mirror of
https://github.com/XRPLF/rippled.git
synced 2025-11-20 19:15:54 +00:00
Move WaitableEvent
This commit is contained in:
@@ -160,6 +160,7 @@
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<ClInclude Include="..\..\beast\Chrono.h" />
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<ClInclude Include="..\..\beast\thread\TryLockGuard.h" />
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<ClInclude Include="..\..\beast\thread\UnlockGuard.h" />
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<ClInclude Include="..\..\beast\thread\WaitableEvent.h" />
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<ClInclude Include="..\..\beast\TypeTraits.h" />
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<ClInclude Include="..\..\beast\type_traits\IntegralConstant.h" />
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<ClInclude Include="..\..\beast\type_traits\IsIntegral.h" />
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@@ -333,7 +334,6 @@
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<ClInclude Include="..\..\modules\beast_core\threads\ThreadLocalValue.h" />
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<ClInclude Include="..\..\modules\beast_core\threads\ThreadPool.h" />
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<ClInclude Include="..\..\modules\beast_core\threads\TimeSliceThread.h" />
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<ClInclude Include="..\..\modules\beast_core\threads\WaitableEvent.h" />
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<ClInclude Include="..\..\modules\beast_core\thread\DeadlineTimer.h" />
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<ClInclude Include="..\..\modules\beast_core\thread\Semaphore.h" />
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<ClInclude Include="..\..\modules\beast_core\thread\ServiceQueue.h" />
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@@ -511,6 +511,12 @@
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\beast\thread\impl\WaitableEvent.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\beast\thread\Thread.cpp" />
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<ClCompile Include="..\..\beast\utility\impl\Debug.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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@@ -512,9 +512,6 @@
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<ClInclude Include="..\..\modules\beast_core\threads\TimeSliceThread.h">
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<Filter>beast_core\threads</Filter>
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</ClInclude>
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<ClInclude Include="..\..\modules\beast_core\threads\WaitableEvent.h">
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<Filter>beast_core\threads</Filter>
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</ClInclude>
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<ClInclude Include="..\..\modules\beast_core\time\PerformanceCounter.h">
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<Filter>beast_core\time</Filter>
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</ClInclude>
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@@ -1239,6 +1236,9 @@
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<ClInclude Include="..\..\beast\chrono\CPUMeter.h">
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<Filter>beast\chrono</Filter>
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</ClInclude>
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<ClInclude Include="..\..\beast\thread\WaitableEvent.h">
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<Filter>beast\thread</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\modules\beast_core\containers\AbstractFifo.cpp">
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@@ -1787,6 +1787,9 @@
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<ClCompile Include="..\..\beast\chrono\impl\CPUMeter.cpp">
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<Filter>beast\chrono\impl</Filter>
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</ClCompile>
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<ClCompile Include="..\..\beast\thread\impl\WaitableEvent.cpp">
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<Filter>beast\thread\impl</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Text Include="..\..\TODO.txt">
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@@ -26,5 +26,6 @@
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#include "thread/SharedLockGuard.h"
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#include "thread/SharedMutexAdapter.h"
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#include "thread/SharedData.h"
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#include "thread/WaitableEvent.h"
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#endif
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@@ -21,7 +21,7 @@
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#define BEAST_CHRONO_CPUMETER_H_INCLUDED
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#include "RelativeTime.h"
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#include "SCopedTimeInterval.h"
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#include "ScopedTimeInterval.h"
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#include "../thread/SharedData.h"
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#include "../Atomic.h"
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@@ -120,7 +120,7 @@ private:
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void advance ()
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{
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usage += history [index];
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index = (++index) % numberOfAggregates;
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index = (index+1) % numberOfAggregates;
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usage -= history [index];
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history [index].clear ();
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}
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@@ -20,3 +20,4 @@
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#include "BeastConfig.h"
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#include "impl/RecursiveMutex.cpp"
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#include "impl/WaitableEvent.cpp"
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@@ -24,15 +24,23 @@
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#ifndef BEAST_WAITABLEEVENT_H_INCLUDED
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#define BEAST_WAITABLEEVENT_H_INCLUDED
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//==============================================================================
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/**
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Allows threads to wait for events triggered by other threads.
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#include "../Config.h"
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#include "../Uncopyable.h"
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A thread can call wait() on a WaitableObject, and this will suspend the
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#if ! BEAST_WINDOWS
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#include <pthread.h>
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#endif
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namespace beast {
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/** Allows threads to wait for events triggered by other threads.
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A thread can call wait() on a WaitableEvent, and this will suspend the
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calling thread until another thread wakes it up by calling the signal()
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method.
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*/
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class BEAST_API WaitableEvent : LeakChecked <WaitableEvent>, public Uncopyable
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class WaitableEvent
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: public Uncopyable
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//, LeakChecked <WaitableEvent> // VFALCO TODO Move LeakChecked to beast/
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{
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public:
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//==============================================================================
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@@ -45,14 +53,14 @@ public:
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@param initiallySignaled If this is true then the event will be signaled when
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the constructor returns.
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*/
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explicit WaitableEvent (bool manualReset = false, bool initiallySignaled = false) noexcept;
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explicit WaitableEvent (bool manualReset = false, bool initiallySignaled = false);
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/** Destructor.
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If other threads are waiting on this object when it gets deleted, this
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can cause nasty errors, so be careful!
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*/
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~WaitableEvent() noexcept;
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~WaitableEvent();
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//==============================================================================
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/** Suspends the calling thread until the event has been signalled.
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@@ -69,7 +77,11 @@ public:
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@returns true if the object has been signalled, false if the timeout expires first.
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@see signal, reset
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*/
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bool wait (int timeOutMilliseconds = -1) const noexcept;
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/** @{ */
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bool wait () const; // wait forever
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// VFALCO TODO Change wait() to seconds instead of millis
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bool wait (int timeOutMilliseconds) const; // DEPRECATED
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/** @} */
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//==============================================================================
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/** Wakes up any threads that are currently waiting on this object.
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@@ -87,26 +99,26 @@ public:
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@see wait, reset
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*/
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void signal() const noexcept;
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void signal() const;
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//==============================================================================
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/** Resets the event to an unsignalled state.
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If it's not already signalled, this does nothing.
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*/
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void reset() const noexcept;
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void reset() const;
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private:
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//==============================================================================
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#if BEAST_WINDOWS
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#if BEAST_WINDOWS
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void* handle;
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#else
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#else
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mutable pthread_cond_t condition;
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mutable pthread_mutex_t mutex;
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mutable bool triggered, manualReset;
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#endif
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mutable bool triggered;
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mutable bool manualReset;
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#endif
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};
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}
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#endif // BEAST_WAITABLEEVENT_H_INCLUDED
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#endif
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163
beast/thread/impl/WaitableEvent.cpp
Normal file
163
beast/thread/impl/WaitableEvent.cpp
Normal file
@@ -0,0 +1,163 @@
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//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#include "../WaitableEvent.h"
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#if BEAST_WINDOWS
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#include <Windows.h>
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namespace beast {
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WaitableEvent::WaitableEvent (const bool manualReset, bool initiallySignaled)
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: handle (CreateEvent (0, manualReset ? TRUE : FALSE, initiallySignaled ? TRUE : FALSE, 0))
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{
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}
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WaitableEvent::~WaitableEvent()
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{
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CloseHandle (handle);
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}
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void WaitableEvent::signal() const
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{
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SetEvent (handle);
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}
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void WaitableEvent::reset() const
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{
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ResetEvent (handle);
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}
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bool WaitableEvent::wait () const
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{
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return WaitForSingleObject (handle, INFINITE) == WAIT_OBJECT_0;
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}
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bool WaitableEvent::wait (const int timeOutMs) const
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{
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if (timeOutMs >= 0)
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return WaitForSingleObject (handle,
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(DWORD) timeOutMs) == WAIT_OBJECT_0;
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return wait ();
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}
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}
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#else
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namespace beast {
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WaitableEvent::WaitableEvent (const bool useManualReset, bool initiallySignaled)
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: triggered (false), manualReset (useManualReset)
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{
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pthread_cond_init (&condition, 0);
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pthread_mutexattr_t atts;
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pthread_mutexattr_init (&atts);
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#if ! BEAST_ANDROID
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pthread_mutexattr_setprotocol (&atts, PTHREAD_PRIO_INHERIT);
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#endif
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pthread_mutex_init (&mutex, &atts);
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if (initiallySignaled)
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signal ();
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}
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WaitableEvent::~WaitableEvent()
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{
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pthread_cond_destroy (&condition);
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pthread_mutex_destroy (&mutex);
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}
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bool WaitableEvent::wait () const
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{
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return wait (-1);
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}
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bool WaitableEvent::wait (const int timeOutMillisecs) const
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{
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pthread_mutex_lock (&mutex);
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if (! triggered)
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{
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if (timeOutMillisecs < 0)
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{
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do
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{
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pthread_cond_wait (&condition, &mutex);
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}
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while (! triggered);
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}
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else
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{
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struct timeval now;
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gettimeofday (&now, 0);
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struct timespec time;
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time.tv_sec = now.tv_sec + (timeOutMillisecs / 1000);
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time.tv_nsec = (now.tv_usec + ((timeOutMillisecs % 1000) * 1000)) * 1000;
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if (time.tv_nsec >= 1000000000)
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{
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time.tv_nsec -= 1000000000;
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time.tv_sec++;
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}
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do
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{
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if (pthread_cond_timedwait (&condition, &mutex, &time) == ETIMEDOUT)
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{
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pthread_mutex_unlock (&mutex);
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return false;
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}
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}
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while (! triggered);
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}
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}
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if (! manualReset)
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triggered = false;
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pthread_mutex_unlock (&mutex);
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return true;
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}
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void WaitableEvent::signal() const
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{
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pthread_mutex_lock (&mutex);
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triggered = true;
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pthread_cond_broadcast (&condition);
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pthread_mutex_unlock (&mutex);
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}
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void WaitableEvent::reset() const
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{
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pthread_mutex_lock (&mutex);
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triggered = false;
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pthread_mutex_unlock (&mutex);
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}
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}
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#endif
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@@ -148,7 +148,6 @@ class FileOutputStream;
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#include "memory/MemoryAlignment.h"
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#include "memory/CacheLine.h"
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#include "threads/ReadWriteMutex.h"
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#include "threads/WaitableEvent.h"
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#include "threads/Thread.h"
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#include "threads/SpinLock.h"
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#include "threads/ThreadLocalValue.h"
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@@ -38,92 +38,6 @@ void CriticalSection::enter() const noexcept { pthread_mutex_lock (&mutex); }
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bool CriticalSection::tryEnter() const noexcept { return pthread_mutex_trylock (&mutex) == 0; }
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void CriticalSection::exit() const noexcept { pthread_mutex_unlock (&mutex); }
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//==============================================================================
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WaitableEvent::WaitableEvent (const bool useManualReset, bool initiallySignaled) noexcept
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: triggered (false), manualReset (useManualReset)
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{
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pthread_cond_init (&condition, 0);
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pthread_mutexattr_t atts;
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pthread_mutexattr_init (&atts);
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#if ! BEAST_ANDROID
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pthread_mutexattr_setprotocol (&atts, PTHREAD_PRIO_INHERIT);
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#endif
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pthread_mutex_init (&mutex, &atts);
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if (initiallySignaled)
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signal ();
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}
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WaitableEvent::~WaitableEvent() noexcept
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{
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pthread_cond_destroy (&condition);
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pthread_mutex_destroy (&mutex);
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}
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bool WaitableEvent::wait (const int timeOutMillisecs) const noexcept
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{
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pthread_mutex_lock (&mutex);
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if (! triggered)
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{
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if (timeOutMillisecs < 0)
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{
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do
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{
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pthread_cond_wait (&condition, &mutex);
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}
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while (! triggered);
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}
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else
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{
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struct timeval now;
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gettimeofday (&now, 0);
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struct timespec time;
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time.tv_sec = now.tv_sec + (timeOutMillisecs / 1000);
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time.tv_nsec = (now.tv_usec + ((timeOutMillisecs % 1000) * 1000)) * 1000;
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if (time.tv_nsec >= 1000000000)
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{
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time.tv_nsec -= 1000000000;
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time.tv_sec++;
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}
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do
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{
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if (pthread_cond_timedwait (&condition, &mutex, &time) == ETIMEDOUT)
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{
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pthread_mutex_unlock (&mutex);
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return false;
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}
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}
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while (! triggered);
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}
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}
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if (! manualReset)
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triggered = false;
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pthread_mutex_unlock (&mutex);
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return true;
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}
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void WaitableEvent::signal() const noexcept
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{
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pthread_mutex_lock (&mutex);
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triggered = true;
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pthread_cond_broadcast (&condition);
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pthread_mutex_unlock (&mutex);
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}
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void WaitableEvent::reset() const noexcept
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{
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pthread_mutex_lock (&mutex);
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triggered = false;
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pthread_mutex_unlock (&mutex);
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}
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//==============================================================================
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void BEAST_CALLTYPE Thread::sleep (int millisecs)
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{
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@@ -72,21 +72,6 @@ void CriticalSection::enter() const noexcept { EnterCriticalSection ((CRITICAL_S
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bool CriticalSection::tryEnter() const noexcept { return TryEnterCriticalSection ((CRITICAL_SECTION*) section) != FALSE; }
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void CriticalSection::exit() const noexcept { LeaveCriticalSection ((CRITICAL_SECTION*) section); }
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//==============================================================================
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WaitableEvent::WaitableEvent (const bool manualReset, bool initiallySignaled) noexcept
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: handle (CreateEvent (0, manualReset ? TRUE : FALSE, initiallySignaled ? TRUE : FALSE, 0)) {}
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WaitableEvent::~WaitableEvent() noexcept { CloseHandle (handle); }
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void WaitableEvent::signal() const noexcept { SetEvent (handle); }
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void WaitableEvent::reset() const noexcept { ResetEvent (handle); }
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bool WaitableEvent::wait (const int timeOutMs) const noexcept
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{
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return WaitForSingleObject (handle, (DWORD) timeOutMs) == WAIT_OBJECT_0;
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}
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//==============================================================================
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void BEAST_API beast_threadEntryPoint (void*);
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|
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|
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