Files
xahaud/src/ripple/protocol
Gregory Tsipenyuk ea145d12c7 Improve transaction relaying logic:
The existing logic involves every server sending every transaction
that it receives to all its peers (except the one that it received
a transaction from).

This commit instead uses a randomized algorithm, where a node will
randomly select peers to relay a given transaction to, caching the
list of transaction hashes that are not relayed and forwading them
to peers once every second. Peers can then determine whether there
are transactions that they have not seen and can request them from
the node which has them.

It is expected that this feature will further reduce the bandwidth
needed to operate a server.
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protocol

Classes and functions for handling data and values associated with the Ripple protocol.

Serialized Objects

In ripple objects transmitted over the network must be serialized into a canonical format. The prefix "ST" refers to classes that deal with the serialized format of ripple objects.

The term "Tx" or "tx" is an abbreviation for "Transaction", a commonly occurring object type.

Optional Fields

Our serialized fields have some "type magic" to make optional fields easier to read:

  • The operation x[sfFoo] means "return the value of 'Foo' if it exists, or the default value if it doesn't."
  • The operation x[~sfFoo] means "return the value of 'Foo' if it exists, or nothing if it doesn't." This usage of the tilde/bitwise NOT operator is not standard outside of the rippled codebase.
    • As a consequence of this, x[~sfFoo] = y[~sfFoo] assigns the value of Foo from y to x, including omitting Foo from x if it doesn't exist in y.

Typically, for things that are guaranteed to exist, you use x[sfFoo] and avoid having to deal with a container that may or may not hold a value. For things not guaranteed to exist, you use x[~sfFoo] because you want such a container. It avoids having to look something up twice, once just to see if it exists and a second time to get/set its value. (Real example)

The source of this "type magic" is in SField.h.