refined and documented the concurrent_server example references #62

This commit is contained in:
Peter Thorson
2012-02-03 19:53:25 -06:00
parent 8271525d4b
commit 6793b61b5d
2 changed files with 82 additions and 24 deletions

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@@ -32,14 +32,34 @@
#include <boost/thread/condition_variable.hpp>
#include <cstring>
#include <sstream>
using websocketpp::server;
// A request encapsulates all of the information necesssary to perform a request
// the coordinator will fill in this information from the websocket connection
// and add it to the processing queue. Sleeping in this example is a placeholder
// for any long serial task.
struct request {
server::handler::connection_ptr con;
int value;
void process() {
std::stringstream response;
response << "Sleeping for " << value << " milliseconds!";
con->send(response.str());
boost::this_thread::sleep(boost::posix_time::milliseconds(value));
response.str("");
response << "Done sleeping for " << value << " milliseconds!";
con->send(response.str());
}
};
// The coordinator is a simple wrapper around an STL queue. add_request inserts
// a new request. get_request returns the next available request and blocks
// (using condition variables) in the case that the queue is empty.
class request_coordinator {
public:
void add_request(const request& r) {
@@ -65,6 +85,9 @@ private:
boost::condition_variable m_cond;
};
// The WebSocket++ handler in this case reads numbers from connections and packs
// connection pointer + number into a request struct and passes it off to the
// coordinator.
class concurrent_server_handler : public server::handler {
public:
concurrent_server_handler(request_coordinator& c) : m_coordinator(c) {}
@@ -85,8 +108,25 @@ private:
request_coordinator& m_coordinator;
};
class server_handler : public server::handler {
public:
void on_message(connection_ptr con,message_ptr msg) {
int value = atoi(msg->get_payload().c_str());
if (value == 0) {
con->send("Invalid sleep value.");
} else {
request r;
r.con = con;
r.value = value;
r.process();
}
}
};
// process_requests is the body function for a processing thread. It loops
// forever reading requests, processing them serially, then reading another
// request.
void process_requests(request_coordinator* coordinator);
void process_requests(request_coordinator* coordinator) {
@@ -95,34 +135,49 @@ void process_requests(request_coordinator* coordinator) {
while (1) {
coordinator->get_request(r);
std::stringstream response;
response << "Sleeping for " << r.value << " milliseconds!";
r.con->send(response.str());
boost::this_thread::sleep(boost::posix_time::milliseconds(r.value));
response.str("");
response << "Done sleeping for " << r.value << " milliseconds!";
r.con->send(response.str());
r.process();
}
}
// concurrent server takes two arguments. A port to bind to and a number of
// worker threads to create. The thread count must be an integer greater than
// or equal to zero.
//
// num_threads=0 Standard non-threaded WebSocket++ mode. Handlers will block
// i/o operations and other handlers.
// num_threads=1 One thread processes requests serially the other handles i/o
// This allows new connections and requests to be made while the
// processing thread is busy, but does allow long jobs to
// monopolize the processor increasing request latency.
// num_threads>1 Multiple processing threads will work on the single queue of
// requests provided by the i/o thread. This enables out of order
// completion of requests. The number of threads can be tuned
// based on hardware concurrency available and expected load and
// job length.
int main(int argc, char* argv[]) {
unsigned short port = 9002;
if (argc == 2) {
port = atoi(argv[1]);
if (port == 0) {
std::cout << "Unable to parse port input " << argv[1] << std::endl;
return 1;
}
}
unsigned short num_threads = 2;
try {
try {
if (argc == 2) {
std::stringstream buffer(argv[1]);
buffer >> port;
}
if (argc == 3) {
std::stringstream buffer(argv[2]);
buffer >> num_threads;
}
request_coordinator rc;
server::handler::ptr h(new concurrent_server_handler(rc));
server::handler::ptr h;
if (num_threads == 0) {
h = server::handler::ptr(new server_handler());
} else {
h = server::handler::ptr(new concurrent_server_handler(rc));
}
server echo_endpoint(h);
echo_endpoint.alog().unset_level(websocketpp::log::alevel::ALL);
@@ -131,10 +186,13 @@ int main(int argc, char* argv[]) {
echo_endpoint.elog().set_level(websocketpp::log::elevel::ERROR);
echo_endpoint.elog().set_level(websocketpp::log::elevel::FATAL);
boost::thread t1(boost::bind(&process_requests, &rc));
boost::thread t2(boost::bind(&process_requests, &rc));
std::list<boost::shared_ptr<boost::thread> > threads;
std::cout << "Starting WebSocket sleep server on port " << port << std::endl;
for (int i = 0; i < num_threads; i++) {
threads.push_back(boost::shared_ptr<boost::thread>(new boost::thread(boost::bind(&process_requests, &rc))));
}
std::cout << "Starting WebSocket sleep server on port " << port << " with " << num_threads << " processing threads." << std::endl;
echo_endpoint.listen(port);
} catch (std::exception& e) {
std::cerr << "Exception: " << e.what() << std::endl;