mirror of
https://github.com/Xahau/xahaud.git
synced 2025-12-06 17:27:52 +00:00
* Better include path support in the VSProject scons tool. * Various manual fixes to include paths.
174 lines
5.1 KiB
C++
174 lines
5.1 KiB
C++
//------------------------------------------------------------------------------
|
|
/*
|
|
This file is part of Beast: https://github.com/vinniefalco/Beast
|
|
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
|
|
|
|
Permission to use, copy, modify, and/or distribute this software for any
|
|
purpose with or without fee is hereby granted, provided that the above
|
|
copyright notice and this permission notice appear in all copies.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
|
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
|
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
//==============================================================================
|
|
|
|
#ifndef BEAST_THREADS_DISPATCHEDHANDLER_H_INCLUDED
|
|
#define BEAST_THREADS_DISPATCHEDHANDLER_H_INCLUDED
|
|
|
|
#include <beast/threads/detail/BindHandler.h>
|
|
|
|
namespace beast {
|
|
namespace detail {
|
|
|
|
/** A wrapper that packages function call arguments into a dispatch. */
|
|
template <typename Dispatcher, typename Handler>
|
|
class DispatchedHandler
|
|
{
|
|
private:
|
|
Dispatcher m_dispatcher;
|
|
Handler m_handler;
|
|
|
|
public:
|
|
typedef void result_type;
|
|
|
|
DispatchedHandler (Dispatcher dispatcher, Handler& handler)
|
|
: m_dispatcher (dispatcher)
|
|
, m_handler (BEAST_MOVE_CAST(Handler)(handler))
|
|
{
|
|
}
|
|
|
|
#if BEAST_COMPILER_SUPPORTS_MOVE_SEMANTICS
|
|
DispatchedHandler (DispatchedHandler const& other)
|
|
: m_dispatcher (other.m_dispatcher)
|
|
, m_handler (other.m_handler)
|
|
{
|
|
}
|
|
|
|
DispatchedHandler (DispatchedHandler&& other)
|
|
: m_dispatcher (other.m_dispatcher)
|
|
, m_handler (BEAST_MOVE_CAST(Handler)(other.m_handler))
|
|
{
|
|
}
|
|
#endif
|
|
|
|
void operator()()
|
|
{
|
|
m_dispatcher.dispatch (m_handler);
|
|
}
|
|
|
|
void operator()() const
|
|
{
|
|
m_dispatcher.dispatch (m_handler);
|
|
}
|
|
|
|
template <class P1>
|
|
void operator() (P1 const& p1)
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1));
|
|
}
|
|
|
|
template <class P1>
|
|
void operator() (P1 const& p1) const
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1));
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
void operator() (P1 const& p1, P2 const& p2)
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1, p2));
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
void operator() (P1 const& p1, P2 const& p2) const
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1, p2));
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
void operator() (P1 const& p1, P2 const& p2, P3 const& p3)
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1, p2, p3));
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
void operator() (P1 const& p1, P2 const& p2, P3 const& p3) const
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1, p2, p3));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
void operator() (P1 const& p1, P2 const& p2, P3 const& p3, P4 const& p4)
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1, p2, p3, p4));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
void operator() (P1 const& p1, P2 const& p2, P3 const& p3, P4 const& p4) const
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1, p2, p3, p4));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5>
|
|
void operator() (P1 const& p1, P2 const& p2, P3 const& p3,
|
|
P4 const& p4, P5 const& p5)
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1, p2, p3, p4, p5));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5>
|
|
void operator() (P1 const& p1, P2 const& p2, P3 const& p3,
|
|
P4 const& p4, P5 const& p5) const
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1, p2, p3, p4, p5));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5, class P6>
|
|
void operator() (P1 const& p1, P2 const& p2, P3 const& p3,
|
|
P4 const& p4, P5 const& p5, P6 const& p6)
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1, p2, p3, p4, p5, p6));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4, class P5, class P6>
|
|
void operator() (P1 const& p1, P2 const& p2, P3 const& p3,
|
|
P4 const& p4, P5 const& p5, P6 const& p6) const
|
|
{
|
|
m_dispatcher.dispatch (
|
|
detail::bindHandler (m_handler,
|
|
p1, p2, p3, p4, p5, p6));
|
|
}
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|