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* Better include path support in the VSProject scons tool. * Various manual fixes to include paths.
181 lines
4.1 KiB
C++
181 lines
4.1 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_UTILITY_LEAKCHECKED_H_INCLUDED
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#define BEAST_UTILITY_LEAKCHECKED_H_INCLUDED
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#include <beast/Config.h>
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#include <beast/Atomic.h>
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#include <beast/intrusive/LockFreeStack.h>
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#include <beast/utility/StaticObject.h>
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namespace beast {
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namespace detail {
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class LeakCheckedBase
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{
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public:
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static void checkForLeaks ();
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protected:
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class LeakCounterBase : public LockFreeStack <LeakCounterBase>::Node
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{
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public:
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LeakCounterBase ();
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virtual ~LeakCounterBase ()
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{
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}
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inline int increment ()
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{
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return ++m_count;
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}
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inline int decrement ()
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{
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return --m_count;
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}
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virtual char const* getClassName () const = 0;
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private:
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void checkForLeaks ();
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virtual void checkPureVirtual () const = 0;
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class Singleton;
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friend class LeakCheckedBase;
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Atomic <int> m_count;
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};
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static void reportDanglingPointer (char const* objectName);
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};
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//------------------------------------------------------------------------------
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/** Detects leaks at program exit.
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To use this, derive your class from this template using CRTP (curiously
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recurring template pattern).
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*/
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template <class Object>
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class LeakChecked : private LeakCheckedBase
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{
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protected:
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LeakChecked () noexcept
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{
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getCounter ().increment ();
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}
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LeakChecked (LeakChecked const&) noexcept
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{
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getCounter ().increment ();
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}
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~LeakChecked ()
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{
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if (getCounter ().decrement () < 0)
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{
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reportDanglingPointer (getLeakCheckedName ());
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}
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}
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private:
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// Singleton that maintains the count of this object
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//
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class LeakCounter : public LeakCounterBase
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{
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public:
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LeakCounter () noexcept
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{
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}
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char const* getClassName () const
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{
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return getLeakCheckedName ();
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}
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void checkPureVirtual () const { }
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};
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private:
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/* Due to a bug in Visual Studio 10 and earlier, the string returned by
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typeid().name() will appear to leak on exit. Therefore, we should
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only call this function when there's an actual leak, or else there
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will be spurious leak notices at exit.
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*/
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static const char* getLeakCheckedName ()
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{
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return typeid (Object).name ();
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}
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// Retrieve the singleton for this object
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//
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static LeakCounter& getCounter () noexcept
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{
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return StaticObject <LeakCounter>::get();
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}
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};
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}
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//------------------------------------------------------------------------------
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namespace detail
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{
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namespace disabled
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{
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class LeakCheckedBase
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{
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public:
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static void checkForLeaks ()
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{
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}
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};
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template <class Object>
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class LeakChecked : public LeakCheckedBase
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{
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public:
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};
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}
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}
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//------------------------------------------------------------------------------
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// Lift the appropriate implementation into our namespace
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//
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#if BEAST_CHECK_MEMORY_LEAKS
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using detail::LeakChecked;
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using detail::LeakCheckedBase;
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#else
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using detail::disabled::LeakChecked;
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using detail::disabled::LeakCheckedBase;
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#endif
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}
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#endif
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