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xahaud/modules/beast_core/zip/beast_ZipFile.h
2013-07-01 09:32:04 -07:00

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C++

/*
==============================================================================
This file is part of the beast_core module of the BEAST library.
Copyright (c) 2013 - Raw Material Software Ltd.
Permission to use, copy, modify, and/or distribute this software for any purpose with
or without fee is hereby granted, provided that the above copyright notice and this
permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
------------------------------------------------------------------------------
NOTE! This permissive ISC license applies ONLY to files within the beast_core module!
All other BEAST modules are covered by a dual GPL/commercial license, so if you are
using any other modules, be sure to check that you also comply with their license.
For more details, visit www.beast.com
==============================================================================
*/
#ifndef BEAST_ZIPFILE_BEASTHEADER
#define BEAST_ZIPFILE_BEASTHEADER
#include "../files/beast_File.h"
#include "../streams/beast_InputSource.h"
#include "../threads/beast_CriticalSection.h"
#include "../containers/beast_OwnedArray.h"
//==============================================================================
/**
Decodes a ZIP file from a stream.
This can enumerate the items in a ZIP file and can create suitable stream objects
to read each one.
*/
class BEAST_API ZipFile : LeakChecked <ZipFile>, Uncopyable
{
public:
/** Creates a ZipFile based for a file. */
explicit ZipFile (const File& file);
//==============================================================================
/** Creates a ZipFile for a given stream.
@param inputStream the stream to read from
@param deleteStreamWhenDestroyed if set to true, the object passed-in
will be deleted when this ZipFile object is deleted
*/
ZipFile (InputStream* inputStream, bool deleteStreamWhenDestroyed);
/** Creates a ZipFile for a given stream.
The stream will not be owned or deleted by this class - if you want the ZipFile to
manage the stream's lifetime, use the other constructor.
*/
explicit ZipFile (InputStream& inputStream);
/** Creates a ZipFile for an input source.
The inputSource object will be owned by the zip file, which will delete
it later when not needed.
*/
explicit ZipFile (InputSource* inputSource);
/** Destructor. */
~ZipFile();
//==============================================================================
/**
Contains information about one of the entries in a ZipFile.
@see ZipFile::getEntry
*/
struct ZipEntry
{
/** The name of the file, which may also include a partial pathname. */
String filename;
/** The file's original size. */
unsigned int uncompressedSize;
/** The last time the file was modified. */
Time fileTime;
};
//==============================================================================
/** Returns the number of items in the zip file. */
int getNumEntries() const noexcept;
/** Returns a structure that describes one of the entries in the zip file.
This may return zero if the index is out of range.
@see ZipFile::ZipEntry
*/
const ZipEntry* getEntry (int index) const noexcept;
/** Returns the index of the first entry with a given filename.
This uses a case-sensitive comparison to look for a filename in the
list of entries. It might return -1 if no match is found.
@see ZipFile::ZipEntry
*/
int getIndexOfFileName (const String& fileName) const noexcept;
/** Returns a structure that describes one of the entries in the zip file.
This uses a case-sensitive comparison to look for a filename in the
list of entries. It might return 0 if no match is found.
@see ZipFile::ZipEntry
*/
const ZipEntry* getEntry (const String& fileName) const noexcept;
/** Sorts the list of entries, based on the filename.
*/
void sortEntriesByFilename();
//==============================================================================
/** Creates a stream that can read from one of the zip file's entries.
The stream that is returned must be deleted by the caller (and
zero might be returned if a stream can't be opened for some reason).
The stream must not be used after the ZipFile object that created
has been deleted.
*/
InputStream* createStreamForEntry (int index);
/** Creates a stream that can read from one of the zip file's entries.
The stream that is returned must be deleted by the caller (and
zero might be returned if a stream can't be opened for some reason).
The stream must not be used after the ZipFile object that created
has been deleted.
*/
InputStream* createStreamForEntry (const ZipEntry& entry);
//==============================================================================
/** Uncompresses all of the files in the zip file.
This will expand all the entries into a target directory. The relative
paths of the entries are used.
@param targetDirectory the root folder to uncompress to
@param shouldOverwriteFiles whether to overwrite existing files with similarly-named ones
@returns success if the file is successfully unzipped
*/
Result uncompressTo (const File& targetDirectory,
bool shouldOverwriteFiles = true);
/** Uncompresses one of the entries from the zip file.
This will expand the entry and write it in a target directory. The entry's path is used to
determine which subfolder of the target should contain the new file.
@param index the index of the entry to uncompress - this must be a valid index
between 0 and (getNumEntries() - 1).
@param targetDirectory the root folder to uncompress into
@param shouldOverwriteFiles whether to overwrite existing files with similarly-named ones
@returns success if all the files are successfully unzipped
*/
Result uncompressEntry (int index,
const File& targetDirectory,
bool shouldOverwriteFiles = true);
//==============================================================================
/** Used to create a new zip file.
Create a ZipFile::Builder object, and call its addFile() method to add some files,
then you can write it to a stream with write().
Currently this just stores the files with no compression.. That will be added
soon!
*/
class Builder : LeakChecked <Builder>, Uncopyable
{
public:
Builder();
~Builder();
/** Adds a file while should be added to the archive.
The file isn't read immediately, all the files will be read later when the writeToStream()
method is called.
The compressionLevel can be between 0 (no compression), and 9 (maximum compression).
If the storedPathName parameter is specified, you can customise the partial pathname that
will be stored for this file.
*/
void addFile (const File& fileToAdd, int compressionLevel,
const String& storedPathName = String::empty);
/** Generates the zip file, writing it to the specified stream.
If the progress parameter is non-null, it will be updated with an approximate
progress status between 0 and 1.0
*/
bool writeToStream (OutputStream& target, double* progress) const;
//==============================================================================
private:
class Item;
friend class OwnedArray<Item>;
OwnedArray<Item> items;
};
private:
//==============================================================================
class ZipInputStream;
class ZipEntryHolder;
friend class ZipInputStream;
friend class ZipEntryHolder;
OwnedArray <ZipEntryHolder> entries;
CriticalSection lock;
InputStream* inputStream;
ScopedPointer <InputStream> streamToDelete;
ScopedPointer <InputSource> inputSource;
#if BEAST_DEBUG
struct OpenStreamCounter
{
OpenStreamCounter() : numOpenStreams (0) {}
~OpenStreamCounter();
int numOpenStreams;
};
OpenStreamCounter streamCounter;
#endif
void init();
};
#endif // BEAST_ZIPFILE_BEASTHEADER