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Beast includes a lot of code for encapsulating cross-platform differences which are not used or needed by rippled. Additionally, a lot of that code implements functionality that is available from the standard library. This moves away from custom implementations of features that the standard library provides and reduces the number of platform-specific interfaces andfeatures that Beast makes available. Highlights include: * Use std:: instead of beast implementations when possible * Reduce the use of beast::String in public interfaces * Remove Windows-specific COM and Registry code * Reduce the public interface of beast::File * Reduce the public interface of beast::SystemStats * Remove unused sysctl/getsysinfo functions * Remove beast::Logger
182 lines
4.1 KiB
C++
182 lines
4.1 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_UTILITY_LEAKCHECKED_H_INCLUDED
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#define BEAST_UTILITY_LEAKCHECKED_H_INCLUDED
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#include <beast/Config.h>
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#include <beast/intrusive/LockFreeStack.h>
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#include <beast/utility/StaticObject.h>
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#include <atomic>
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namespace beast {
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namespace detail {
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class LeakCheckedBase
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{
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public:
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static void checkForLeaks ();
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protected:
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class LeakCounterBase : public LockFreeStack <LeakCounterBase>::Node
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{
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public:
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LeakCounterBase ();
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virtual ~LeakCounterBase ()
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{
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}
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inline int increment ()
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{
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return ++m_count;
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}
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inline int decrement ()
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{
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return --m_count;
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}
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virtual char const* getClassName () const = 0;
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private:
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void checkForLeaks ();
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virtual void checkPureVirtual () const = 0;
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class Singleton;
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friend class LeakCheckedBase;
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std::atomic <int> m_count;
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};
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static void reportDanglingPointer (char const* objectName);
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};
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//------------------------------------------------------------------------------
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/** Detects leaks at program exit.
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To use this, derive your class from this template using CRTP (curiously
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recurring template pattern).
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*/
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template <class Object>
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class LeakChecked : private LeakCheckedBase
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{
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protected:
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LeakChecked () noexcept
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{
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getCounter ().increment ();
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}
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LeakChecked (LeakChecked const&) noexcept
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{
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getCounter ().increment ();
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}
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~LeakChecked ()
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{
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if (getCounter ().decrement () < 0)
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{
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reportDanglingPointer (getLeakCheckedName ());
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}
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}
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private:
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// Singleton that maintains the count of this object
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//
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class LeakCounter : public LeakCounterBase
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{
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public:
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LeakCounter () noexcept
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{
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}
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char const* getClassName () const
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{
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return getLeakCheckedName ();
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}
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void checkPureVirtual () const { }
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};
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private:
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/* Due to a bug in Visual Studio 10 and earlier, the string returned by
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typeid().name() will appear to leak on exit. Therefore, we should
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only call this function when there's an actual leak, or else there
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will be spurious leak notices at exit.
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*/
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static const char* getLeakCheckedName ()
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{
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return typeid (Object).name ();
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}
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// Retrieve the singleton for this object
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//
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static LeakCounter& getCounter () noexcept
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{
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return StaticObject <LeakCounter>::get();
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}
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};
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}
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//------------------------------------------------------------------------------
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namespace detail
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{
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namespace disabled
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{
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class LeakCheckedBase
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{
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public:
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static void checkForLeaks ()
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{
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}
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};
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template <class Object>
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class LeakChecked : public LeakCheckedBase
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{
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public:
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};
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}
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}
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//------------------------------------------------------------------------------
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// Lift the appropriate implementation into our namespace
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//
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#if BEAST_CHECK_MEMORY_LEAKS
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using detail::LeakChecked;
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using detail::LeakCheckedBase;
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#else
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using detail::disabled::LeakChecked;
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using detail::disabled::LeakCheckedBase;
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#endif
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}
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#endif
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