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198 lines
5.9 KiB
C++
198 lines
5.9 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_CORE_WORKERS_H_INCLUDED
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#define RIPPLE_CORE_WORKERS_H_INCLUDED
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#include <ripple/beast/core/LockFreeStack.h>
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#include <ripple/core/impl/semaphore.h>
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <string>
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#include <thread>
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namespace ripple {
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namespace perf {
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class PerfLog;
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}
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/** A group of threads that process tasks.
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*/
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class Workers
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{
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public:
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/** Called to perform tasks as needed. */
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struct Callback
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{
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virtual ~Callback() = default;
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Callback() = default;
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Callback(Callback const&) = delete;
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Callback&
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operator=(Callback const&) = delete;
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/** Perform a task.
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The call is made on a thread owned by Workers. It is important
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that you only process one task from inside your callback. Each
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call to addTask will result in exactly one call to processTask.
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@param instance The worker thread instance.
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@see Workers::addTask
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*/
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virtual void
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processTask(int instance) = 0;
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};
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/** Create the object.
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A number of initial threads may be optionally specified. The
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default is to create one thread per CPU.
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@param threadNames The name given to each created worker thread.
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*/
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explicit Workers(
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Callback& callback,
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perf::PerfLog* perfLog,
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std::string const& threadNames = "Worker",
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int numberOfThreads =
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static_cast<int>(std::thread::hardware_concurrency()));
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~Workers();
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/** Retrieve the desired number of threads.
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This just returns the number of active threads that were requested. If
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there was a recent call to setNumberOfThreads, the actual number of
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active threads may be temporarily different from what was last requested.
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@note This function is not thread-safe.
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*/
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int
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getNumberOfThreads() const noexcept;
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/** Set the desired number of threads.
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@note This function is not thread-safe.
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*/
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void
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setNumberOfThreads(int numberOfThreads);
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/** Pause all threads and wait until they are paused.
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If a thread is processing a task it will pause as soon as the task
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completes. There may still be tasks signaled even after all threads
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have paused.
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@note This function is not thread-safe.
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*/
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void
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pauseAllThreadsAndWait();
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/** Add a task to be performed.
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Every call to addTask will eventually result in a call to
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Callback::processTask unless the Workers object is destroyed or
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the number of threads is never set above zero.
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@note This function is thread-safe.
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*/
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void
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addTask();
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/** Get the number of currently executing calls of Callback::processTask.
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While this function is thread-safe, the value may not stay
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accurate for very long. It's mainly for diagnostic purposes.
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*/
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int
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numberOfCurrentlyRunningTasks() const noexcept;
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//--------------------------------------------------------------------------
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private:
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struct PausedTag
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{
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explicit PausedTag() = default;
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};
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/* A Worker executes tasks on its provided thread.
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These are the states:
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Active: Running the task processing loop.
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Idle: Active, but blocked on waiting for a task.
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Paused: Blocked waiting to exit or become active.
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*/
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class Worker : public beast::LockFreeStack<Worker>::Node,
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public beast::LockFreeStack<Worker, PausedTag>::Node
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{
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public:
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Worker(
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Workers& workers,
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std::string const& threadName,
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int const instance);
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~Worker();
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void
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notify();
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private:
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void
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run();
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private:
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Workers& m_workers;
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std::string const threadName_;
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int const instance_;
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std::thread thread_;
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std::mutex mutex_;
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std::condition_variable wakeup_;
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int wakeCount_; // how many times to un-pause
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bool shouldExit_;
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};
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private:
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static void
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deleteWorkers(beast::LockFreeStack<Worker>& stack);
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private:
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Callback& m_callback;
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perf::PerfLog* perfLog_;
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std::string m_threadNames; // The name to give each thread
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std::condition_variable m_cv; // signaled when all threads paused
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std::mutex m_mut;
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bool m_allPaused;
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semaphore m_semaphore; // each pending task is 1 resource
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int m_numberOfThreads; // how many we want active now
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std::atomic<int> m_activeCount; // to know when all are paused
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std::atomic<int> m_pauseCount; // how many threads need to pause now
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std::atomic<int>
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m_runningTaskCount; // how many calls to processTask() active
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beast::LockFreeStack<Worker> m_everyone; // holds all created workers
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beast::LockFreeStack<Worker, PausedTag>
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m_paused; // holds just paused workers
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};
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} // namespace ripple
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#endif
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