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217 lines
6.8 KiB
C++
217 lines
6.8 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#if defined (BEAST_CORE_BEASTHEADER) && ! BEAST_AMALGAMATED_INCLUDE
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/* When you add this cpp file to your project, you mustn't include it in a file where you've
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already included any other headers - just put it inside a file on its own, possibly with your config
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flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
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header files that the compiler may be using.
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*/
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#error "Incorrect use of BEAST cpp file"
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#endif
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// Your project must contain a BeastConfig.h file with your project-specific settings in it,
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// and your header search path must make it accessible to the module's files.
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#include "BeastConfig.h"
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//==============================================================================
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#include "native/beast_BasicNativeHeaders.h"
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#include "beast_core.h"
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#include <locale>
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#include <cctype>
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#if ! BEAST_BSD
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#include <sys/timeb.h>
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#endif
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#if ! BEAST_ANDROID
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#include <cwctype>
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#endif
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#if BEAST_WINDOWS
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#include <ctime>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#if ! BEAST_MINGW
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#include <Dbghelp.h>
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#if ! BEAST_DONT_AUTOLINK_TO_WIN32_LIBRARIES
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#pragma comment (lib, "DbgHelp.lib")
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#endif
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#endif
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#if BEAST_MINGW
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#include <ws2spi.h>
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#endif
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#else
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#if BEAST_LINUX || BEAST_ANDROID
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/errno.h>
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#include <unistd.h>
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#include <netinet/in.h>
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#endif
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#if BEAST_LINUX
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#include <langinfo.h>
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#endif
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#include <pwd.h>
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#include <fcntl.h>
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#include <netdb.h>
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#include <arpa/inet.h>
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#include <netinet/tcp.h>
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#include <sys/time.h>
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#include <net/if.h>
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#include <sys/ioctl.h>
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#if ! BEAST_ANDROID && ! BEAST_BSD
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#include <execinfo.h>
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#endif
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#endif
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#if BEAST_MAC || BEAST_IOS
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#include <xlocale.h>
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#include <mach/mach.h>
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#endif
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#if BEAST_ANDROID
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#include <android/log.h>
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#endif
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//==============================================================================
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namespace beast
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{
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#include "containers/beast_AbstractFifo.cpp"
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#include "containers/beast_DynamicObject.cpp"
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#include "containers/beast_NamedValueSet.cpp"
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#include "containers/beast_PropertySet.cpp"
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#include "containers/beast_Variant.cpp"
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#include "files/beast_DirectoryIterator.cpp"
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#include "files/beast_File.cpp"
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#include "files/beast_FileInputStream.cpp"
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#include "files/beast_FileOutputStream.cpp"
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#include "files/beast_FileSearchPath.cpp"
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#include "files/beast_TemporaryFile.cpp"
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#include "json/beast_JSON.cpp"
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#include "logging/beast_FileLogger.cpp"
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#include "logging/beast_Logger.cpp"
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#include "maths/beast_BigInteger.cpp"
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#include "maths/beast_Expression.cpp"
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#include "maths/beast_Random.cpp"
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#include "memory/beast_MemoryBlock.cpp"
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#include "misc/beast_Result.cpp"
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#include "misc/beast_Uuid.cpp"
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#include "network/beast_MACAddress.cpp"
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#include "network/beast_NamedPipe.cpp"
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#include "network/beast_Socket.cpp"
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#include "network/beast_URL.cpp"
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#include "network/beast_IPAddress.cpp"
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#include "streams/beast_BufferedInputStream.cpp"
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#include "streams/beast_FileInputSource.cpp"
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#include "streams/beast_InputStream.cpp"
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#include "streams/beast_MemoryInputStream.cpp"
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#include "streams/beast_MemoryOutputStream.cpp"
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#include "streams/beast_OutputStream.cpp"
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#include "streams/beast_SubregionStream.cpp"
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#include "system/beast_SystemStats.cpp"
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#include "text/beast_CharacterFunctions.cpp"
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#include "text/beast_Identifier.cpp"
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#include "text/beast_LocalisedStrings.cpp"
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#include "text/beast_String.cpp"
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#include "text/beast_StringArray.cpp"
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#include "text/beast_StringPairArray.cpp"
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#include "text/beast_StringPool.cpp"
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#include "text/beast_TextDiff.cpp"
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#include "threads/beast_ChildProcess.cpp"
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#include "threads/beast_ReadWriteLock.cpp"
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#include "threads/beast_Thread.cpp"
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#include "threads/beast_ThreadPool.cpp"
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#include "threads/beast_TimeSliceThread.cpp"
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#include "time/beast_PerformanceCounter.cpp"
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#include "time/beast_RelativeTime.cpp"
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#include "time/beast_Time.cpp"
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#include "unit_tests/beast_UnitTest.cpp"
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#include "xml/beast_XmlDocument.cpp"
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#include "xml/beast_XmlElement.cpp"
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#include "zip/beast_GZIPDecompressorInputStream.cpp"
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#include "zip/beast_GZIPCompressorOutputStream.cpp"
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#include "zip/beast_ZipFile.cpp"
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//==============================================================================
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#if BEAST_MAC || BEAST_IOS
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#include "native/beast_osx_ObjCHelpers.h"
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#endif
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#if BEAST_ANDROID
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#include "native/beast_android_JNIHelpers.h"
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#endif
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#if ! BEAST_WINDOWS
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#include "native/beast_posix_SharedCode.h"
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#include "native/beast_posix_NamedPipe.cpp"
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#endif
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//==============================================================================
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#if BEAST_MAC || BEAST_IOS
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#include "native/beast_mac_Files.mm"
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#include "native/beast_mac_Network.mm"
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#include "native/beast_mac_Strings.mm"
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#include "native/beast_mac_SystemStats.mm"
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#include "native/beast_mac_Threads.mm"
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//==============================================================================
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#elif BEAST_WINDOWS
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#include "native/beast_win32_ComSmartPtr.h"
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#include "native/beast_win32_Files.cpp"
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#include "native/beast_win32_Network.cpp"
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#include "native/beast_win32_Registry.cpp"
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#include "native/beast_win32_SystemStats.cpp"
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#include "native/beast_win32_Threads.cpp"
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//==============================================================================
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#elif BEAST_LINUX
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#include "native/beast_linux_Files.cpp"
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#include "native/beast_linux_Network.cpp"
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#include "native/beast_linux_SystemStats.cpp"
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#include "native/beast_linux_Threads.cpp"
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//==============================================================================
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#elif BEAST_ANDROID
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#include "native/beast_android_Files.cpp"
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#include "native/beast_android_Misc.cpp"
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#include "native/beast_android_Network.cpp"
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#include "native/beast_android_SystemStats.cpp"
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#include "native/beast_android_Threads.cpp"
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#endif
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#include "threads/beast_HighResolutionTimer.cpp"
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}
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