Files
xahaud/modules/beast_core/diagnostic/beast_LeakChecked.h
2013-07-01 09:32:07 -07:00

198 lines
5.1 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_LEAKCHECKED_H_INCLUDED
#define BEAST_LEAKCHECKED_H_INCLUDED
namespace Implemented
{
class BEAST_API LeakCheckedBase
{
protected:
class CounterBase : public LockFreeStack <CounterBase>::Node
{
public:
CounterBase ();
virtual ~CounterBase () { }
inline int increment ()
{
return ++m_count;
}
inline int decrement ()
{
return --m_count;
}
virtual char const* getClassName () const = 0;
private:
void checkForLeaks ();
virtual void checkPureVirtual () const = 0;
private:
friend class LeakCheckedBase;
class Singleton;
Atomic <int> m_count;
};
private:
friend class PerformedAtExit::ExitHook;
static void checkForLeaks ();
};
//------------------------------------------------------------------------------
/** Detects leaks at program exit.
To use this, derive your class from this template using CRTP (curiously
recurring template pattern).
*/
template <class Object>
class LeakChecked : private LeakCheckedBase
{
protected:
LeakChecked () noexcept
{
getCounter ().increment ();
}
LeakChecked (LeakChecked const&) noexcept
{
getCounter ().increment ();
}
~LeakChecked ()
{
if (getCounter ().decrement () < 0)
{
/* If you hit this, then you've managed to delete more instances
of this class than you've created. That indicates that you're
deleting some dangling pointers.
Note that although this assertion will have been triggered
during a destructor, it might not be this particular deletion
that's at fault - the incorrect one may have happened at an
earlier point in the program, and simply not been detected
until now.
Most errors like this are caused by using old-fashioned,
non-RAII techniques for your object management. Tut, tut.
Always, always use ScopedPointers, OwnedArrays,
ReferenceCountedObjects, etc, and avoid the 'delete' operator
at all costs!
*/
DBG ("Dangling pointer deletion: " << getLeakCheckedName ());
bassertfalse;
}
}
private:
// Singleton that maintains the count of this object
//
class Counter : public CounterBase
{
public:
Counter () noexcept
{
}
char const* getClassName () const
{
return getLeakCheckedName ();
}
void checkPureVirtual () const { }
};
private:
/* Due to a bug in Visual Studio 10 and earlier, the string returned by
typeid().name() will appear to leak on exit. Therefore, we should
only call this function when there's an actual leak, or else there
will be spurious leak notices at exit.
*/
static const char* getLeakCheckedName ()
{
return typeid (Object).name ();
}
// Retrieve the singleton for this object
//
static Counter& getCounter () noexcept
{
static Counter* volatile s_instance;
static Static::Initializer s_initializer;
if (s_initializer.beginConstruction ())
{
static char s_storage [sizeof (Counter)];
s_instance = new (s_storage) Counter;
s_initializer.endConstruction ();
}
return *s_instance;
}
};
}
//------------------------------------------------------------------------------
namespace Dummy
{
class BEAST_API LeakCheckedBase
{
private:
friend class PerformedAtExit;
public:
static void checkForLeaks () { }
};
template <class Object>
struct LeakChecked : LeakCheckedBase
{
};
}
//------------------------------------------------------------------------------
// Lift the corresponding implementation
//
#if BEAST_CHECK_MEMORY_LEAKS
using Implemented::LeakChecked;
using Implemented::LeakCheckedBase;
#else
using Dummy::LeakChecked;
using Dummy::LeakCheckedBase;
#endif
#endif