Files
xahaud/modules/beast_core/network/Socket.h
Vinnie Falco 2ad98a025e Squashed 'src/beast/' changes from 43e6d34..0e7bac9
0e7bac9 Fix include path
e5bb90f Fix constness of Proxy
ac0142a Use template cast
ef6e381 Add missing Url.h include
206e65c Fix constness of operator[]
695cc38 Use template instantiation for friend declaration
7b1e03a Add BaseFromMember
49bc04f Make List<>::Node not uncopyable
d5954ff Add Journal to UnitTest
58da106 Temporarily disable ServiceQueue dtor precondition asserts
fe58c1a Add missing #include
2c02580 Add PropertyStream for server state introspection
24c2315 Add ScopedWrapperContext
a3845f5 Add RelativeTime::value_type typedef
7442932 Fix missing PropertyStream members
ed5a98f More PropertyStream output for PeerFinder
fcfa10d Add PropertyStream
3cf0729 Tidy up AbstractHandler usage in HTTPClient
55171f4 Remove obsolete source files
1311ca3 Increase arity of SharedFunction
67d807d Add IPEndpoint::key_equal
ebf395e Add ErrorCode and boost library
2c3ead3 Add ServiceQueue::wrap
6c7f5d0 Move many Thread related classes
93e9d86 Measure CPU utilization in ServiceQueue
ca47d72 Move ServiceQueue, ThreadLocalValue, SpinLock
c864e4d Move WaitableEvent
ff305e6 Add CPUMeter and ScopedTimeInterval
01fd05c Add RecursiveMutex, UnlockGuard, TryLockGuard
5831a53 Remove Journal from most Stoppable overrides
b60a7f3 Add Request and Response HTTP parsers
44445ff Refactor net buffers classes
ac37c38 Beast class refactor
8b7056b Fix eof on HTTP client get
228b664 Remove obsolete beast container classes
1dfd655 Use RelativeTime from startup in DeadlineTimer
ae22d5d Add more methods to RelativeTime
c67929e Remove unhandled exception catcher
2472a90 Add 64 bit output for MurmurHash
f3d97c7 Add RelativeTime::fromStartup
b0b8660 IPEndpoint better parsing
ae551cd Add alternate form string parsing to IPEndpoint
d0a0dbf Don't break on Throw
0e46762 Add hasher functors for IPEndpoint
a1ec423 Add Thread::stopThreadAsync
4f7dca3 Add compiler, stdlib, and platform skeleton to beast/config
4394594 Tidy up some use of Error for throw
e5e0f52 Journal console output improvements
f07515e Add Stoppable prepare and start interfaces
d37dd46 Move RelativeTime to chrono, add ostream support
3f6e7aa Add console feature to Journal
ad0064a Journal option to write to Output window (MSVC)
0b7574b Add compilation test script
cc05ce1 Add ServiceQueue
e132aab Use boost for functional when the config is set
026b926 Fix is_continuation for boost version
c807a4e Fix invoked_type type reference
2ff781b Remove LockFreeStack::size
3acb474 Add SharedData::ConstAccess
7e4c834 Add LockFreeStack::empty
9c61a6d Added AbstractHandler, WrapHandler. HTTPClient Fixes.
94e40dc Fix unittest, by removing recursive call.
38bf408 Fix nonstandard C++ extension in getNullSink
1ef044d Build fixes
d5d3746 Fix missing <cmath> include for Gentoo
5f231d3 Update copyright notice and licenses
7b89bf6 Add FixedArray, IntrusiveArray, Crypto
5c5de57 Reorganize beast modules and files
9e18bb3 Merge commit '43deaaa5cf0d0178a4a6c3cb69c02a2a9a43ec7d' as 'src/beast/beast/http/impl/http-parser'
57703ac Fix BeforeBoost.h include
fbc247b Add Stoppable to beast
56496d8 IPEndpoint comparisons
9d9c822 Migrate some headers and general tidying
1a3cddc Add SharedArg and AsyncObject
373ca9c Add HTTPRequest and improvements to HTTPMessage parsing
9534516 Add some thread classes and fix SharedData with a simple mutex adapter
755ab36 Make CallQueue unit test runManual
c0ca037 Remove Beast version printing on startup
7efb6a3 Reorganize some MPL and Utility classes and files
69c26a1 Fix missing BeastConfig.h include in Net.cpp
40aa552 Disable Beast version printing in Ripple BeastConfig.h
7b1352d Add InterruptibleThread unit test
68cf759 ThreadWithCallQueue unit test adjustment
6501dea IPEndpoint parsing and tidying
72fc42b Move and add some template metaprogramming classes
2a164f0 Change filname capitalization (end)
6a14f25 Change filename capitalization
92fd417 Move integer types to beast/CStdInt.h
ebbd9ff Move TargetPlatform.h to beast/Config.h
874b524 Add IPEndpoint
14b34fc Tidy up some zlib macro undefines
34fffca Rename beast sources for consistency
4e59ab2 Add CallQueue unit test
327d7a6 Fixes for consolidated beast unity includes
d5ece4e Remove unused and broken classes
39f13be Remove unused ConcurrentObject
37624a7 Add ThreadWithCallQueue unit test
e82ec68 Remove obsolete beast_Function
90551a6 Temporarily leave sqlite3 in whatever threading mode it was already in.
43ebbb1 Fix SharedSingleton to use memoryBarrier
f343941 Tidy up SharedSingleton doc comments
001997e Fix leak on exit from Singleton dependency cycle
83b9d22 Rename to DeadlineTimer::cancel()
77874ee Use new instead of ::new for placement
2a04dcc Journal improvements
50965ca SharedFunction improvements
277e32b Add LockFreeStack iterators
d94e4c2 Fix undefined behavior in UnsignedIntegerCalc (again)
2dc25ce Fix DeadlineTimer, callback while holding lock
207ffde Fix undefined behavior in UnsignedIntegerCalc
1ad8ff9 Fix UnsignedInteger::isZero
1dd2836 Add support for multiprecision integer arithmetic and binary data encoding
a45fc47 Update .gitignore
962a95d Tidy up UnsignedInteger
ca695fa Add Time::isNull()
e96ce99 Better random number facilities in UnitTest
550b8e5 Fine tune UnsignedInteger declaration
8e7e3b7 Allow negative relative expirations in DeadlineTimer
f3dc7ce Add generic Journal class for logging
bfdda32 Make ChildProcess UnitTest manual since it malfunctions
02acf7d General refactoring of beast framework classes
84ef06e Fix ExitHook to derive from AtExitHook
f0acc9c Reduce the max threads in the Workers unit test
55447b0 New SharedSingleton, resolves destruction of objects with static storage duration.
41eb8a1 Remove deprecated SharedPtr::getObject
9eda4bc Make SharedObject members const, the counter mutable
6eda777 Remove deprecated createOnDemandOnce SingletonLifetime option
8c522aa Fix off by one in pending i/o count on HTTPClient
057344e Add HTTPMessage::toString and family
ee728e3 Add UniformResourceLocator::empty
ae324fb Move ./modules to ./src

git-subtree-dir: src/beast
git-subtree-split: 0e7bac945f
2013-10-19 15:54:21 -07:00

296 lines
12 KiB
C++

//------------------------------------------------------------------------------
/*
This file is part of Beast: https://github.com/vinniefalco/Beast
Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
Portions of this file are from JUCE.
Copyright (c) 2013 - Raw Material Software Ltd.
Please visit http://www.juce.com
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
//==============================================================================
#ifndef BEAST_SOCKET_H_INCLUDED
#define BEAST_SOCKET_H_INCLUDED
//==============================================================================
/**
A wrapper for a streaming (TCP) socket.
This allows low-level use of sockets; for an easier-to-use messaging layer on top of
sockets, you could also try the InterprocessConnection class.
@see DatagramSocket, InterprocessConnection, InterprocessConnectionServer
*/
class BEAST_API StreamingSocket : LeakChecked <StreamingSocket>, public Uncopyable
{
public:
//==============================================================================
/** Creates an uninitialised socket.
To connect it, use the connect() method, after which you can read() or write()
to it.
To wait for other sockets to connect to this one, the createListener() method
enters "listener" mode, and can be used to spawn new sockets for each connection
that comes along.
*/
StreamingSocket();
/** Destructor. */
~StreamingSocket();
//==============================================================================
/** Binds the socket to the specified local port.
@returns true on success; false may indicate that another socket is already bound
on the same port
*/
bool bindToPort (int localPortNumber);
/** Tries to connect the socket to hostname:port.
If timeOutMillisecs is 0, then this method will block until the operating system
rejects the connection (which could take a long time).
@returns true if it succeeds.
@see isConnected
*/
bool connect (const String& remoteHostname,
int remotePortNumber,
int timeOutMillisecs = 3000);
/** True if the socket is currently connected. */
bool isConnected() const noexcept { return connected; }
/** Closes the connection. */
void close();
/** Returns the name of the currently connected host. */
const String& getHostName() const noexcept { return hostName; }
/** Returns the port number that's currently open. */
int getPort() const noexcept { return portNumber; }
/** True if the socket is connected to this machine rather than over the network. */
bool isLocal() const noexcept;
/** Returns the OS's socket handle that's currently open. */
int getRawSocketHandle() const noexcept { return handle; }
//==============================================================================
/** Waits until the socket is ready for reading or writing.
If readyForReading is true, it will wait until the socket is ready for
reading; if false, it will wait until it's ready for writing.
If the timeout is < 0, it will wait forever, or else will give up after
the specified time.
If the socket is ready on return, this returns 1. If it times-out before
the socket becomes ready, it returns 0. If an error occurs, it returns -1.
*/
int waitUntilReady (bool readyForReading,
int timeoutMsecs) const;
/** Reads bytes from the socket.
If blockUntilSpecifiedAmountHasArrived is true, the method will block until
maxBytesToRead bytes have been read, (or until an error occurs). If this
flag is false, the method will return as much data as is currently available
without blocking.
@returns the number of bytes read, or -1 if there was an error.
@see waitUntilReady
*/
int read (void* destBuffer, int maxBytesToRead,
bool blockUntilSpecifiedAmountHasArrived);
/** Writes bytes to the socket from a buffer.
Note that this method will block unless you have checked the socket is ready
for writing before calling it (see the waitUntilReady() method).
@returns the number of bytes written, or -1 if there was an error.
*/
int write (const void* sourceBuffer, int numBytesToWrite);
//==============================================================================
/** Puts this socket into "listener" mode.
When in this mode, your thread can call waitForNextConnection() repeatedly,
which will spawn new sockets for each new connection, so that these can
be handled in parallel by other threads.
@param portNumber the port number to listen on
@param localHostName the interface address to listen on - pass an empty
string to listen on all addresses
@returns true if it manages to open the socket successfully.
@see waitForNextConnection
*/
bool createListener (int portNumber, const String& localHostName = String::empty);
/** When in "listener" mode, this waits for a connection and spawns it as a new
socket.
The object that gets returned will be owned by the caller.
This method can only be called after using createListener().
@see createListener
*/
StreamingSocket* waitForNextConnection() const;
private:
//==============================================================================
String hostName;
int volatile portNumber, handle;
bool connected, isListener;
StreamingSocket (const String& hostname, int portNumber, int handle);
};
//==============================================================================
/**
A wrapper for a datagram (UDP) socket.
This allows low-level use of sockets; for an easier-to-use messaging layer on top of
sockets, you could also try the InterprocessConnection class.
@see StreamingSocket, InterprocessConnection, InterprocessConnectionServer
*/
class BEAST_API DatagramSocket : LeakChecked <DatagramSocket>, public Uncopyable
{
public:
//==============================================================================
/**
Creates an (uninitialised) datagram socket.
The localPortNumber is the port on which to bind this socket. If this value is 0,
the port number is assigned by the operating system.
To use the socket for sending, call the connect() method. This will not immediately
make a connection, but will save the destination you've provided. After this, you can
call read() or write().
If enableBroadcasting is true, the socket will be allowed to send broadcast messages
(may require extra privileges on linux)
To wait for other sockets to connect to this one, call waitForNextConnection().
*/
DatagramSocket (int localPortNumber,
bool enableBroadcasting = false);
/** Destructor. */
~DatagramSocket();
//==============================================================================
/** Binds the socket to the specified local port.
@returns true on success; false may indicate that another socket is already bound
on the same port
*/
bool bindToPort (int localPortNumber);
/** Tries to connect the socket to hostname:port.
If timeOutMillisecs is 0, then this method will block until the operating system
rejects the connection (which could take a long time).
@returns true if it succeeds.
@see isConnected
*/
bool connect (const String& remoteHostname,
int remotePortNumber,
int timeOutMillisecs = 3000);
/** True if the socket is currently connected. */
bool isConnected() const noexcept { return connected; }
/** Closes the connection. */
void close();
/** Returns the name of the currently connected host. */
const String& getHostName() const noexcept { return hostName; }
/** Returns the port number that's currently open. */
int getPort() const noexcept { return portNumber; }
/** True if the socket is connected to this machine rather than over the network. */
bool isLocal() const noexcept;
/** Returns the OS's socket handle that's currently open. */
int getRawSocketHandle() const noexcept { return handle; }
//==============================================================================
/** Waits until the socket is ready for reading or writing.
If readyForReading is true, it will wait until the socket is ready for
reading; if false, it will wait until it's ready for writing.
If the timeout is < 0, it will wait forever, or else will give up after
the specified time.
If the socket is ready on return, this returns 1. If it times-out before
the socket becomes ready, it returns 0. If an error occurs, it returns -1.
*/
int waitUntilReady (bool readyForReading,
int timeoutMsecs) const;
/** Reads bytes from the socket.
If blockUntilSpecifiedAmountHasArrived is true, the method will block until
maxBytesToRead bytes have been read, (or until an error occurs). If this
flag is false, the method will return as much data as is currently available
without blocking.
@returns the number of bytes read, or -1 if there was an error.
@see waitUntilReady
*/
int read (void* destBuffer, int maxBytesToRead,
bool blockUntilSpecifiedAmountHasArrived);
/** Writes bytes to the socket from a buffer.
Note that this method will block unless you have checked the socket is ready
for writing before calling it (see the waitUntilReady() method).
@returns the number of bytes written, or -1 if there was an error.
*/
int write (const void* sourceBuffer, int numBytesToWrite);
//==============================================================================
/** This waits for incoming data to be sent, and returns a socket that can be used
to read it.
The object that gets returned is owned by the caller, and can't be used for
sending, but can be used to read the data.
*/
DatagramSocket* waitForNextConnection() const;
private:
//==============================================================================
String hostName;
int volatile portNumber, handle;
bool connected, allowBroadcast;
void* serverAddress;
DatagramSocket (const String& hostname, int portNumber, int handle, int localPortNumber);
};
#endif // BEAST_SOCKET_H_INCLUDED