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* Remove beast::static_initializer * Remove noexcept VS2013 workaround * Use [[noreturn]] attribute
107 lines
4.0 KiB
C++
107 lines
4.0 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_ARITHMETIC_H_INCLUDED
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#define BEAST_ARITHMETIC_H_INCLUDED
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#include <beast/Config.h>
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#include <cmath>
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#include <cstdint>
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#include <algorithm>
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namespace beast {
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//==============================================================================
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/** Constrains a value to keep it within a given range.
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This will check that the specified value lies between the lower and upper bounds
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specified, and if not, will return the nearest value that would be in-range. Effectively,
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it's like calling bmax (lowerLimit, bmin (upperLimit, value)).
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Note that it expects that lowerLimit <= upperLimit. If this isn't true,
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the results will be unpredictable.
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@param lowerLimit the minimum value to return
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@param upperLimit the maximum value to return
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@param valueToConstrain the value to try to return
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@returns the closest value to valueToConstrain which lies between lowerLimit
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and upperLimit (inclusive)
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@see blimit0To, bmin, bmax
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*/
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template <typename Type>
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inline Type blimit (const Type lowerLimit,
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const Type upperLimit,
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const Type valueToConstrain) noexcept
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{
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// if these are in the wrong order, results are unpredictable.
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bassert (lowerLimit <= upperLimit);
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return (valueToConstrain < lowerLimit) ? lowerLimit
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: ((upperLimit < valueToConstrain) ? upperLimit
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: valueToConstrain);
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}
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/** Returns true if a value is at least zero, and also below a specified upper limit.
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This is basically a quicker way to write:
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@code valueToTest >= 0 && valueToTest < upperLimit
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@endcode
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*/
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template <typename Type>
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inline bool isPositiveAndBelow (Type valueToTest, Type upperLimit) noexcept
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{
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bassert (Type() <= upperLimit); // makes no sense to call this if the upper limit is itself below zero..
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return Type() <= valueToTest && valueToTest < upperLimit;
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}
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template <>
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inline bool isPositiveAndBelow (const int valueToTest, const int upperLimit) noexcept
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{
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bassert (upperLimit >= 0); // makes no sense to call this if the upper limit is itself below zero..
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return static_cast <unsigned int> (valueToTest) < static_cast <unsigned int> (upperLimit);
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}
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//==============================================================================
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/** Handy function for getting the number of elements in a simple const C array.
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E.g.
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@code
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static int myArray[] = { 1, 2, 3 };
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int numElements = numElementsInArray (myArray) // returns 3
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@endcode
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*/
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template <typename Type, int N>
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int numElementsInArray (Type (&array)[N])
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{
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(void) array; // (required to avoid a spurious warning in MS compilers)
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(void) sizeof (0[array]); // This line should cause an error if you pass an object with a user-defined subscript operator
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return N;
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}
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}
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#endif
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