Files
xahaud/test/server.js
2012-09-17 15:45:44 -07:00

114 lines
2.4 KiB
JavaScript

// Manage test servers
// Provide servers
//
// Servers are created in tmp/server/$server
//
var config = require("./config.js");
var utils = require("./utils.js");
var fs = require("fs");
var path = require("path");
var util = require("util");
var child = require("child_process");
var servers = {};
var serverPath = function(name) {
return "tmp/server/" + name;
};
// Return a server's newcoind.cfg as string.
var configContent = function(name) {
var cfg = config.servers[name];
return Object.keys(cfg).map(function (o) {
return util.format("[%s]\n%s\n", o, cfg[o]);
}).join("");
};
var configPath = function(name) {
return path.join(serverPath(name), "newcoind.cfg");
};
// Write a server's newcoind.cfg.
var writeConfig = function(name, done) {
fs.writeFile(configPath(name), configContent(name), 'utf8', done);
};
var serverSpawnSync = function(name) {
// Spawn in standalone mode for now.
var server = child.spawn(
config.newcoind,
[
"-a",
"--conf=newcoind.cfg"
],
{
cwd: serverPath(name),
env: process.env,
stdio: 'inherit'
});
servers[name] = server;
console.log("server: %s: %s -a --conf=%s", server.pid, config.newcoind, configPath(name));
console.log("sever: start: servers = %s", Object.keys(servers).toString());
server.on('exit', function (code, signal) {
// If could not exec: code=127, signal=null
// If regular exit: code=0, signal=null
console.log("sever: spawn: server exited code=%s: signal=%s", code, signal);
delete servers[name];
});
};
var makeBase = function(name, done) {
var path = serverPath(name);
// Reset the server directory, build it if needed.
utils.resetPath(path, '0777', function (e) {
if (e) {
throw e;
}
else {
writeConfig(name, done);
}
});
};
// Prepare the working directory and spawn the server.
exports.start = function(name, done) {
makeBase(name, function (e) {
if (e) {
throw e;
}
else {
serverSpawnSync(name);
done();
}
});
};
exports.stop = function(name, done) {
console.log("sever: stop: servers = %s", Object.keys(servers).toString());
var server = servers[name];
if (server) {
server.on('exit', function (code, signal) {
console.log("sever: stop: server exited");
delete servers[name];
done();
});
server.kill();
}
else
{
console.log("sever: stop: no such server");
done();
}
};
// vim:ts=4