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0e7bac9Fix include pathe5bb90fFix constness of Proxyac0142aUse template castef6e381Add missing Url.h include206e65cFix constness of operator[]695cc38Use template instantiation for friend declaration7b1e03aAdd BaseFromMember49bc04fMake List<>::Node not uncopyabled5954ffAdd Journal to UnitTest58da106Temporarily disable ServiceQueue dtor precondition assertsfe58c1aAdd missing #include2c02580Add PropertyStream for server state introspection24c2315Add ScopedWrapperContexta3845f5Add RelativeTime::value_type typedef7442932Fix missing PropertyStream membersed5a98fMore PropertyStream output for PeerFinderfcfa10dAdd PropertyStream3cf0729Tidy up AbstractHandler usage in HTTPClient55171f4Remove obsolete source files1311ca3Increase arity of SharedFunction67d807dAdd IPEndpoint::key_equalebf395eAdd ErrorCode and boost library2c3ead3Add ServiceQueue::wrap6c7f5d0Move many Thread related classes93e9d86Measure CPU utilization in ServiceQueueca47d72Move ServiceQueue, ThreadLocalValue, SpinLockc864e4dMove WaitableEventff305e6Add CPUMeter and ScopedTimeInterval01fd05cAdd RecursiveMutex, UnlockGuard, TryLockGuard5831a53Remove Journal from most Stoppable overridesb60a7f3Add Request and Response HTTP parsers44445ffRefactor net buffers classesac37c38Beast class refactor8b7056bFix eof on HTTP client get228b664Remove obsolete beast container classes1dfd655Use RelativeTime from startup in DeadlineTimerae22d5dAdd more methods to RelativeTimec67929eRemove unhandled exception catcher2472a90Add 64 bit output for MurmurHashf3d97c7Add RelativeTime::fromStartupb0b8660IPEndpoint better parsingae551cdAdd alternate form string parsing to IPEndpointd0a0dbfDon't break on Throw0e46762Add hasher functors for IPEndpointa1ec423Add Thread::stopThreadAsync4f7dca3Add compiler, stdlib, and platform skeleton to beast/config4394594Tidy up some use of Error for throwe5e0f52Journal console output improvementsf07515eAdd Stoppable prepare and start interfacesd37dd46Move RelativeTime to chrono, add ostream support3f6e7aaAdd console feature to Journalad0064aJournal option to write to Output window (MSVC)0b7574bAdd compilation test scriptcc05ce1Add ServiceQueuee132aabUse boost for functional when the config is set026b926Fix is_continuation for boost versionc807a4eFix invoked_type type reference2ff781bRemove LockFreeStack::size3acb474Add SharedData::ConstAccess7e4c834Add LockFreeStack::empty9c61a6dAdded AbstractHandler, WrapHandler. HTTPClient Fixes.94e40dcFix unittest, by removing recursive call.38bf408Fix nonstandard C++ extension in getNullSink1ef044dBuild fixesd5d3746Fix missing <cmath> include for Gentoo5f231d3Update copyright notice and licenses7b89bf6Add FixedArray, IntrusiveArray, Crypto5c5de57Reorganize beast modules and files9e18bb3Merge commit '43deaaa5cf0d0178a4a6c3cb69c02a2a9a43ec7d' as 'src/beast/beast/http/impl/http-parser'57703acFix BeforeBoost.h includefbc247bAdd Stoppable to beast56496d8IPEndpoint comparisons9d9c822Migrate some headers and general tidying1a3cddcAdd SharedArg and AsyncObject373ca9cAdd HTTPRequest and improvements to HTTPMessage parsing9534516Add some thread classes and fix SharedData with a simple mutex adapter755ab36Make CallQueue unit test runManualc0ca037Remove Beast version printing on startup7efb6a3Reorganize some MPL and Utility classes and files69c26a1Fix missing BeastConfig.h include in Net.cpp40aa552Disable Beast version printing in Ripple BeastConfig.h7b1352dAdd InterruptibleThread unit test68cf759ThreadWithCallQueue unit test adjustment6501deaIPEndpoint parsing and tidying72fc42bMove and add some template metaprogramming classes2a164f0Change filname capitalization (end)6a14f25Change filename capitalization92fd417Move integer types to beast/CStdInt.hebbd9ffMove TargetPlatform.h to beast/Config.h874b524Add IPEndpoint14b34fcTidy up some zlib macro undefines34fffcaRename beast sources for consistency4e59ab2Add CallQueue unit test327d7a6Fixes for consolidated beast unity includesd5ece4eRemove unused and broken classes39f13beRemove unused ConcurrentObject37624a7Add ThreadWithCallQueue unit teste82ec68Remove obsolete beast_Function90551a6Temporarily leave sqlite3 in whatever threading mode it was already in.43ebbb1Fix SharedSingleton to use memoryBarrierf343941Tidy up SharedSingleton doc comments001997eFix leak on exit from Singleton dependency cycle83b9d22Rename to DeadlineTimer::cancel()77874eeUse new instead of ::new for placement2a04dccJournal improvements50965caSharedFunction improvements277e32bAdd LockFreeStack iteratorsd94e4c2Fix undefined behavior in UnsignedIntegerCalc (again)2dc25ceFix DeadlineTimer, callback while holding lock207ffdeFix undefined behavior in UnsignedIntegerCalc1ad8ff9Fix UnsignedInteger::isZero1dd2836Add support for multiprecision integer arithmetic and binary data encodinga45fc47Update .gitignore962a95dTidy up UnsignedIntegerca695faAdd Time::isNull()e96ce99Better random number facilities in UnitTest550b8e5Fine tune UnsignedInteger declaration8e7e3b7Allow negative relative expirations in DeadlineTimerf3dc7ceAdd generic Journal class for loggingbfdda32Make ChildProcess UnitTest manual since it malfunctions02acf7dGeneral refactoring of beast framework classes84ef06eFix ExitHook to derive from AtExitHookf0acc9cReduce the max threads in the Workers unit test55447b0New SharedSingleton, resolves destruction of objects with static storage duration.41eb8a1Remove deprecated SharedPtr::getObject9eda4bcMake SharedObject members const, the counter mutable6eda777Remove deprecated createOnDemandOnce SingletonLifetime option8c522aaFix off by one in pending i/o count on HTTPClient057344eAdd HTTPMessage::toString and familyee728e3Add UniformResourceLocator::emptyae324fbMove ./modules to ./src git-subtree-dir: src/beast git-subtree-split:0e7bac945f
220 lines
8.7 KiB
C++
220 lines
8.7 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_LOCALISEDSTRINGS_H_INCLUDED
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#define BEAST_LOCALISEDSTRINGS_H_INCLUDED
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//==============================================================================
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/**
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Used to convert strings to localised foreign-language versions.
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This is basically a look-up table of strings and their translated equivalents.
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It can be loaded from a text file, so that you can supply a set of localised
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versions of strings that you use in your app.
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To use it in your code, simply call the translate() method on each string that
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might have foreign versions, and if none is found, the method will just return
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the original string.
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The translation file should start with some lines specifying a description of
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the language it contains, and also a list of ISO country codes where it might
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be appropriate to use the file. After that, each line of the file should contain
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a pair of quoted strings with an '=' sign.
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E.g. for a french translation, the file might be:
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@code
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language: French
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countries: fr be mc ch lu
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"hello" = "bonjour"
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"goodbye" = "au revoir"
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@endcode
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If the strings need to contain a quote character, they can use '\"' instead, and
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if the first non-whitespace character on a line isn't a quote, then it's ignored,
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(you can use this to add comments).
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Note that this is a singleton class, so don't create or destroy the object directly.
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There's also a TRANS(text) macro defined to make it easy to use the this.
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E.g. @code
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printSomething (TRANS("hello"));
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@endcode
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This macro is used in the Juce classes themselves, so your application has a chance to
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intercept and translate any internal Juce text strings that might be shown. (You can easily
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get a list of all the messages by searching for the TRANS() macro in the Juce source
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code).
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*/
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class BEAST_API LocalisedStrings : LeakChecked <LocalisedStrings>
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{
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public:
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//==============================================================================
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/** Creates a set of translations from the text of a translation file.
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When you create one of these, you can call setCurrentMappings() to make it
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the set of mappings that the system's using.
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*/
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LocalisedStrings (const String& fileContents,
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bool ignoreCaseOfKeys);
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/** Creates a set of translations from a file.
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When you create one of these, you can call setCurrentMappings() to make it
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the set of mappings that the system's using.
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*/
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LocalisedStrings (const File& fileToLoad,
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bool ignoreCaseOfKeys);
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/** Destructor. */
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~LocalisedStrings();
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//==============================================================================
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/** Selects the current set of mappings to be used by the system.
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The object you pass in will be automatically deleted when no longer needed, so
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don't keep a pointer to it. You can also pass in zero to remove the current
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mappings.
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See also the TRANS() macro, which uses the current set to do its translation.
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@see translateWithCurrentMappings
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*/
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static void setCurrentMappings (LocalisedStrings* newTranslations);
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/** Returns the currently selected set of mappings.
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This is the object that was last passed to setCurrentMappings(). It may
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be nullptr if none has been created.
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*/
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static LocalisedStrings* getCurrentMappings();
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/** Tries to translate a string using the currently selected set of mappings.
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If no mapping has been set, or if the mapping doesn't contain a translation
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for the string, this will just return the original string.
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See also the TRANS() macro, which uses this method to do its translation.
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@see setCurrentMappings, getCurrentMappings
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*/
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static String translateWithCurrentMappings (const String& text);
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/** Tries to translate a string using the currently selected set of mappings.
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If no mapping has been set, or if the mapping doesn't contain a translation
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for the string, this will just return the original string.
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See also the TRANS() macro, which uses this method to do its translation.
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@see setCurrentMappings, getCurrentMappings
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*/
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static String translateWithCurrentMappings (const char* text);
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//==============================================================================
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/** Attempts to look up a string and return its localised version.
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If the string isn't found in the list, the original string will be returned.
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*/
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String translate (const String& text) const;
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/** Attempts to look up a string and return its localised version.
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If the string isn't found in the list, the resultIfNotFound string will be returned.
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*/
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String translate (const String& text, const String& resultIfNotFound) const;
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/** Returns the name of the language specified in the translation file.
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This is specified in the file using a line starting with "language:", e.g.
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@code
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language: german
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@endcode
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*/
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String getLanguageName() const { return languageName; }
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/** Returns the list of suitable country codes listed in the translation file.
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These is specified in the file using a line starting with "countries:", e.g.
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@code
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countries: fr be mc ch lu
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@endcode
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The country codes are supposed to be 2-character ISO complient codes.
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*/
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const StringArray& getCountryCodes() const { return countryCodes; }
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/** Provides access to the actual list of mappings. */
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const StringPairArray& getMappings() const { return translations; }
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private:
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//==============================================================================
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String languageName;
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StringArray countryCodes;
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StringPairArray translations;
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void loadFromText (const String&, bool ignoreCase);
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};
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//==============================================================================
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#ifndef TRANS
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/** Uses the LocalisedStrings class to translate the given string literal.
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This macro is provided for backwards-compatibility, and just calls the translate()
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function. In new code, it's recommended that you just call translate() directly
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instead, and avoid using macros.
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@see translate(), LocalisedStrings
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*/
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#define TRANS(stringLiteral) beast::translate (stringLiteral)
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#endif
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/** A dummy version of the TRANS macro, used to indicate a string literal that should be
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added to the translation file by source-code scanner tools.
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Wrapping a string literal in this macro has no effect, but by using it around strings
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that your app needs to translate at a later stage, it lets automatic code-scanning tools
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find this string and add it to the list of strings that need translation.
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*/
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#define NEEDS_TRANS(stringLiteral) (stringLiteral)
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/** Uses the LocalisedStrings class to translate the given string literal.
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@see LocalisedStrings
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*/
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String translate (const String& stringLiteral);
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/** Uses the LocalisedStrings class to translate the given string literal.
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@see LocalisedStrings
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*/
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String translate (const char* stringLiteral);
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/** Uses the LocalisedStrings class to translate the given string literal.
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@see LocalisedStrings
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*/
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String translate (CharPointer_UTF8 stringLiteral);
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/** Uses the LocalisedStrings class to translate the given string literal.
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@see LocalisedStrings
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*/
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String translate (const String& stringLiteral, const String& resultIfNotFound);
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#endif // BEAST_LOCALISEDSTRINGS_H_INCLUDED
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