mirror of
https://github.com/XRPLF/rippled.git
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Tidy up List documentation
This commit is contained in:
@@ -17,289 +17,291 @@
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*/
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//==============================================================================
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#ifndef BEAST_LIST_BEASTHEADER
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#define BEAST_LIST_BEASTHEADER
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#ifndef BEAST_LIST_H_INCLUDED
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#define BEAST_LIST_H_INCLUDED
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struct ListDefaultTag;
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/** Intrusive Containers
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/*============================================================================*/
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/**
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Intrusive Containers
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# Introduction
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# Introduction
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Intrusive containers are special containers that offer better performance
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and exception safety guarantees than non-intrusive containers (like the
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STL containers). They are useful building blocks for high performance
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concurrent systems or other purposes where allocations are restricted
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(such as the AudioIODeviceCallback object), because intrusive list
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operations do not allocate or free memory.
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Intrusive containers are special containers that offer better performance
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and exception safety guarantees than non-intrusive containers (like the
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STL containers). They are useful building blocks for high performance
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concurrent systems or other purposes where allocations are restricted
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(such as the AudioIODeviceCallback object), because intrusive list
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operations do not allocate or free memory.
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While intrusive containers were and are widely used in C, they became more
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and more forgotten in C++ due to the presence of the standard containers
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which don't support intrusive techniques. VFLib not only reintroduces this
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technique to C++ for lists, it also encapsulates the implementation in a
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mostly compliant STL interface. Hence anyone familiar with standard
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containers can easily use them.
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While intrusive containers were and are widely used in C, they became more
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and more forgotten in C++ due to the presence of the standard containers
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which don't support intrusive techniques. VFLib not only reintroduces this
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technique to C++ for lists, it also encapsulates the implementation in a
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mostly compliant STL interface. Hence anyone familiar with standard
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containers can easily use them.
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# Interface
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# Interface
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The interface for intrusive elements in this library is unified for all
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containers. Unlike STL containers, objects placed into intrusive containers
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are not copied. Instead, a pointer to the object is stored. All
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responsibility for object lifetime is the responsibility of the caller;
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the intrusive container just keeps track of what is in it.
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The interface for intrusive elements in this library is unified for all
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containers. Unlike STL containers, objects placed into intrusive containers
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are not copied. Instead, a pointer to the object is stored. All
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responsibility for object lifetime is the responsibility of the caller;
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the intrusive container just keeps track of what is in it.
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Summary of intrusive container differences:
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Summary of intrusive container differences:
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- Holds pointers to existing objects instead of copies.
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- Holds pointers to existing objects instead of copies.
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- Does not allocate or free any objects.
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- Does not allocate or free any objects.
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- Requires a element's class declaration to be modified.
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- Requires a element's class declaration to be modified.
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- Methods never throw exceptions when called with valid arguments.
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- Methods never throw exceptions when called with valid arguments.
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# Usage
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# Usage
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Like STL containers, intrusive containers are all template based, where the
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template argument specifies the type of object that the container will hold.
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These declarations specify a doubly linked list where each element points
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to a user defined class:
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Like STL containers, intrusive containers are all template based, where the
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template argument specifies the type of object that the container will hold.
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These declarations specify a doubly linked list where each element points
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to a user defined class:
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@code
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@code
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struct Object; // Forward declaration
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class Object; // Forward declaration
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List <Object> list; // Doubly-linked list of Object
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List <Object> list; // Doubly-linked list of Object
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@endcode
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@endcode
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Because intrusive containers allocate no memory, allowing objects to be
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placed inside requires a modification to their class declaration. Each
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intrusive container declares a nested class `Node` which elements must be
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derived from, using the Curiously Recurring Template Pattern (CRTP). We
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will continue to fully declare the Object type from the previous example
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to support emplacement into an intrusive container:
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Because intrusive containers allocate no memory, allowing objects to be
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placed inside requires a modification to their class declaration. Each
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intrusive container declares a nested class `Node` which elements must be
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derived from, using the Curiously Recurring Template Pattern (CRTP). We
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will continue to fully declare the Object type from the previous example
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to support emplacement into an intrusive container:
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@code
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@code
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struct Object : public List <Object>::Node // Required for List
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{
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void performAction ();
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};
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class Object : public List <Object>::Node // Required for List
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{
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public:
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void performAction ();
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};
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@endcode
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@endcode
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Usage of a typedef eliminates redundant specification of the template
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arguments but requires a forward declaration. The following code is
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equivalent.
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Usage of a typedef eliminates redundant specification of the template
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arguments but requires a forward declaration. The following code is
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equivalent.
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@code
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@code
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struct Object; // Forward declaration
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class Object; // Forward declaration
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// Specify template parameters just once
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typedef List <Object> ListType;
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// Specify template parameters just once
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typedef List <Object> ListType;
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struct Object : public ListType::Node
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{
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void performAction ();
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};
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class Object : public ListType::Node
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{
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void performAction ();
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};
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ListType::Node list;
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ListType::Node list;
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@endcode
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@endcode
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With these declarations we may proceed to create our objects, add them to
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the list, and perform operations:
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With these declarations we may proceed to create our objects, add them to
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the list, and perform operations:
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@code
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@code
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// Create a few objects and put them in the list
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for (i = 0; i < 5; ++i)
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list.push_back (*new Object);
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// Create a few objects and put them in the list
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for (i = 0; i < 5; ++i)
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list.push_back (*new Object);
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// Call a method on each list
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for (ListType::iterator iter = list.begin(); iter != list.end (); ++iter)
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iter->performAction ();
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// Call a method on each list
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for (ListType::iterator iter = list.begin(); iter != list.end (); ++iter)
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iter->performAction ();
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@endcode
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@endcode
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Unlike regular STL containers, an object derived from an intrusive container
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node cannot exist in more than one instance of that list at a time. This is
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because the bookkeeping information for maintaining the list is kept in
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the object rather than the list.
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Unlike regular STL containers, an object derived from an intrusive container
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node cannot exist in more than one instance of that list at a time. This is
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because the bookkeeping information for maintaining the list is kept in
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the object rather than the list.
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To support objects existing in multiple containers, templates variations
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are instantiated by distinguishing them with an empty structure, called a
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tag. The object is derived from multiple instances of Node, where each
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instance specifies a unique tag. The tag is passed as the second template
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argument. When the second argument is unspecified, the default tag is used.
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To support objects existing in multiple containers, templates variations
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are instantiated by distinguishing them with an empty structure, called a
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tag. The object is derived from multiple instances of Node, where each
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instance specifies a unique tag. The tag is passed as the second template
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argument. When the second argument is unspecified, the default tag is used.
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This declaration example shows the usage of tags to allow an object to exist
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simultaneously in two separate lists:
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This declaration example shows the usage of tags to allow an object to exist
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simultaneously in two separate lists:
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@code
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@code
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struct GlobalListTag { }; // list of all objects
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struct ActiveListTag { }; // subset of all objects that are active
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struct GlobalListTag { }; // list of all objects
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struct ActiveListTag { }; // subset of all objects that are active
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class Object : public List <Object, GlobalListTag>
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, public List <Object, ActiveListTag>
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{
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public:
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class Object : public List <Object, GlobalListTag>
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, public List <Object, ActiveListTag>
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{
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public:
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Object () : m_isActive (false)
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{
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// Add ourselves to the global list
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s_globalList.push_front (*this);
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// Add ourselves to the global list
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s_globalList.push_front (*this);
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}
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~Object ()
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{
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deactivate ();
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deactivate ();
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}
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void becomeActive ()
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{
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// Add ourselves to the active list
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if (!m_isActive)
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{
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s_activeList.push_front (*this);
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m_isActive = true;
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}
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// Add ourselves to the active list
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if (!m_isActive)
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{
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s_activeList.push_front (*this);
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m_isActive = true;
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}
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}
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void deactivate ()
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{
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if (m_isActive)
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{
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// Doesn't delete the object
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s_activeList.erase (s_activeList.iterator_to (this));
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if (m_isActive)
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{
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// Doesn't delete the object
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s_activeList.erase (s_activeList.iterator_to (this));
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m_isActive = false;
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}
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m_isActive = false;
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}
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}
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private:
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bool m_isActive;
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private:
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bool m_isActive;
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static List <Object, GlobalListTag> s_globalList;
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static List <Object, ActiveListTag> s_activeList;
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}
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static List <Object, GlobalListTag> s_globalList;
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static List <Object, ActiveListTag> s_activeList;
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}
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@endcode
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@endcode
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@defgroup intrusive intrusive
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@ingroup beast_core
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@defgroup intrusive intrusive
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@ingroup beast_core
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*/
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/*============================================================================*/
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//------------------------------------------------------------------------------
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/** Default tag for List.
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@ingroup beast_core intrusive
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*/
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struct ListDefaultTag;
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/**
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Intrusive doubly linked list.
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This intrusive List is a container similar in operation to std::list in the
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Standard Template Library (STL). Like all @ref intrusive containers, List
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requires you to first derive your class from List<>::Node:
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@code
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struct Object : List <Object>::Node
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{
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Object (int value) : m_value (value)
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Intrusive doubly linked list.
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This intrusive List is a container similar in operation to std::list in the
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Standard Template Library (STL). Like all @ref intrusive containers, List
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requires you to first derive your class from List<>::Node:
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@code
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struct Object : List <Object>::Node
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{
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}
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int m_value;
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};
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@endcode
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Now we define the list, and add a couple of items.
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@code
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List <Object> list;
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list.push_back (* (new Object (1)));
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list.push_back (* (new Object (2)));
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@endcode
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For compatibility with the standard containers, push_back() expects a
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reference to the object. Unlike the standard container, however, push_back()
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places the actual object in the list and not a copy-constructed duplicate.
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Iterating over the list follows the same idiom as the STL:
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@code
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for (List <Object>::iterator iter = list.begin(); iter != list.end; ++iter)
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std::cout << iter->m_value;
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@endcode
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You can even use BOOST_FOREACH, or range based for loops:
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@code
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BOOST_FOREACH (Object& object, list) // boost only
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std::cout << object.m_value;
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for (Object& object : list) // C++11 only
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std::cout << object.m_value;
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@endcode
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Because List is mostly STL compliant, it can be passed into STL algorithms:
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e.g. `std::for_each()` or `std::find_first_of()`.
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In general, objects placed into a List should be dynamically allocated
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although this cannot be enforced at compile time. Since the caller provides
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the storage for the object, the caller is also responsible for deleting the
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object. An object still exists after being removed from a List, until the
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caller deletes it. This means an element can be moved from one List to
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another with practically no overhead.
|
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|
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Unlike the standard containers, an object may only exist in one list at a
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time, unless special preparations are made. The Tag template parameter is
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used to distinguish between different list types for the same object,
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allowing the object to exist in more than one list simultaneously.
|
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|
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For example, consider an actor system where a global list of actors is
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maintained, so that they can each be periodically receive processing
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time. We wish to also maintain a list of the subset of actors that require
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a domain-dependent update. To achieve this, we declare two tags, the
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associated list types, and the list element thusly:
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@code
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struct Actor; // Forward declaration required
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struct ProcessTag { };
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struct UpdateTag { };
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typedef List <Actor, ProcessTag> ProcessList;
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typedef List <Actor, UpdateTag> UpdateList;
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// Derive from both node types so we can be in each list at once.
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//
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struct Actor : ProcessList::Node, UpdateList::Node
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{
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bool process (); // returns true if we need an update
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void update ();
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};
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@endcode
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@tparam Element The base type of element which the list will store
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pointers to.
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@tparam Tag An optional unique type name used to distinguish lists and nodes,
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when the object can exist in multiple lists simultaneously.
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@ingroup beast_core intrusive
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explicit Object (int value) : m_value (value)
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{
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}
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int m_value;
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};
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@endcode
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|
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Now we define the list, and add a couple of items.
|
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|
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@code
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|
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List <Object> list;
|
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|
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list.push_back (* (new Object (1)));
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list.push_back (* (new Object (2)));
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|
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@endcode
|
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|
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For compatibility with the standard containers, push_back() expects a
|
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reference to the object. Unlike the standard container, however, push_back()
|
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places the actual object in the list and not a copy-constructed duplicate.
|
||||
|
||||
Iterating over the list follows the same idiom as the STL:
|
||||
|
||||
@code
|
||||
|
||||
for (List <Object>::iterator iter = list.begin(); iter != list.end; ++iter)
|
||||
std::cout << iter->m_value;
|
||||
|
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@endcode
|
||||
|
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You can even use BOOST_FOREACH, or range based for loops:
|
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|
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@code
|
||||
|
||||
BOOST_FOREACH (Object& object, list) // boost only
|
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std::cout << object.m_value;
|
||||
|
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for (Object& object : list) // C++11 only
|
||||
std::cout << object.m_value;
|
||||
|
||||
@endcode
|
||||
|
||||
Because List is mostly STL compliant, it can be passed into STL algorithms:
|
||||
e.g. `std::for_each()` or `std::find_first_of()`.
|
||||
|
||||
In general, objects placed into a List should be dynamically allocated
|
||||
although this cannot be enforced at compile time. Since the caller provides
|
||||
the storage for the object, the caller is also responsible for deleting the
|
||||
object. An object still exists after being removed from a List, until the
|
||||
caller deletes it. This means an element can be moved from one List to
|
||||
another with practically no overhead.
|
||||
|
||||
Unlike the standard containers, an object may only exist in one list at a
|
||||
time, unless special preparations are made. The Tag template parameter is
|
||||
used to distinguish between different list types for the same object,
|
||||
allowing the object to exist in more than one list simultaneously.
|
||||
|
||||
For example, consider an actor system where a global list of actors is
|
||||
maintained, so that they can each be periodically receive processing
|
||||
time. We wish to also maintain a list of the subset of actors that require
|
||||
a domain-dependent update. To achieve this, we declare two tags, the
|
||||
associated list types, and the list element thusly:
|
||||
|
||||
@code
|
||||
|
||||
struct Actor; // Forward declaration required
|
||||
|
||||
struct ProcessTag { };
|
||||
struct UpdateTag { };
|
||||
|
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typedef List <Actor, ProcessTag> ProcessList;
|
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typedef List <Actor, UpdateTag> UpdateList;
|
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|
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// Derive from both node types so we can be in each list at once.
|
||||
//
|
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struct Actor : ProcessList::Node, UpdateList::Node
|
||||
{
|
||||
bool process (); // returns true if we need an update
|
||||
void update ();
|
||||
};
|
||||
|
||||
@endcode
|
||||
|
||||
@tparam Element The base type of element which the list will store
|
||||
pointers to.
|
||||
|
||||
@tparam Tag An optional unique type name used to distinguish lists and nodes,
|
||||
when the object can exist in multiple lists simultaneously.
|
||||
|
||||
@ingroup beast_core intrusive
|
||||
*/
|
||||
template <class Element, class Tag = ListDefaultTag>
|
||||
class List : Uncopyable
|
||||
@@ -786,11 +788,4 @@ private:
|
||||
Node m_tail;
|
||||
};
|
||||
|
||||
/**
|
||||
Default tag for List.
|
||||
|
||||
@ingroup beast_core intrusive
|
||||
*/
|
||||
struct ListDefaultTag { };
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user