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rippled/modules/beast_basics/memory/beast_RefCountedSingleton.h
2013-06-17 07:09:33 -07:00

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Objective-C

/*============================================================================*/
/*
VFLib: https://github.com/vinniefalco/VFLib
Copyright (C) 2008 by Vinnie Falco <vinnie.falco@gmail.com>
This library contains portions of other open source products covered by
separate licenses. Please see the corresponding source files for specific
terms.
VFLib is provided under the terms of The MIT License (MIT):
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
*/
/*============================================================================*/
#ifndef BEAST_REFERENCECOUNTEDSINGLETON_BEASTHEADER
#define BEAST_REFERENCECOUNTEDSINGLETON_BEASTHEADER
#include "../events/beast_PerformedAtExit.h"
#include "../memory/beast_StaticObject.h"
/**
Thread-safe singleton which comes into existence on first use. Use this
instead of creating objects with static storage duration. These singletons
are automatically reference counted, so if you hold a pointer to it in every
object that depends on it, the order of destruction of objects is assured
to be correct.
class Object must provide the function `Object* Object::createInstance()`
@class RefCountedSingleton
@ingroup beast_core
*/
/** @{ */
class SingletonLifetime
{
// "base classes dependent on a template parameter
// aren't part of lookup." - ville
public:
/**
Construction options for RefCountedSingleton
@ingroup beast_core
*/
enum Lifetime
{
/** Singleton is created on first use and destroyed when
the last reference is removed.
*/
createOnDemand,
/** Like createOnDemand, but after the Singleton is destroyed an
exception will be thrown if an attempt is made to create it again.
*/
createOnDemandOnce,
/** The singleton is created on first use and persists until program exit.
*/
persistAfterCreation
};
};
template <class Object>
class RefCountedSingleton
: public SingletonLifetime
, private PerformedAtExit
{
protected:
typedef SpinLock LockType;
/** Create the singleton.
@param lifetime The lifetime management option.
*/
explicit RefCountedSingleton (Lifetime const lifetime)
: m_lifetime (lifetime)
{
bassert (s_instance == nullptr);
if (m_lifetime == persistAfterCreation)
{
incReferenceCount ();
}
else if (m_lifetime == createOnDemandOnce && *s_created)
{
Throw (Error ().fail (__FILE__, __LINE__));
}
*s_created = true;
}
virtual ~RefCountedSingleton ()
{
bassert (s_instance == nullptr);
}
public:
typedef ReferenceCountedObjectPtr <Object> Ptr;
/** Retrieve a reference to the singleton.
*/
static Ptr getInstance ()
{
Ptr instance;
instance = s_instance;
if (instance == nullptr)
{
LockType::ScopedLockType lock (*s_mutex);
instance = s_instance;
if (instance == nullptr)
{
s_instance = Object::createInstance ();
instance = s_instance;
}
}
return instance;
}
inline void incReferenceCount () noexcept
{
m_refs.addref ();
}
inline void decReferenceCount () noexcept
{
if (m_refs.release ())
destroySingleton ();
}
// Caller must synchronize.
inline bool isBeingReferenced () const
{
return m_refs.isSignaled ();
}
private:
void performAtExit ()
{
if (m_lifetime == SingletonLifetime::persistAfterCreation)
decReferenceCount ();
}
void destroySingleton ()
{
bool destroy;
{
LockType::ScopedLockType lock (*s_mutex);
if (isBeingReferenced ())
{
destroy = false;
}
else
{
destroy = true;
s_instance = 0;
}
}
if (destroy)
{
delete this;
}
}
private:
Lifetime const m_lifetime;
AtomicCounter m_refs;
private:
static Object* s_instance;
static Static::Storage <LockType, RefCountedSingleton <Object> > s_mutex;
static Static::Storage <bool, RefCountedSingleton <Object> > s_created;
};
/** @{ */
template <class Object>
Object* RefCountedSingleton <Object>::s_instance;
template <class Object>
Static::Storage <typename RefCountedSingleton <Object>::LockType, RefCountedSingleton <Object> >
RefCountedSingleton <Object>::s_mutex;
template <class Object>
Static::Storage <bool, RefCountedSingleton <Object> >
RefCountedSingleton <Object>::s_created;
#endif