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0e7bac9Fix include pathe5bb90fFix constness of Proxyac0142aUse template castef6e381Add missing Url.h include206e65cFix constness of operator[]695cc38Use template instantiation for friend declaration7b1e03aAdd BaseFromMember49bc04fMake List<>::Node not uncopyabled5954ffAdd Journal to UnitTest58da106Temporarily disable ServiceQueue dtor precondition assertsfe58c1aAdd missing #include2c02580Add PropertyStream for server state introspection24c2315Add ScopedWrapperContexta3845f5Add RelativeTime::value_type typedef7442932Fix missing PropertyStream membersed5a98fMore PropertyStream output for PeerFinderfcfa10dAdd PropertyStream3cf0729Tidy up AbstractHandler usage in HTTPClient55171f4Remove obsolete source files1311ca3Increase arity of SharedFunction67d807dAdd IPEndpoint::key_equalebf395eAdd ErrorCode and boost library2c3ead3Add ServiceQueue::wrap6c7f5d0Move many Thread related classes93e9d86Measure CPU utilization in ServiceQueueca47d72Move ServiceQueue, ThreadLocalValue, SpinLockc864e4dMove WaitableEventff305e6Add CPUMeter and ScopedTimeInterval01fd05cAdd RecursiveMutex, UnlockGuard, TryLockGuard5831a53Remove Journal from most Stoppable overridesb60a7f3Add Request and Response HTTP parsers44445ffRefactor net buffers classesac37c38Beast class refactor8b7056bFix eof on HTTP client get228b664Remove obsolete beast container classes1dfd655Use RelativeTime from startup in DeadlineTimerae22d5dAdd more methods to RelativeTimec67929eRemove unhandled exception catcher2472a90Add 64 bit output for MurmurHashf3d97c7Add RelativeTime::fromStartupb0b8660IPEndpoint better parsingae551cdAdd alternate form string parsing to IPEndpointd0a0dbfDon't break on Throw0e46762Add hasher functors for IPEndpointa1ec423Add Thread::stopThreadAsync4f7dca3Add compiler, stdlib, and platform skeleton to beast/config4394594Tidy up some use of Error for throwe5e0f52Journal console output improvementsf07515eAdd Stoppable prepare and start interfacesd37dd46Move RelativeTime to chrono, add ostream support3f6e7aaAdd console feature to Journalad0064aJournal option to write to Output window (MSVC)0b7574bAdd compilation test scriptcc05ce1Add ServiceQueuee132aabUse boost for functional when the config is set026b926Fix is_continuation for boost versionc807a4eFix invoked_type type reference2ff781bRemove LockFreeStack::size3acb474Add SharedData::ConstAccess7e4c834Add LockFreeStack::empty9c61a6dAdded AbstractHandler, WrapHandler. HTTPClient Fixes.94e40dcFix unittest, by removing recursive call.38bf408Fix nonstandard C++ extension in getNullSink1ef044dBuild fixesd5d3746Fix missing <cmath> include for Gentoo5f231d3Update copyright notice and licenses7b89bf6Add FixedArray, IntrusiveArray, Crypto5c5de57Reorganize beast modules and files9e18bb3Merge commit '43deaaa5cf0d0178a4a6c3cb69c02a2a9a43ec7d' as 'src/beast/beast/http/impl/http-parser'57703acFix BeforeBoost.h includefbc247bAdd Stoppable to beast56496d8IPEndpoint comparisons9d9c822Migrate some headers and general tidying1a3cddcAdd SharedArg and AsyncObject373ca9cAdd HTTPRequest and improvements to HTTPMessage parsing9534516Add some thread classes and fix SharedData with a simple mutex adapter755ab36Make CallQueue unit test runManualc0ca037Remove Beast version printing on startup7efb6a3Reorganize some MPL and Utility classes and files69c26a1Fix missing BeastConfig.h include in Net.cpp40aa552Disable Beast version printing in Ripple BeastConfig.h7b1352dAdd InterruptibleThread unit test68cf759ThreadWithCallQueue unit test adjustment6501deaIPEndpoint parsing and tidying72fc42bMove and add some template metaprogramming classes2a164f0Change filname capitalization (end)6a14f25Change filename capitalization92fd417Move integer types to beast/CStdInt.hebbd9ffMove TargetPlatform.h to beast/Config.h874b524Add IPEndpoint14b34fcTidy up some zlib macro undefines34fffcaRename beast sources for consistency4e59ab2Add CallQueue unit test327d7a6Fixes for consolidated beast unity includesd5ece4eRemove unused and broken classes39f13beRemove unused ConcurrentObject37624a7Add ThreadWithCallQueue unit teste82ec68Remove obsolete beast_Function90551a6Temporarily leave sqlite3 in whatever threading mode it was already in.43ebbb1Fix SharedSingleton to use memoryBarrierf343941Tidy up SharedSingleton doc comments001997eFix leak on exit from Singleton dependency cycle83b9d22Rename to DeadlineTimer::cancel()77874eeUse new instead of ::new for placement2a04dccJournal improvements50965caSharedFunction improvements277e32bAdd LockFreeStack iteratorsd94e4c2Fix undefined behavior in UnsignedIntegerCalc (again)2dc25ceFix DeadlineTimer, callback while holding lock207ffdeFix undefined behavior in UnsignedIntegerCalc1ad8ff9Fix UnsignedInteger::isZero1dd2836Add support for multiprecision integer arithmetic and binary data encodinga45fc47Update .gitignore962a95dTidy up UnsignedIntegerca695faAdd Time::isNull()e96ce99Better random number facilities in UnitTest550b8e5Fine tune UnsignedInteger declaration8e7e3b7Allow negative relative expirations in DeadlineTimerf3dc7ceAdd generic Journal class for loggingbfdda32Make ChildProcess UnitTest manual since it malfunctions02acf7dGeneral refactoring of beast framework classes84ef06eFix ExitHook to derive from AtExitHookf0acc9cReduce the max threads in the Workers unit test55447b0New SharedSingleton, resolves destruction of objects with static storage duration.41eb8a1Remove deprecated SharedPtr::getObject9eda4bcMake SharedObject members const, the counter mutable6eda777Remove deprecated createOnDemandOnce SingletonLifetime option8c522aaFix off by one in pending i/o count on HTTPClient057344eAdd HTTPMessage::toString and familyee728e3Add UniformResourceLocator::emptyae324fbMove ./modules to ./src git-subtree-dir: src/beast git-subtree-split:0e7bac945f
257 lines
8.7 KiB
C++
257 lines
8.7 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_CRITICALSECTION_H_INCLUDED
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#define BEAST_CRITICALSECTION_H_INCLUDED
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//==============================================================================
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/**
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A re-entrant mutex.
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A CriticalSection acts as a re-entrant mutex object. The best way to lock and unlock
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one of these is by using RAII in the form of a local ScopedLock object - have a look
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through the codebase for many examples of how to do this.
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@see ScopedLock, ScopedTryLock, ScopedUnlock, SpinLock, ReadWriteLock, Thread, InterProcessLock
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*/
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class BEAST_API CriticalSection : public Uncopyable
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{
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public:
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//==============================================================================
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/** Creates a CriticalSection object. */
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CriticalSection() noexcept;
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/** Destructor.
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If the critical section is deleted whilst locked, any subsequent behaviour
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is unpredictable.
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*/
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~CriticalSection() noexcept;
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//==============================================================================
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/** Acquires the lock.
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If the lock is already held by the caller thread, the method returns immediately.
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If the lock is currently held by another thread, this will wait until it becomes free.
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It's strongly recommended that you never call this method directly - instead use the
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ScopedLock class to manage the locking using an RAII pattern instead.
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@see exit, tryEnter, ScopedLock
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*/
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void enter() const noexcept;
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/** Attempts to lock this critical section without blocking.
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This method behaves identically to CriticalSection::enter, except that the caller thread
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does not wait if the lock is currently held by another thread but returns false immediately.
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@returns false if the lock is currently held by another thread, true otherwise.
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@see enter
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*/
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bool tryEnter() const noexcept;
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/** Releases the lock.
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If the caller thread hasn't got the lock, this can have unpredictable results.
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If the enter() method has been called multiple times by the thread, each
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call must be matched by a call to exit() before other threads will be allowed
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to take over the lock.
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@see enter, ScopedLock
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*/
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void exit() const noexcept;
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//==============================================================================
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/** Provides the type of scoped lock to use with a CriticalSection. */
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typedef GenericScopedLock <CriticalSection> ScopedLockType;
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/** Provides the type of scoped unlocker to use with a CriticalSection. */
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typedef GenericScopedUnlock <CriticalSection> ScopedUnlockType;
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/** Provides the type of scoped try-locker to use with a CriticalSection. */
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typedef GenericScopedTryLock <CriticalSection> ScopedTryLockType;
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//--------------------------------------------------------------------------
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//
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// Boost concept compatibility
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// http://www.boost.org/doc/libs/1_54_0/doc/html/thread/synchronization.html#thread.synchronization.mutex_concepts
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//
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// BasicLockable
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inline void lock () const noexcept { enter (); }
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inline void unlock () const noexcept { exit (); }
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// Lockable
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inline bool try_lock () const noexcept { return tryEnter (); }
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//--------------------------------------------------------------------------
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private:
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//==============================================================================
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#if BEAST_WINDOWS
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// To avoid including windows.h in the public Beast headers, we'll just allocate
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// a block of memory here that's big enough to be used internally as a windows
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// CRITICAL_SECTION structure.
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#if BEAST_64BIT
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uint8 section[44];
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#else
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uint8 section[24];
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#endif
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#else
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mutable pthread_mutex_t mutex;
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#endif
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};
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//==============================================================================
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/**
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A class that can be used in place of a real CriticalSection object, but which
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doesn't perform any locking.
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This is currently used by some templated classes, and most compilers should
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manage to optimise it out of existence.
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@see CriticalSection, Array, OwnedArray, SharedObjectArray
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*/
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class BEAST_API DummyCriticalSection : public Uncopyable
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{
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public:
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inline DummyCriticalSection() noexcept {}
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inline ~DummyCriticalSection() noexcept {}
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inline void enter() const noexcept {}
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inline bool tryEnter() const noexcept { return true; }
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inline void exit() const noexcept {}
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//==============================================================================
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/** A dummy scoped-lock type to use with a dummy critical section. */
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struct ScopedLockType
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{
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ScopedLockType (const DummyCriticalSection&) noexcept {}
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};
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/** A dummy scoped-unlocker type to use with a dummy critical section. */
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typedef ScopedLockType ScopedUnlockType;
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};
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//==============================================================================
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/**
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Automatically locks and unlocks a CriticalSection object.
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Use one of these as a local variable to provide RAII-based locking of a CriticalSection.
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e.g. @code
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CriticalSection myCriticalSection;
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for (;;)
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{
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const ScopedLock myScopedLock (myCriticalSection);
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// myCriticalSection is now locked
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...do some stuff...
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// myCriticalSection gets unlocked here.
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}
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@endcode
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@see CriticalSection, ScopedUnlock
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*/
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typedef CriticalSection::ScopedLockType ScopedLock;
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//==============================================================================
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/**
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Automatically unlocks and re-locks a CriticalSection object.
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This is the reverse of a ScopedLock object - instead of locking the critical
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section for the lifetime of this object, it unlocks it.
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Make sure you don't try to unlock critical sections that aren't actually locked!
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e.g. @code
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CriticalSection myCriticalSection;
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for (;;)
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{
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const ScopedLock myScopedLock (myCriticalSection);
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// myCriticalSection is now locked
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... do some stuff with it locked ..
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while (xyz)
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{
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... do some stuff with it locked ..
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const ScopedUnlock unlocker (myCriticalSection);
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// myCriticalSection is now unlocked for the remainder of this block,
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// and re-locked at the end.
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...do some stuff with it unlocked ...
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}
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// myCriticalSection gets unlocked here.
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}
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@endcode
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@see CriticalSection, ScopedLock
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*/
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typedef CriticalSection::ScopedUnlockType ScopedUnlock;
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//==============================================================================
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/**
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Automatically tries to lock and unlock a CriticalSection object.
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Use one of these as a local variable to control access to a CriticalSection.
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e.g. @code
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CriticalSection myCriticalSection;
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for (;;)
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{
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const ScopedTryLock myScopedTryLock (myCriticalSection);
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// Unlike using a ScopedLock, this may fail to actually get the lock, so you
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// should test this with the isLocked() method before doing your thread-unsafe
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// action..
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if (myScopedTryLock.isLocked())
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{
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...do some stuff...
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}
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else
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{
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..our attempt at locking failed because another thread had already locked it..
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}
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// myCriticalSection gets unlocked here (if it was locked)
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}
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@endcode
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@see CriticalSection::tryEnter, ScopedLock, ScopedUnlock, ScopedReadLock
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*/
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typedef CriticalSection::ScopedTryLockType ScopedTryLock;
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#endif // BEAST_CRITICALSECTION_H_INCLUDED
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