Files
xahaud/modules/beast_core/xml/XmlElement.h
Vinnie Falco 2ad98a025e Squashed 'src/beast/' changes from 43e6d34..0e7bac9
0e7bac9 Fix include path
e5bb90f Fix constness of Proxy
ac0142a Use template cast
ef6e381 Add missing Url.h include
206e65c Fix constness of operator[]
695cc38 Use template instantiation for friend declaration
7b1e03a Add BaseFromMember
49bc04f Make List<>::Node not uncopyable
d5954ff Add Journal to UnitTest
58da106 Temporarily disable ServiceQueue dtor precondition asserts
fe58c1a Add missing #include
2c02580 Add PropertyStream for server state introspection
24c2315 Add ScopedWrapperContext
a3845f5 Add RelativeTime::value_type typedef
7442932 Fix missing PropertyStream members
ed5a98f More PropertyStream output for PeerFinder
fcfa10d Add PropertyStream
3cf0729 Tidy up AbstractHandler usage in HTTPClient
55171f4 Remove obsolete source files
1311ca3 Increase arity of SharedFunction
67d807d Add IPEndpoint::key_equal
ebf395e Add ErrorCode and boost library
2c3ead3 Add ServiceQueue::wrap
6c7f5d0 Move many Thread related classes
93e9d86 Measure CPU utilization in ServiceQueue
ca47d72 Move ServiceQueue, ThreadLocalValue, SpinLock
c864e4d Move WaitableEvent
ff305e6 Add CPUMeter and ScopedTimeInterval
01fd05c Add RecursiveMutex, UnlockGuard, TryLockGuard
5831a53 Remove Journal from most Stoppable overrides
b60a7f3 Add Request and Response HTTP parsers
44445ff Refactor net buffers classes
ac37c38 Beast class refactor
8b7056b Fix eof on HTTP client get
228b664 Remove obsolete beast container classes
1dfd655 Use RelativeTime from startup in DeadlineTimer
ae22d5d Add more methods to RelativeTime
c67929e Remove unhandled exception catcher
2472a90 Add 64 bit output for MurmurHash
f3d97c7 Add RelativeTime::fromStartup
b0b8660 IPEndpoint better parsing
ae551cd Add alternate form string parsing to IPEndpoint
d0a0dbf Don't break on Throw
0e46762 Add hasher functors for IPEndpoint
a1ec423 Add Thread::stopThreadAsync
4f7dca3 Add compiler, stdlib, and platform skeleton to beast/config
4394594 Tidy up some use of Error for throw
e5e0f52 Journal console output improvements
f07515e Add Stoppable prepare and start interfaces
d37dd46 Move RelativeTime to chrono, add ostream support
3f6e7aa Add console feature to Journal
ad0064a Journal option to write to Output window (MSVC)
0b7574b Add compilation test script
cc05ce1 Add ServiceQueue
e132aab Use boost for functional when the config is set
026b926 Fix is_continuation for boost version
c807a4e Fix invoked_type type reference
2ff781b Remove LockFreeStack::size
3acb474 Add SharedData::ConstAccess
7e4c834 Add LockFreeStack::empty
9c61a6d Added AbstractHandler, WrapHandler. HTTPClient Fixes.
94e40dc Fix unittest, by removing recursive call.
38bf408 Fix nonstandard C++ extension in getNullSink
1ef044d Build fixes
d5d3746 Fix missing <cmath> include for Gentoo
5f231d3 Update copyright notice and licenses
7b89bf6 Add FixedArray, IntrusiveArray, Crypto
5c5de57 Reorganize beast modules and files
9e18bb3 Merge commit '43deaaa5cf0d0178a4a6c3cb69c02a2a9a43ec7d' as 'src/beast/beast/http/impl/http-parser'
57703ac Fix BeforeBoost.h include
fbc247b Add Stoppable to beast
56496d8 IPEndpoint comparisons
9d9c822 Migrate some headers and general tidying
1a3cddc Add SharedArg and AsyncObject
373ca9c Add HTTPRequest and improvements to HTTPMessage parsing
9534516 Add some thread classes and fix SharedData with a simple mutex adapter
755ab36 Make CallQueue unit test runManual
c0ca037 Remove Beast version printing on startup
7efb6a3 Reorganize some MPL and Utility classes and files
69c26a1 Fix missing BeastConfig.h include in Net.cpp
40aa552 Disable Beast version printing in Ripple BeastConfig.h
7b1352d Add InterruptibleThread unit test
68cf759 ThreadWithCallQueue unit test adjustment
6501dea IPEndpoint parsing and tidying
72fc42b Move and add some template metaprogramming classes
2a164f0 Change filname capitalization (end)
6a14f25 Change filename capitalization
92fd417 Move integer types to beast/CStdInt.h
ebbd9ff Move TargetPlatform.h to beast/Config.h
874b524 Add IPEndpoint
14b34fc Tidy up some zlib macro undefines
34fffca Rename beast sources for consistency
4e59ab2 Add CallQueue unit test
327d7a6 Fixes for consolidated beast unity includes
d5ece4e Remove unused and broken classes
39f13be Remove unused ConcurrentObject
37624a7 Add ThreadWithCallQueue unit test
e82ec68 Remove obsolete beast_Function
90551a6 Temporarily leave sqlite3 in whatever threading mode it was already in.
43ebbb1 Fix SharedSingleton to use memoryBarrier
f343941 Tidy up SharedSingleton doc comments
001997e Fix leak on exit from Singleton dependency cycle
83b9d22 Rename to DeadlineTimer::cancel()
77874ee Use new instead of ::new for placement
2a04dcc Journal improvements
50965ca SharedFunction improvements
277e32b Add LockFreeStack iterators
d94e4c2 Fix undefined behavior in UnsignedIntegerCalc (again)
2dc25ce Fix DeadlineTimer, callback while holding lock
207ffde Fix undefined behavior in UnsignedIntegerCalc
1ad8ff9 Fix UnsignedInteger::isZero
1dd2836 Add support for multiprecision integer arithmetic and binary data encoding
a45fc47 Update .gitignore
962a95d Tidy up UnsignedInteger
ca695fa Add Time::isNull()
e96ce99 Better random number facilities in UnitTest
550b8e5 Fine tune UnsignedInteger declaration
8e7e3b7 Allow negative relative expirations in DeadlineTimer
f3dc7ce Add generic Journal class for logging
bfdda32 Make ChildProcess UnitTest manual since it malfunctions
02acf7d General refactoring of beast framework classes
84ef06e Fix ExitHook to derive from AtExitHook
f0acc9c Reduce the max threads in the Workers unit test
55447b0 New SharedSingleton, resolves destruction of objects with static storage duration.
41eb8a1 Remove deprecated SharedPtr::getObject
9eda4bc Make SharedObject members const, the counter mutable
6eda777 Remove deprecated createOnDemandOnce SingletonLifetime option
8c522aa Fix off by one in pending i/o count on HTTPClient
057344e Add HTTPMessage::toString and family
ee728e3 Add UniformResourceLocator::empty
ae324fb Move ./modules to ./src

git-subtree-dir: src/beast
git-subtree-split: 0e7bac945f
2013-10-19 15:54:21 -07:00

727 lines
30 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_XMLELEMENT_H_INCLUDED
#define BEAST_XMLELEMENT_H_INCLUDED
//==============================================================================
/** A handy macro to make it easy to iterate all the child elements in an XmlElement.
The parentXmlElement should be a reference to the parent XML, and the childElementVariableName
will be the name of a pointer to each child element.
E.g. @code
XmlElement* myParentXml = createSomeKindOfXmlDocument();
forEachXmlChildElement (*myParentXml, child)
{
if (child->hasTagName ("FOO"))
doSomethingWithXmlElement (child);
}
@endcode
@see forEachXmlChildElementWithTagName
*/
#define forEachXmlChildElement(parentXmlElement, childElementVariableName) \
\
for (beast::XmlElement* childElementVariableName = (parentXmlElement).getFirstChildElement(); \
childElementVariableName != nullptr; \
childElementVariableName = childElementVariableName->getNextElement())
/** A macro that makes it easy to iterate all the child elements of an XmlElement
which have a specified tag.
This does the same job as the forEachXmlChildElement macro, but only for those
elements that have a particular tag name.
The parentXmlElement should be a reference to the parent XML, and the childElementVariableName
will be the name of a pointer to each child element. The requiredTagName is the
tag name to match.
E.g. @code
XmlElement* myParentXml = createSomeKindOfXmlDocument();
forEachXmlChildElementWithTagName (*myParentXml, child, "MYTAG")
{
// the child object is now guaranteed to be a <MYTAG> element..
doSomethingWithMYTAGElement (child);
}
@endcode
@see forEachXmlChildElement
*/
#define forEachXmlChildElementWithTagName(parentXmlElement, childElementVariableName, requiredTagName) \
\
for (beast::XmlElement* childElementVariableName = (parentXmlElement).getChildByName (requiredTagName); \
childElementVariableName != nullptr; \
childElementVariableName = childElementVariableName->getNextElementWithTagName (requiredTagName))
//==============================================================================
/** Used to build a tree of elements representing an XML document.
An XML document can be parsed into a tree of XmlElements, each of which
represents an XML tag structure, and which may itself contain other
nested elements.
An XmlElement can also be converted back into a text document, and has
lots of useful methods for manipulating its attributes and sub-elements,
so XmlElements can actually be used as a handy general-purpose data
structure.
Here's an example of parsing some elements: @code
// check we're looking at the right kind of document..
if (myElement->hasTagName ("ANIMALS"))
{
// now we'll iterate its sub-elements looking for 'giraffe' elements..
forEachXmlChildElement (*myElement, e)
{
if (e->hasTagName ("GIRAFFE"))
{
// found a giraffe, so use some of its attributes..
String giraffeName = e->getStringAttribute ("name");
int giraffeAge = e->getIntAttribute ("age");
bool isFriendly = e->getBoolAttribute ("friendly");
}
}
}
@endcode
And here's an example of how to create an XML document from scratch: @code
// create an outer node called "ANIMALS"
XmlElement animalsList ("ANIMALS");
for (int i = 0; i < numAnimals; ++i)
{
// create an inner element..
XmlElement* giraffe = new XmlElement ("GIRAFFE");
giraffe->setAttribute ("name", "nigel");
giraffe->setAttribute ("age", 10);
giraffe->setAttribute ("friendly", true);
// ..and add our new element to the parent node
animalsList.addChildElement (giraffe);
}
// now we can turn the whole thing into a text document..
String myXmlDoc = animalsList.createDocument (String::empty);
@endcode
@see XmlDocument
*/
class BEAST_API XmlElement : LeakChecked <XmlElement>
{
public:
//==============================================================================
/** Creates an XmlElement with this tag name. */
explicit XmlElement (const String& tagName) noexcept;
/** Creates a (deep) copy of another element. */
XmlElement (const XmlElement& other);
/** Creates a (deep) copy of another element. */
XmlElement& operator= (const XmlElement& other);
#if BEAST_COMPILER_SUPPORTS_MOVE_SEMANTICS
XmlElement (XmlElement&& other) noexcept;
XmlElement& operator= (XmlElement&& other) noexcept;
#endif
/** Deleting an XmlElement will also delete all its child elements. */
~XmlElement() noexcept;
//==============================================================================
/** Compares two XmlElements to see if they contain the same text and attiributes.
The elements are only considered equivalent if they contain the same attiributes
with the same values, and have the same sub-nodes.
@param other the other element to compare to
@param ignoreOrderOfAttributes if true, this means that two elements with the
same attributes in a different order will be
considered the same; if false, the attributes must
be in the same order as well
*/
bool isEquivalentTo (const XmlElement* other,
bool ignoreOrderOfAttributes) const noexcept;
//==============================================================================
/** Returns an XML text document that represents this element.
The string returned can be parsed to recreate the same XmlElement that
was used to create it.
@param dtdToUse the DTD to add to the document
@param allOnOneLine if true, this means that the document will not contain any
linefeeds, so it'll be smaller but not very easy to read.
@param includeXmlHeader whether to add the "<?xml version..etc" line at the start of the
document
@param encodingType the character encoding format string to put into the xml
header
@param lineWrapLength the line length that will be used before items get placed on
a new line. This isn't an absolute maximum length, it just
determines how lists of attributes get broken up
@see writeToStream, writeToFile
*/
String createDocument (const String& dtdToUse,
bool allOnOneLine = false,
bool includeXmlHeader = true,
const String& encodingType = "UTF-8",
int lineWrapLength = 60) const;
/** Writes the document to a stream as UTF-8.
@param output the stream to write to
@param dtdToUse the DTD to add to the document
@param allOnOneLine if true, this means that the document will not contain any
linefeeds, so it'll be smaller but not very easy to read.
@param includeXmlHeader whether to add the "<?xml version..etc" line at the start of the
document
@param encodingType the character encoding format string to put into the xml
header
@param lineWrapLength the line length that will be used before items get placed on
a new line. This isn't an absolute maximum length, it just
determines how lists of attributes get broken up
@see writeToFile, createDocument
*/
void writeToStream (OutputStream& output,
const String& dtdToUse,
bool allOnOneLine = false,
bool includeXmlHeader = true,
const String& encodingType = "UTF-8",
int lineWrapLength = 60) const;
/** Writes the element to a file as an XML document.
To improve safety in case something goes wrong while writing the file, this
will actually write the document to a new temporary file in the same
directory as the destination file, and if this succeeds, it will rename this
new file as the destination file (overwriting any existing file that was there).
@param destinationFile the file to write to. If this already exists, it will be
overwritten.
@param dtdToUse the DTD to add to the document
@param encodingType the character encoding format string to put into the xml
header
@param lineWrapLength the line length that will be used before items get placed on
a new line. This isn't an absolute maximum length, it just
determines how lists of attributes get broken up
@returns true if the file is written successfully; false if something goes wrong
in the process
@see createDocument
*/
bool writeToFile (const File& destinationFile,
const String& dtdToUse,
const String& encodingType = "UTF-8",
int lineWrapLength = 60) const;
//==============================================================================
/** Returns this element's tag type name.
E.g. for an element such as \<MOOSE legs="4" antlers="2">, this would return "MOOSE".
@see hasTagName
*/
inline const String& getTagName() const noexcept { return tagName; }
/** Returns the namespace portion of the tag-name, or an empty string if none is specified. */
String getNamespace() const;
/** Returns the part of the tag-name that follows any namespace declaration. */
String getTagNameWithoutNamespace() const;
/** Tests whether this element has a particular tag name.
@param possibleTagName the tag name you're comparing it with
@see getTagName
*/
bool hasTagName (const String& possibleTagName) const noexcept;
/** Tests whether this element has a particular tag name, ignoring any XML namespace prefix.
So a test for e.g. "xyz" will return true for "xyz" and also "foo:xyz", "bar::xyz", etc.
@see getTagName
*/
bool hasTagNameIgnoringNamespace (const String& possibleTagName) const;
//==============================================================================
/** Returns the number of XML attributes this element contains.
E.g. for an element such as \<MOOSE legs="4" antlers="2">, this would
return 2.
*/
int getNumAttributes() const noexcept;
/** Returns the name of one of the elements attributes.
E.g. for an element such as \<MOOSE legs="4" antlers="2">, then
getAttributeName(1) would return "antlers".
@see getAttributeValue, getStringAttribute
*/
const String& getAttributeName (int attributeIndex) const noexcept;
/** Returns the value of one of the elements attributes.
E.g. for an element such as \<MOOSE legs="4" antlers="2">, then
getAttributeName(1) would return "2".
@see getAttributeName, getStringAttribute
*/
const String& getAttributeValue (int attributeIndex) const noexcept;
//==============================================================================
// Attribute-handling methods..
/** Checks whether the element contains an attribute with a certain name. */
bool hasAttribute (const String& attributeName) const noexcept;
/** Returns the value of a named attribute.
@param attributeName the name of the attribute to look up
*/
const String& getStringAttribute (const String& attributeName) const noexcept;
/** Returns the value of a named attribute.
@param attributeName the name of the attribute to look up
@param defaultReturnValue a value to return if the element doesn't have an attribute
with this name
*/
String getStringAttribute (const String& attributeName,
const String& defaultReturnValue) const;
/** Compares the value of a named attribute with a value passed-in.
@param attributeName the name of the attribute to look up
@param stringToCompareAgainst the value to compare it with
@param ignoreCase whether the comparison should be case-insensitive
@returns true if the value of the attribute is the same as the string passed-in;
false if it's different (or if no such attribute exists)
*/
bool compareAttribute (const String& attributeName,
const String& stringToCompareAgainst,
bool ignoreCase = false) const noexcept;
/** Returns the value of a named attribute as an integer.
This will try to find the attribute and convert it to an integer (using
the String::getIntValue() method).
@param attributeName the name of the attribute to look up
@param defaultReturnValue a value to return if the element doesn't have an attribute
with this name
@see setAttribute
*/
int getIntAttribute (const String& attributeName,
int defaultReturnValue = 0) const;
/** Returns the value of a named attribute as floating-point.
This will try to find the attribute and convert it to an integer (using
the String::getDoubleValue() method).
@param attributeName the name of the attribute to look up
@param defaultReturnValue a value to return if the element doesn't have an attribute
with this name
@see setAttribute
*/
double getDoubleAttribute (const String& attributeName,
double defaultReturnValue = 0.0) const;
/** Returns the value of a named attribute as a boolean.
This will try to find the attribute and interpret it as a boolean. To do this,
it'll return true if the value is "1", "true", "y", etc, or false for other
values.
@param attributeName the name of the attribute to look up
@param defaultReturnValue a value to return if the element doesn't have an attribute
with this name
*/
bool getBoolAttribute (const String& attributeName,
bool defaultReturnValue = false) const;
/** Adds a named attribute to the element.
If the element already contains an attribute with this name, it's value will
be updated to the new value. If there's no such attribute yet, a new one will
be added.
Note that there are other setAttribute() methods that take integers,
doubles, etc. to make it easy to store numbers.
@param attributeName the name of the attribute to set
@param newValue the value to set it to
@see removeAttribute
*/
void setAttribute (const String& attributeName,
const String& newValue);
/** Adds a named attribute to the element, setting it to an integer value.
If the element already contains an attribute with this name, it's value will
be updated to the new value. If there's no such attribute yet, a new one will
be added.
Note that there are other setAttribute() methods that take integers,
doubles, etc. to make it easy to store numbers.
@param attributeName the name of the attribute to set
@param newValue the value to set it to
*/
void setAttribute (const String& attributeName,
int newValue);
/** Adds a named attribute to the element, setting it to a floating-point value.
If the element already contains an attribute with this name, it's value will
be updated to the new value. If there's no such attribute yet, a new one will
be added.
Note that there are other setAttribute() methods that take integers,
doubles, etc. to make it easy to store numbers.
@param attributeName the name of the attribute to set
@param newValue the value to set it to
*/
void setAttribute (const String& attributeName,
double newValue);
/** Removes a named attribute from the element.
@param attributeName the name of the attribute to remove
@see removeAllAttributes
*/
void removeAttribute (const String& attributeName) noexcept;
/** Removes all attributes from this element.
*/
void removeAllAttributes() noexcept;
//==============================================================================
// Child element methods..
/** Returns the first of this element's sub-elements.
see getNextElement() for an example of how to iterate the sub-elements.
@see forEachXmlChildElement
*/
XmlElement* getFirstChildElement() const noexcept { return firstChildElement; }
/** Returns the next of this element's siblings.
This can be used for iterating an element's sub-elements, e.g.
@code
XmlElement* child = myXmlDocument->getFirstChildElement();
while (child != nullptr)
{
...do stuff with this child..
child = child->getNextElement();
}
@endcode
Note that when iterating the child elements, some of them might be
text elements as well as XML tags - use isTextElement() to work this
out.
Also, it's much easier and neater to use this method indirectly via the
forEachXmlChildElement macro.
@returns the sibling element that follows this one, or zero if this is the last
element in its parent
@see getNextElement, isTextElement, forEachXmlChildElement
*/
inline XmlElement* getNextElement() const noexcept { return nextListItem; }
/** Returns the next of this element's siblings which has the specified tag
name.
This is like getNextElement(), but will scan through the list until it
finds an element with the given tag name.
@see getNextElement, forEachXmlChildElementWithTagName
*/
XmlElement* getNextElementWithTagName (const String& requiredTagName) const;
/** Returns the number of sub-elements in this element.
@see getChildElement
*/
int getNumChildElements() const noexcept;
/** Returns the sub-element at a certain index.
It's not very efficient to iterate the sub-elements by index - see
getNextElement() for an example of how best to iterate.
@returns the n'th child of this element, or nullptr if the index is out-of-range
@see getNextElement, isTextElement, getChildByName
*/
XmlElement* getChildElement (int index) const noexcept;
/** Returns the first sub-element with a given tag-name.
@param tagNameToLookFor the tag name of the element you want to find
@returns the first element with this tag name, or nullptr if none is found
@see getNextElement, isTextElement, getChildElement
*/
XmlElement* getChildByName (const String& tagNameToLookFor) const noexcept;
//==============================================================================
/** Appends an element to this element's list of children.
Child elements are deleted automatically when their parent is deleted, so
make sure the object that you pass in will not be deleted by anything else,
and make sure it's not already the child of another element.
@see getFirstChildElement, getNextElement, getNumChildElements,
getChildElement, removeChildElement
*/
void addChildElement (XmlElement* newChildElement) noexcept;
/** Inserts an element into this element's list of children.
Child elements are deleted automatically when their parent is deleted, so
make sure the object that you pass in will not be deleted by anything else,
and make sure it's not already the child of another element.
@param newChildNode the element to add
@param indexToInsertAt the index at which to insert the new element - if this is
below zero, it will be added to the end of the list
@see addChildElement, insertChildElement
*/
void insertChildElement (XmlElement* newChildNode,
int indexToInsertAt) noexcept;
/** Creates a new element with the given name and returns it, after adding it
as a child element.
This is a handy method that means that instead of writing this:
@code
XmlElement* newElement = new XmlElement ("foobar");
myParentElement->addChildElement (newElement);
@endcode
..you could just write this:
@code
XmlElement* newElement = myParentElement->createNewChildElement ("foobar");
@endcode
*/
XmlElement* createNewChildElement (const String& tagName);
/** Replaces one of this element's children with another node.
If the current element passed-in isn't actually a child of this element,
this will return false and the new one won't be added. Otherwise, the
existing element will be deleted, replaced with the new one, and it
will return true.
*/
bool replaceChildElement (XmlElement* currentChildElement,
XmlElement* newChildNode) noexcept;
/** Removes a child element.
@param childToRemove the child to look for and remove
@param shouldDeleteTheChild if true, the child will be deleted, if false it'll
just remove it
*/
void removeChildElement (XmlElement* childToRemove,
bool shouldDeleteTheChild) noexcept;
/** Deletes all the child elements in the element.
@see removeChildElement, deleteAllChildElementsWithTagName
*/
void deleteAllChildElements() noexcept;
/** Deletes all the child elements with a given tag name.
@see removeChildElement
*/
void deleteAllChildElementsWithTagName (const String& tagName) noexcept;
/** Returns true if the given element is a child of this one. */
bool containsChildElement (const XmlElement* possibleChild) const noexcept;
/** Recursively searches all sub-elements to find one that contains the specified
child element.
*/
XmlElement* findParentElementOf (const XmlElement* elementToLookFor) noexcept;
//==============================================================================
/** Sorts the child elements using a comparator.
This will use a comparator object to sort the elements into order. The object
passed must have a method of the form:
@code
int compareElements (const XmlElement* first, const XmlElement* second);
@endcode
..and this method must return:
- a value of < 0 if the first comes before the second
- a value of 0 if the two objects are equivalent
- a value of > 0 if the second comes before the first
To improve performance, the compareElements() method can be declared as static or const.
@param comparator the comparator to use for comparing elements.
@param retainOrderOfEquivalentItems if this is true, then items which the comparator
says are equivalent will be kept in the order in which they
currently appear in the array. This is slower to perform, but
may be important in some cases. If it's false, a faster algorithm
is used, but equivalent elements may be rearranged.
*/
template <class ElementComparator>
void sortChildElements (ElementComparator& comparator,
bool retainOrderOfEquivalentItems = false)
{
const int num = getNumChildElements();
if (num > 1)
{
HeapBlock <XmlElement*> elems ((size_t) num);
getChildElementsAsArray (elems);
sortArray (comparator, (XmlElement**) elems, 0, num - 1, retainOrderOfEquivalentItems);
reorderChildElements (elems, num);
}
}
//==============================================================================
/** Returns true if this element is a section of text.
Elements can either be an XML tag element or a secton of text, so this
is used to find out what kind of element this one is.
@see getAllText, addTextElement, deleteAllTextElements
*/
bool isTextElement() const noexcept;
/** Returns the text for a text element.
Note that if you have an element like this:
@code<xyz>hello</xyz>@endcode
then calling getText on the "xyz" element won't return "hello", because that is
actually stored in a special text sub-element inside the xyz element. To get the
"hello" string, you could either call getText on the (unnamed) sub-element, or
use getAllSubText() to do this automatically.
Note that leading and trailing whitespace will be included in the string - to remove
if, just call String::trim() on the result.
@see isTextElement, getAllSubText, getChildElementAllSubText
*/
const String& getText() const noexcept;
/** Sets the text in a text element.
Note that this is only a valid call if this element is a text element. If it's
not, then no action will be performed. If you're trying to add text inside a normal
element, you probably want to use addTextElement() instead.
*/
void setText (const String& newText);
/** Returns all the text from this element's child nodes.
This iterates all the child elements and when it finds text elements,
it concatenates their text into a big string which it returns.
E.g. @code<xyz>hello <x>there</x> world</xyz>@endcode
if you called getAllSubText on the "xyz" element, it'd return "hello there world".
Note that leading and trailing whitespace will be included in the string - to remove
if, just call String::trim() on the result.
@see isTextElement, getChildElementAllSubText, getText, addTextElement
*/
String getAllSubText() const;
/** Returns all the sub-text of a named child element.
If there is a child element with the given tag name, this will return
all of its sub-text (by calling getAllSubText() on it). If there is
no such child element, this will return the default string passed-in.
@see getAllSubText
*/
String getChildElementAllSubText (const String& childTagName,
const String& defaultReturnValue) const;
/** Appends a section of text to this element.
@see isTextElement, getText, getAllSubText
*/
void addTextElement (const String& text);
/** Removes all the text elements from this element.
@see isTextElement, getText, getAllSubText, addTextElement
*/
void deleteAllTextElements() noexcept;
/** Creates a text element that can be added to a parent element.
*/
static XmlElement* createTextElement (const String& text);
//==============================================================================
private:
struct XmlAttributeNode
{
XmlAttributeNode (const XmlAttributeNode&) noexcept;
XmlAttributeNode (const String& name, const String& value) noexcept;
LinkedListPointer<XmlAttributeNode> nextListItem;
String name, value;
bool hasName (const String&) const noexcept;
private:
XmlAttributeNode& operator= (const XmlAttributeNode&);
};
friend class XmlDocument;
friend class LinkedListPointer <XmlAttributeNode>;
friend class LinkedListPointer <XmlElement>;
friend class LinkedListPointer <XmlElement>::Appender;
LinkedListPointer <XmlElement> nextListItem;
LinkedListPointer <XmlElement> firstChildElement;
LinkedListPointer <XmlAttributeNode> attributes;
String tagName;
XmlElement (int) noexcept;
void copyChildrenAndAttributesFrom (const XmlElement&);
void writeElementAsText (OutputStream&, int indentationLevel, int lineWrapLength) const;
void getChildElementsAsArray (XmlElement**) const noexcept;
void reorderChildElements (XmlElement**, int) noexcept;
};
#endif // BEAST_XMLELEMENT_H_INCLUDED