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xahaud/modules/beast_basics/memory/beast_PagedFreeStore.h
2013-06-17 09:28:43 -07:00

94 lines
2.9 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_PAGEDFREESTORE_BEASTHEADER
#define BEAST_PAGEDFREESTORE_BEASTHEADER
/*============================================================================*/
/**
Lock-free memory allocator for fixed size pages.
The ABA problem (http://en.wikipedia.org/wiki/ABA_problem) is avoided by
treating freed pages as garbage, and performing a collection every second.
@ingroup beast_concurrent
*/
class PagedFreeStore : private OncePerSecond
{
public:
explicit PagedFreeStore (const size_t pageBytes);
~PagedFreeStore ();
// The available bytes per page is a little bit less
// than requested in the constructor, due to overhead.
//
inline size_t getPageBytes () const
{
return m_pageBytesAvailable;
}
inline void* allocate (const size_t bytes)
{
if (bytes > m_pageBytes)
Throw (Error ().fail (__FILE__, __LINE__, "the size is too large"));
return allocate ();
}
void* allocate ();
static void deallocate (void* const p);
private:
void* newPage ();
void doOncePerSecond ();
private:
struct Page;
typedef LockFreeStack <Page> Pages;
struct Pool
{
CacheLine::Padded <Pages> fresh;
CacheLine::Padded <Pages> garbage;
};
static inline void* fromPage (Page* const p);
static inline Page* toPage (void* const p);
void dispose (Pages& pages);
void dispose (Pool& pool);
private:
const size_t m_pageBytes;
const size_t m_pageBytesAvailable;
CacheLine::Aligned <Pool> m_pool1; // pair of pools
CacheLine::Aligned <Pool> m_pool2;
Pool* volatile m_cold; // pool which is cooling down
Pool* volatile m_hot; // pool we are currently using
AtomicCounter m_newPagesLeft; // limit of system allocations
#if 1
int m_swaps;
AtomicCounter m_total;
AtomicCounter m_used;
#endif
};
#endif