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484 lines
17 KiB
Plaintext
484 lines
17 KiB
Plaintext
[/
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Copyright (c) 2013-2017 Vinnie Falco (vinnie dot falco at gmail dot com)
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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]
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[section:websocket WebSocket]
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[block '''
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<informaltable frame="all"><tgroup cols="1"><colspec colname="a"/><tbody><row><entry valign="top"><simplelist>
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<member><link linkend="beast.websocket.creation">Creation</link></member>
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<member><link linkend="beast.websocket.connections">Making connections</link></member>
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<member><link linkend="beast.websocket.handshaking">Handshaking</link></member>
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<member><link linkend="beast.websocket.messages">Messages</link></member>
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<member><link linkend="beast.websocket.frames">Frames</link></member>
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<member><link linkend="beast.websocket.control">Control Frames</link></member>
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<member><link linkend="beast.websocket.buffers">Buffers</link></member>
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<member><link linkend="beast.websocket.async">Asynchronous interface</link></member>
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<member><link linkend="beast.websocket.io_service">The io_service</link></member>
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<member><link linkend="beast.websocket.threads">Thread Safety</link></member>
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</simplelist></entry></row></tbody></tgroup></informaltable>
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''']
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The WebSocket Protocol enables two-way communication between a client
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running untrusted code in a controlled environment to a remote host that has
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opted-in to communications from that code. The protocol consists of an opening
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handshake followed by basic message framing, layered over TCP. The goal of
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this technology is to provide a mechanism for browser-based applications that
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need two-way communication with servers that does not rely on opening multiple
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HTTP connections.
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Beast.WebSocket provides developers with a robust WebSocket implementation
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built on Boost.Asio with a consistent asynchronous model using a modern
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C++ approach.
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The WebSocket protocol is described fully in
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[@https://tools.ietf.org/html/rfc6455 rfc6455]
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[note
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The following documentation assumes familiarity with both
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Boost.Asio and the WebSocket protocol specification described in __rfc6455__.
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]
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[section:creation Creation]
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The interface to Beast's WebSocket implementation is a single template
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class [link beast.ref.websocket__stream `beast::websocket::stream`] which
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wraps a "next layer" object. The next layer object must meet the requirements
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of [link beast.ref.streams.SyncStream [*`SyncReadStream`]] if synchronous
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operations are performed, or
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[link beast.ref.streams.AsyncStream [*`AsyncStream`]] if asynchronous
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operations are performed, or both. Arguments supplied during construction are
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passed to next layer's constructor. Here we declare a websocket stream over
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a TCP/IP socket with ownership of the socket:
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```
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boost::asio::io_service ios;
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beast::websocket::stream<boost::asio::ip::tcp::socket> ws{ios};
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```
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[heading Using SSL]
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To use WebSockets over SSL, choose an SSL stream for the next layer template
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argument when constructing the stream.
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```
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#include <beast/websocket/ssl.hpp>
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#include <beast/websocket.hpp>
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#include <boost/asio/ssl.hpp>
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boost::asio::io_service ios;
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boost::asio::ssl::context ctx{boost::asio::ssl::context::sslv23};
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beast::websocket::stream<boost::asio::ssl::stream<boost::asio::ip::tcp::socket> ws{ios, ctx};
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```
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[note
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When creating websocket stream objects using SSL, it is necessary
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to include the file `<beast/websocket/ssl.hpp>`.
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]
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[heading Non-owning references]
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For servers that can handshake in multiple protocols, it may be desired
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to wrap an object that already exists. This socket can be moved in:
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```
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boost::asio::ip::tcp::socket&& sock;
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...
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beast::websocket::stream<boost::asio::ip::tcp::socket> ws{std::move(sock)};
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```
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Or, the wrapper can be constructed with a non-owning reference. In
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this case, the caller is responsible for managing the lifetime of the
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underlying socket being wrapped:
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```
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boost::asio::ip::tcp::socket sock;
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...
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beast::websocket::stream<boost::asio::ip::tcp::socket&> ws{sock};
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```
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The layer being wrapped can be accessed through the websocket's "next layer",
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permitting callers to interact directly with its interface.
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```
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boost::asio::ssl::context ctx{boost::asio::ssl::context::sslv23};
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beast::websocket::stream<boost::asio::ssl::stream<boost::asio::ip::tcp::socket>> ws{ios, ctx};
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...
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ws.next_layer().shutdown(); // ssl::stream shutdown
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```
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[warning
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Initiating read and write operations on the next layer while
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stream operations are being performed can break invariants, and
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result in undefined behavior.
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]
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[endsect]
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[section:connections Making connections]
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Connections are established by using the interfaces which already exist
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for the next layer. For example, making an outgoing connection:
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```
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std::string const host = "mywebapp.com";
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boost::asio::io_service ios;
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boost::asio::ip::tcp::resolver r{ios};
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beast::websocket::stream<boost::asio::ip::tcp::socket> ws{ios};
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boost::asio::connect(ws.next_layer(),
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r.resolve(boost::asio::ip::tcp::resolver::query{host, "ws"}));
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```
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Accepting an incoming connection:
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```
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void do_accept(boost::asio::ip::tcp::acceptor& acceptor)
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{
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beast::websocket::stream<boost::asio::ip::tcp::socket> ws{acceptor.get_io_service()};
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acceptor.accept(ws.next_layer());
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}
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```
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[note
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Examples use synchronous interfaces for clarity of exposition.
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]
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[endsect]
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[section:handshaking Handshaking]
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A WebSocket session begins when one side sends the HTTP Upgrade request
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for websocket, and the other side sends an appropriate HTTP response
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indicating that the request was accepted and that the connection has
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been upgraded. The HTTP Upgrade request must include the Host HTTP field,
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and the URI of the resource to request.
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[link beast.ref.websocket__stream.handshake `handshake`] is used to send the
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request with the required host and resource strings.
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```
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beast::websocket::stream<boost::asio::ip::tcp::socket> ws{ios};
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...
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ws.set_option(beast::websocket::keep_alive(true));
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ws.handshake("ws.example.com:80", "/cgi-bin/bitcoin-prices");
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```
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The [link beast.ref.websocket__stream `stream`] automatically
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handles receiving and processing the HTTP response to the handshake request.
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The call to handshake is successful if a HTTP response is received with the
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101 "Switching Protocols" status code. On failure, an error is returned or an
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exception is thrown. Depending on the keep alive setting, the socket may remain
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open for a subsequent handshake attempt
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Performing a handshake for an incoming websocket upgrade request operates
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similarly. If the handshake fails, an error is returned or exception thrown:
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```
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beast::websocket::stream<boost::asio::ip::tcp::socket> ws{ios};
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...
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ws.accept();
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```
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Servers that can handshake in multiple protocols may have already read data
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on the connection, or might have already received an entire HTTP request
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containing the upgrade request. Overloads of `accept` allow callers to
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pass in this additional buffered handshake data.
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```
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void do_accept(boost::asio::ip::tcp::socket& sock)
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{
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boost::asio::streambuf sb;
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boost::asio::read_until(sock, sb, "\r\n\r\n");
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...
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beast::websocket::stream<boost::asio::ip::tcp::socket&> ws{sock};
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ws.accept(sb.data());
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...
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}
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```
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Alternatively, the caller can pass an entire HTTP request if it was
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obtained elsewhere:
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```
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void do_accept(boost::asio::ip::tcp::socket& sock)
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{
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boost::asio::streambuf sb;
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beast::http::request<http::empty_body> request;
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beast::http::read(sock, sb, request);
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if(beast::http::is_upgrade(request))
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{
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websocket::stream<ip::tcp::socket&> ws{sock};
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ws.accept(request);
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...
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}
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}
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```
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[endsect]
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[section:messages Messages]
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After the WebSocket handshake is accomplished, callers may send and receive
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messages using the message oriented interface. This interface requires that
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all of the buffers representing the message are known ahead of time:
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```
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void echo(beast::websocket::stream<boost::asio::ip::tcp::socket>& ws)
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{
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beast::streambuf sb;
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beast::websocket::opcode::value op;
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ws.read(op, sb);
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ws.set_option(beast::websocket::message_type{op});
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ws.write(sb.data());
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sb.consume(sb.size());
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}
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```
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[important
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Calls to [link beast.ref.websocket__stream.set_option `set_option`]
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must be made from the same implicit or explicit strand as that used
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to perform other operations.
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]
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[endsect]
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[section:frames Frames]
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Some use-cases make it impractical or impossible to buffer the entire
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message ahead of time:
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* Streaming multimedia to an endpoint.
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* Sending a message that does not fit in memory at once.
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* Providing incremental results as they become available.
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For these cases, the frame oriented interface may be used. This
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example reads and echoes a complete message using this interface:
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```
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void echo(beast::websocket::stream<boost::asio::ip::tcp::socket>& ws)
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{
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beast::streambuf sb;
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beast::websocket::frame_info fi;
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for(;;)
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{
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ws.read_frame(fi, sb);
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if(fi.fin)
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break;
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}
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ws.set_option(beast::websocket::message_type{fi.op});
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beast::consuming_buffers<
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beast::streambuf::const_buffers_type> cb{sb.data()};
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for(;;)
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{
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using boost::asio::buffer_size;
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std::size_t size = std::min(buffer_size(cb));
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if(size > 512)
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{
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ws.write_frame(false, beast::prepare_buffers(512, cb));
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cb.consume(512);
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}
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else
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{
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ws.write_frame(true, cb);
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break;
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}
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}
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}
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```
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[endsect]
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[section:control Control Frames]
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Control frames are small (less than 128 bytes) messages entirely contained
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in an individual WebSocket frame. They may be sent at any time by either
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peer on an established connection, and can appear in between continuation
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frames for a message. There are three types of control frames: ping, pong,
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and close.
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A sent ping indicates a request that the sender wants to receive a pong. A
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pong is a response to a ping. Pongs may be sent unsolicited, at any time.
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One use for an unsolicited pong is to inform the remote peer that the
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session is still active after a long period of inactivity. A close frame
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indicates that the remote peer wishes to close the WebSocket connection.
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The connection is considered gracefully closed when each side has sent
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and received a close frame.
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During read operations, Beast automatically reads and processes control
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frames. Pings are replied to as soon as possible with a pong, received
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ping and pongs are delivered to the ping callback. The receipt of a close
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frame initiates the WebSocket close procedure, eventually resulting in the
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error code [link beast.ref.websocket__error `error::closed`] being delivered
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to the caller in a subsequent read operation, assuming no other error
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takes place.
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A consequence of this automatic behavior is that caller-initiated read
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operations can cause socket writes. However, these writes will not
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compete with caller-initiated write operations. For the purposes of
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correctness with respect to the stream invariants, caller-initiated
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read operations still only count as a read. This means that callers can
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have a simultaneously active read, write, and ping operation in progress,
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while the implementation also automatically handles control frames.
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[heading Ping and Pong Frames]
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Ping and pong messages are control frames which may be sent at any time
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by either peer on an established WebSocket connection. They are sent
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using the functions
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[link beast.ref.websocket__stream.ping `ping`] and
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[link beast.ref.websocket__stream.pong `pong`].
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To be notified of ping and pong control frames, callers may register a
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"ping callback" using [link beast.ref.websocket__stream.set_option `set_option`].
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The object provided with this option should be callable with the following
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signature:
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```
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void on_ping(bool is_pong, ping_data const& payload);
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...
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ws.set_option(ping_callback{&on_ping});
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```
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When a ping callback is registered, all pings and pongs received through
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either synchronous read functions or asynchronous read functions will
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invoke the ping callback, with the value of `is_pong` set to `true` if a
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pong was received else `false` if a ping was received. The payload of
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the ping or pong control frame is passed in the payload argument.
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Unlike regular completion handlers used in calls to asynchronous initiation
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functions, the ping callback only needs to be set once. The callback is not
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reset when a ping or pong is received. The same callback is used for both
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synchronous and asynchronous reads. The ping callback is passive; in order
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to receive pings and pongs, a synchronous or asynchronous stream read
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function must be active.
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[note
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When an asynchronous read function receives a ping or pong, the
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ping callback is invoked in the same manner as that used to invoke
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the final completion handler of the corresponding read function.
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]
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[heading Close Frames]
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The WebSocket protocol defines a procedure and control message for initiating
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a close of the session. Handling of close initiated by the remote end of the
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connection is performed automatically. To manually initiate a close, use
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the [link beast.ref.websocket__stream.close `close`] function:
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```
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ws.close();
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```
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When the remote peer initiates a close by sending a close frame, Beast
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will handle it for you by causing the next read to return `error::closed`.
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When this error code is delivered, it indicates to the application that
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the WebSocket connection has been closed cleanly, and that the TCP/IP
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connection has been closed. After initiating a close, it is necessary to
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continue reading messages until receiving the error `error::closed`. This
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is because the remote peer may still be sending message and control frames
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before it receives and responds to the close frame.
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[important
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To receive the [link beast.ref.websocket__error `error::closed`]
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error, a read operation is required.
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]
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[heading Auto-fragment]
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To ensure timely delivery of control frames, large messages can be broken up
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into smaller sized frames. The automatic fragment option turns on this
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feature, and the write buffer size option determines the maximum size of
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the fragments:
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```
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...
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ws.set_option(beast::websocket::auto_fragment{true});
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ws.set_option(beast::websocket::write_buffer_size{16384});
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```
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[endsect]
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[section:buffers Buffers]
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Because calls to read data may return a variable amount of bytes, the
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interface to calls that read data require an object that meets the requirements
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of [link beast.ref.DynamicBuffer [*`DynamicBuffer`]]. This concept is modeled on
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[@http://www.boost.org/doc/libs/1_61_0/doc/html/boost_asio/reference/basic_streambuf.html `boost::asio::basic_streambuf`].
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The implementation does not perform queueing or buffering of messages. If
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desired, these features should be provided by callers. The impact of this
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design is that library users are in full control of the allocation strategy
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used to store data and the back-pressure applied on the read and write side
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of the underlying TCP/IP connection.
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[endsect]
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[section:async Asynchronous interface]
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Asynchronous versions are available for all functions:
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```
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websocket::opcode op;
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ws.async_read(op, sb,
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[](boost::system::error_code const& ec)
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{
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...
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});
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```
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Calls to asynchronous initiation functions support the extensible asynchronous
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model developed by the Boost.Asio author, allowing for traditional completion
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handlers, stackful or stackless coroutines, and even futures:
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```
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void echo(websocket::stream<ip::tcp::socket>& ws,
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boost::asio::yield_context yield)
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{
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ws.async_read(sb, yield);
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std::future<websocket::error_code> fut =
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ws.async_write, sb.data(), boost::use_future);
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...
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}
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```
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[endsect]
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[section:io_service The io_service]
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The creation and operation of the
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[@http://www.boost.org/doc/libs/1_61_0/doc/html/boost_asio/reference/io_service.html `boost::asio::io_service`]
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associated with the underlying stream is left to the callers, permitting any
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implementation strategy including one that does not require threads for
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environments where threads are unavailable. Beast.WebSocket itself does not
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use or require threads.
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[endsect]
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[section:threads Thread Safety]
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Like a regular asio socket, a [link beast.ref.websocket__stream `stream`] is
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not thread safe. Callers are responsible for synchronizing operations on the
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socket using an implicit or explicit strand, as per the Asio documentation.
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The asynchronous interface supports one active read and one active write
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simultaneously. Undefined behavior results if two or more reads or two or
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more writes are attempted concurrently. Caller initiated WebSocket ping, pong,
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and close operations each count as an active write.
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The implementation uses composed asynchronous operations internally; a high
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level read can cause both reads and writes to take place on the underlying
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stream. This behavior is transparent to callers.
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[endsect]
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[endsect]
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[include quickref.xml]
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