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Add beast_basics module
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modules/beast_basics/memory/beast_RefCountedSingleton.h
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212
modules/beast_basics/memory/beast_RefCountedSingleton.h
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/*============================================================================*/
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/*
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VFLib: https://github.com/vinniefalco/VFLib
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Copyright (C) 2008 by Vinnie Falco <vinnie.falco@gmail.com>
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This library contains portions of other open source products covered by
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separate licenses. Please see the corresponding source files for specific
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terms.
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VFLib is provided under the terms of The MIT License (MIT):
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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IN THE SOFTWARE.
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*/
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/*============================================================================*/
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#ifndef BEAST_REFERENCECOUNTEDSINGLETON_BEASTHEADER
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#define BEAST_REFERENCECOUNTEDSINGLETON_BEASTHEADER
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#include "../events/beast_PerformedAtExit.h"
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#include "../memory/beast_StaticObject.h"
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/**
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Thread-safe singleton which comes into existence on first use. Use this
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instead of creating objects with static storage duration. These singletons
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are automatically reference counted, so if you hold a pointer to it in every
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object that depends on it, the order of destruction of objects is assured
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to be correct.
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class Object must provide the function `Object* Object::createInstance()`
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@class RefCountedSingleton
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@ingroup beast_core
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*/
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/** @{ */
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class SingletonLifetime
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{
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// "base classes dependent on a template parameter
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// aren't part of lookup." - ville
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public:
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/**
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Construction options for RefCountedSingleton
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@ingroup beast_core
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*/
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enum Lifetime
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{
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/** Singleton is created on first use and destroyed when
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the last reference is removed.
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*/
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createOnDemand,
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/** Like createOnDemand, but after the Singleton is destroyed an
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exception will be thrown if an attempt is made to create it again.
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*/
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createOnDemandOnce,
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/** The singleton is created on first use and persists until program exit.
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*/
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persistAfterCreation
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};
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};
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template <class Object>
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class RefCountedSingleton
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: public SingletonLifetime
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, private PerformedAtExit
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{
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protected:
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typedef SpinLock LockType;
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/** Create the singleton.
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@param lifetime The lifetime management option.
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*/
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explicit RefCountedSingleton (Lifetime const lifetime)
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: m_lifetime (lifetime)
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{
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bassert (s_instance == nullptr);
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if (m_lifetime == persistAfterCreation)
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{
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incReferenceCount ();
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}
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else if (m_lifetime == createOnDemandOnce && *s_created)
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{
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Throw (Error ().fail (__FILE__, __LINE__));
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}
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*s_created = true;
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}
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virtual ~RefCountedSingleton ()
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{
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bassert (s_instance == nullptr);
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}
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public:
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typedef ReferenceCountedObjectPtr <Object> Ptr;
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/** Retrieve a reference to the singleton.
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*/
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static Ptr getInstance ()
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{
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Ptr instance;
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instance = s_instance;
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if (instance == nullptr)
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{
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LockType::ScopedLockType lock (*s_mutex);
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instance = s_instance;
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if (instance == nullptr)
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{
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s_instance = Object::createInstance ();
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instance = s_instance;
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}
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}
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return instance;
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}
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inline void incReferenceCount () noexcept
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{
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m_refs.addref ();
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}
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inline void decReferenceCount () noexcept
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{
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if (m_refs.release ())
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destroySingleton ();
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}
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// Caller must synchronize.
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inline bool isBeingReferenced () const
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{
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return m_refs.isSignaled ();
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}
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private:
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void performAtExit ()
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{
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if (m_lifetime == SingletonLifetime::persistAfterCreation)
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decReferenceCount ();
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}
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void destroySingleton ()
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{
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bool destroy;
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{
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LockType::ScopedLockType lock (*s_mutex);
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if (isBeingReferenced ())
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{
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destroy = false;
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}
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else
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{
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destroy = true;
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s_instance = 0;
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}
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}
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if (destroy)
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{
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delete this;
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}
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}
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private:
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Lifetime const m_lifetime;
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AtomicCounter m_refs;
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private:
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static Object* s_instance;
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static Static::Storage <LockType, RefCountedSingleton <Object> > s_mutex;
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static Static::Storage <bool, RefCountedSingleton <Object> > s_created;
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};
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/** @{ */
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template <class Object>
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Object* RefCountedSingleton <Object>::s_instance;
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template <class Object>
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Static::Storage <typename RefCountedSingleton <Object>::LockType, RefCountedSingleton <Object> >
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RefCountedSingleton <Object>::s_mutex;
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template <class Object>
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Static::Storage <bool, RefCountedSingleton <Object> >
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RefCountedSingleton <Object>::s_created;
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#endif
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