Files
xahaud/include/beast/websocket/impl/ping.ipp
Vinnie Falco c652cf066d Squashed 'src/beast/' changes from c00cd37..06f74f0
06f74f0 Set version to 1.0.0-b26
68f535f Tidy up warnings and tests:
4ee5fa9 Set version to 1.0.0-b25
229d390 Update README.md for CppCast 2017
c3e3a55 Fix deflate setup bug
439a224 WebSocket server examples and test tidying:
29565c8 Remove unnecessary include
caa3b39 Fix 32-bit arm7 warnings
0474cc5 Better handler_ptr (API Change):
ca38657 Fixes for websocket echo server:
797631c Set version to 1.0.0-b24
a450968 Add permessage-deflate WebSocket extension:
67e965e Make decorator copyable
42899fc Add optional yield_to arguments
61aef03 Simplify Travis package install specification
9d0d7c9 bjam use clang on MACOSX

git-subtree-dir: src/beast
git-subtree-split: 06f74f05f7de51d7f791a17c2b06840183332cbe
2017-02-02 09:05:27 -05:00

273 lines
6.5 KiB
C++

//
// Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BEAST_WEBSOCKET_IMPL_PING_IPP
#define BEAST_WEBSOCKET_IMPL_PING_IPP
#include <beast/core/bind_handler.hpp>
#include <beast/core/handler_helpers.hpp>
#include <beast/core/handler_ptr.hpp>
#include <beast/core/stream_concepts.hpp>
#include <beast/websocket/detail/frame.hpp>
#include <memory>
namespace beast {
namespace websocket {
//------------------------------------------------------------------------------
// write a ping frame
//
template<class NextLayer>
template<class Handler>
class stream<NextLayer>::ping_op
{
struct data : op
{
bool cont;
stream<NextLayer>& ws;
detail::frame_streambuf fb;
int state = 0;
data(Handler& handler, stream<NextLayer>& ws_,
opcode op_, ping_data const& payload)
: cont(beast_asio_helpers::
is_continuation(handler))
, ws(ws_)
{
using boost::asio::buffer;
using boost::asio::buffer_copy;
ws.template write_ping<
static_streambuf>(fb, op_, payload);
}
};
handler_ptr<data, Handler> d_;
public:
ping_op(ping_op&&) = default;
ping_op(ping_op const&) = default;
template<class DeducedHandler, class... Args>
ping_op(DeducedHandler&& h,
stream<NextLayer>& ws, Args&&... args)
: d_(std::forward<DeducedHandler>(h),
ws, std::forward<Args>(args)...)
{
(*this)(error_code{}, false);
}
void operator()()
{
(*this)(error_code{});
}
void operator()(error_code ec, std::size_t);
void operator()(error_code ec, bool again = true);
friend
void* asio_handler_allocate(
std::size_t size, ping_op* op)
{
return beast_asio_helpers::
allocate(size, op->d_.handler());
}
friend
void asio_handler_deallocate(
void* p, std::size_t size, ping_op* op)
{
return beast_asio_helpers::
deallocate(p, size, op->d_.handler());
}
friend
bool asio_handler_is_continuation(ping_op* op)
{
return op->d_->cont;
}
template<class Function>
friend
void asio_handler_invoke(Function&& f, ping_op* op)
{
return beast_asio_helpers::
invoke(f, op->d_.handler());
}
};
template<class NextLayer>
template<class Handler>
void
stream<NextLayer>::ping_op<Handler>::
operator()(error_code ec, std::size_t)
{
auto& d = *d_;
if(ec)
d.ws.failed_ = true;
(*this)(ec);
}
template<class NextLayer>
template<class Handler>
void
stream<NextLayer>::
ping_op<Handler>::
operator()(error_code ec, bool again)
{
auto& d = *d_;
d.cont = d.cont || again;
if(ec)
goto upcall;
for(;;)
{
switch(d.state)
{
case 0:
if(d.ws.wr_block_)
{
// suspend
d.state = 2;
d.ws.wr_op_.template emplace<
ping_op>(std::move(*this));
return;
}
if(d.ws.failed_ || d.ws.wr_close_)
{
// call handler
d.state = 99;
d.ws.get_io_service().post(
bind_handler(std::move(*this),
boost::asio::error::operation_aborted));
return;
}
// fall through
case 1:
// send ping frame
d.state = 99;
BOOST_ASSERT(! d.ws.wr_block_);
d.ws.wr_block_ = &d;
boost::asio::async_write(d.ws.stream_,
d.fb.data(), std::move(*this));
return;
case 2:
d.state = 3;
d.ws.get_io_service().post(
bind_handler(std::move(*this), ec));
return;
case 3:
if(d.ws.failed_ || d.ws.wr_close_)
{
// call handler
ec = boost::asio::error::operation_aborted;
goto upcall;
}
d.state = 1;
break;
case 99:
goto upcall;
}
}
upcall:
if(d.ws.wr_block_ == &d)
d.ws.wr_block_ = nullptr;
d.ws.rd_op_.maybe_invoke();
d_.invoke(ec);
}
template<class NextLayer>
template<class WriteHandler>
typename async_completion<
WriteHandler, void(error_code)>::result_type
stream<NextLayer>::
async_ping(ping_data const& payload, WriteHandler&& handler)
{
static_assert(is_AsyncStream<next_layer_type>::value,
"AsyncStream requirements requirements not met");
beast::async_completion<
WriteHandler, void(error_code)
> completion(handler);
ping_op<decltype(completion.handler)>{
completion.handler, *this,
opcode::ping, payload};
return completion.result.get();
}
template<class NextLayer>
template<class WriteHandler>
typename async_completion<
WriteHandler, void(error_code)>::result_type
stream<NextLayer>::
async_pong(ping_data const& payload, WriteHandler&& handler)
{
static_assert(is_AsyncStream<next_layer_type>::value,
"AsyncStream requirements requirements not met");
beast::async_completion<
WriteHandler, void(error_code)
> completion(handler);
ping_op<decltype(completion.handler)>{
completion.handler, *this,
opcode::pong, payload};
return completion.result.get();
}
template<class NextLayer>
void
stream<NextLayer>::
ping(ping_data const& payload)
{
error_code ec;
ping(payload, ec);
if(ec)
throw system_error{ec};
}
template<class NextLayer>
void
stream<NextLayer>::
ping(ping_data const& payload, error_code& ec)
{
detail::frame_streambuf db;
write_ping<static_streambuf>(
db, opcode::ping, payload);
boost::asio::write(stream_, db.data(), ec);
}
template<class NextLayer>
void
stream<NextLayer>::
pong(ping_data const& payload)
{
error_code ec;
pong(payload, ec);
if(ec)
throw system_error{ec};
}
template<class NextLayer>
void
stream<NextLayer>::
pong(ping_data const& payload, error_code& ec)
{
detail::frame_streambuf db;
write_ping<static_streambuf>(
db, opcode::pong, payload);
boost::asio::write(stream_, db.data(), ec);
}
//------------------------------------------------------------------------------
} // websocket
} // beast
#endif