" was closed.<br />";
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};
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ws.onmessage = function(e) {
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document.getElementById("messages").innerHTML += "Server: "+e.data+"<br />";
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};
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}
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function disconnect() {
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ws.close();
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document.getElementById("server_url").disabled = false;
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document.getElementById("toggle_connect").innerHTML = "Connect";
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}
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function toggle_connect() {
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if (document.getElementById("server_url").disabled === false) {
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connect();
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} else {
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disconnect();
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}
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}
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function send() {
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if (ws === undefined || ws.readyState != 1) {
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document.getElementById("messages").innerHTML += "Client: Websocket is not avaliable for writing<br />";
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return;
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}
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ws.send(document.getElementById("msg").value);
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document.getElementById("msg").value = "";
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}
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</script>
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<style>
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body,html {
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margin: 0px;
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padding: 0px;
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}
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#controls {
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float:right;
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background-color: #999;
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}
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</style>
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<div id="controls">
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<div id="server">
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<input type="text" name="server_url" id="server_url" value="ws://localhost:5000" />
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<button id="toggle_connect" onclick="toggle_connect();">Connect</button>
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</div>
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<div id="message_input"><input type="text" name="msg" id="msg" value="Hello World!" />
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<button onclick="send();">Send</button></div>
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</div>
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<div id="messages"></div>
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</body>
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</html>
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BIN
examples/echo_server/echo_server
Executable file
BIN
examples/echo_server/echo_server
Executable file
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43
examples/echo_server/echo_server.cpp
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43
examples/echo_server/echo_server.cpp
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#include "echo.hpp"
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#include "../../src/websocketpp.hpp"
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#include <boost/asio.hpp>
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#include <iostream>
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using boost::asio::ip::tcp;
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int main(int argc, char* argv[]) {
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std::string host = "localhost:5000";
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short port = 5000;
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if (argc == 3) {
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// TODO: input validation?
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port = atoi(argv[2]);
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std::stringstream temp;
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temp << argv[1] << ":" << port;
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host = temp.str();
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}
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websocketecho::echo_handler_ptr echo_handler(new websocketecho::echo_handler());
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try {
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boost::asio::io_service io_service;
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tcp::endpoint endpoint(tcp::v6(), port);
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websocketpp::server_ptr server(
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new websocketpp::server(io_service,endpoint,host,echo_handler)
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);
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std::cout << "Starting echo server on " << host << std::endl;
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io_service.run();
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} catch (std::exception& e) {
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std::cerr << "Exception: " << e.what() << std::endl;
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}
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return 0;
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}
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