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* Hide implementation details of the WebSocket server from clients. * Extract a generic traits class.
39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLED_RIPPLE_WEBSOCKET_WEBSOCKET_H
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#define RIPPLED_RIPPLE_WEBSOCKET_WEBSOCKET_H
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#include <ripple/websocket/MakeServer.h>
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#include <beast/asio/IPAddressConversion.h>
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#include <beast/cxx14/memory.h> // <memory>
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namespace ripple {
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namespace websocket {
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using ScopedLockType = std::lock_guard <std::mutex>;
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std::unique_ptr<beast::Stoppable> makeServer02 (ServerDescription const&);
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std::unique_ptr<beast::Stoppable> makeServer04 (ServerDescription const&);
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} // websocket
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} // ripple
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#endif
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