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0e7bac9Fix include pathe5bb90fFix constness of Proxyac0142aUse template castef6e381Add missing Url.h include206e65cFix constness of operator[]695cc38Use template instantiation for friend declaration7b1e03aAdd BaseFromMember49bc04fMake List<>::Node not uncopyabled5954ffAdd Journal to UnitTest58da106Temporarily disable ServiceQueue dtor precondition assertsfe58c1aAdd missing #include2c02580Add PropertyStream for server state introspection24c2315Add ScopedWrapperContexta3845f5Add RelativeTime::value_type typedef7442932Fix missing PropertyStream membersed5a98fMore PropertyStream output for PeerFinderfcfa10dAdd PropertyStream3cf0729Tidy up AbstractHandler usage in HTTPClient55171f4Remove obsolete source files1311ca3Increase arity of SharedFunction67d807dAdd IPEndpoint::key_equalebf395eAdd ErrorCode and boost library2c3ead3Add ServiceQueue::wrap6c7f5d0Move many Thread related classes93e9d86Measure CPU utilization in ServiceQueueca47d72Move ServiceQueue, ThreadLocalValue, SpinLockc864e4dMove WaitableEventff305e6Add CPUMeter and ScopedTimeInterval01fd05cAdd RecursiveMutex, UnlockGuard, TryLockGuard5831a53Remove Journal from most Stoppable overridesb60a7f3Add Request and Response HTTP parsers44445ffRefactor net buffers classesac37c38Beast class refactor8b7056bFix eof on HTTP client get228b664Remove obsolete beast container classes1dfd655Use RelativeTime from startup in DeadlineTimerae22d5dAdd more methods to RelativeTimec67929eRemove unhandled exception catcher2472a90Add 64 bit output for MurmurHashf3d97c7Add RelativeTime::fromStartupb0b8660IPEndpoint better parsingae551cdAdd alternate form string parsing to IPEndpointd0a0dbfDon't break on Throw0e46762Add hasher functors for IPEndpointa1ec423Add Thread::stopThreadAsync4f7dca3Add compiler, stdlib, and platform skeleton to beast/config4394594Tidy up some use of Error for throwe5e0f52Journal console output improvementsf07515eAdd Stoppable prepare and start interfacesd37dd46Move RelativeTime to chrono, add ostream support3f6e7aaAdd console feature to Journalad0064aJournal option to write to Output window (MSVC)0b7574bAdd compilation test scriptcc05ce1Add ServiceQueuee132aabUse boost for functional when the config is set026b926Fix is_continuation for boost versionc807a4eFix invoked_type type reference2ff781bRemove LockFreeStack::size3acb474Add SharedData::ConstAccess7e4c834Add LockFreeStack::empty9c61a6dAdded AbstractHandler, WrapHandler. HTTPClient Fixes.94e40dcFix unittest, by removing recursive call.38bf408Fix nonstandard C++ extension in getNullSink1ef044dBuild fixesd5d3746Fix missing <cmath> include for Gentoo5f231d3Update copyright notice and licenses7b89bf6Add FixedArray, IntrusiveArray, Crypto5c5de57Reorganize beast modules and files9e18bb3Merge commit '43deaaa5cf0d0178a4a6c3cb69c02a2a9a43ec7d' as 'src/beast/beast/http/impl/http-parser'57703acFix BeforeBoost.h includefbc247bAdd Stoppable to beast56496d8IPEndpoint comparisons9d9c822Migrate some headers and general tidying1a3cddcAdd SharedArg and AsyncObject373ca9cAdd HTTPRequest and improvements to HTTPMessage parsing9534516Add some thread classes and fix SharedData with a simple mutex adapter755ab36Make CallQueue unit test runManualc0ca037Remove Beast version printing on startup7efb6a3Reorganize some MPL and Utility classes and files69c26a1Fix missing BeastConfig.h include in Net.cpp40aa552Disable Beast version printing in Ripple BeastConfig.h7b1352dAdd InterruptibleThread unit test68cf759ThreadWithCallQueue unit test adjustment6501deaIPEndpoint parsing and tidying72fc42bMove and add some template metaprogramming classes2a164f0Change filname capitalization (end)6a14f25Change filename capitalization92fd417Move integer types to beast/CStdInt.hebbd9ffMove TargetPlatform.h to beast/Config.h874b524Add IPEndpoint14b34fcTidy up some zlib macro undefines34fffcaRename beast sources for consistency4e59ab2Add CallQueue unit test327d7a6Fixes for consolidated beast unity includesd5ece4eRemove unused and broken classes39f13beRemove unused ConcurrentObject37624a7Add ThreadWithCallQueue unit teste82ec68Remove obsolete beast_Function90551a6Temporarily leave sqlite3 in whatever threading mode it was already in.43ebbb1Fix SharedSingleton to use memoryBarrierf343941Tidy up SharedSingleton doc comments001997eFix leak on exit from Singleton dependency cycle83b9d22Rename to DeadlineTimer::cancel()77874eeUse new instead of ::new for placement2a04dccJournal improvements50965caSharedFunction improvements277e32bAdd LockFreeStack iteratorsd94e4c2Fix undefined behavior in UnsignedIntegerCalc (again)2dc25ceFix DeadlineTimer, callback while holding lock207ffdeFix undefined behavior in UnsignedIntegerCalc1ad8ff9Fix UnsignedInteger::isZero1dd2836Add support for multiprecision integer arithmetic and binary data encodinga45fc47Update .gitignore962a95dTidy up UnsignedIntegerca695faAdd Time::isNull()e96ce99Better random number facilities in UnitTest550b8e5Fine tune UnsignedInteger declaration8e7e3b7Allow negative relative expirations in DeadlineTimerf3dc7ceAdd generic Journal class for loggingbfdda32Make ChildProcess UnitTest manual since it malfunctions02acf7dGeneral refactoring of beast framework classes84ef06eFix ExitHook to derive from AtExitHookf0acc9cReduce the max threads in the Workers unit test55447b0New SharedSingleton, resolves destruction of objects with static storage duration.41eb8a1Remove deprecated SharedPtr::getObject9eda4bcMake SharedObject members const, the counter mutable6eda777Remove deprecated createOnDemandOnce SingletonLifetime option8c522aaFix off by one in pending i/o count on HTTPClient057344eAdd HTTPMessage::toString and familyee728e3Add UniformResourceLocator::emptyae324fbMove ./modules to ./src git-subtree-dir: src/beast git-subtree-split:0e7bac945f
328 lines
11 KiB
C++
328 lines
11 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_THREADS_STOPPABLE_H_INCLUDED
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#define BEAST_THREADS_STOPPABLE_H_INCLUDED
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#include "../Atomic.h"
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#include "../intrusive/LockFreeStack.h"
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#include "../utility/Journal.h"
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#include "WaitableEvent.h"
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namespace beast {
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class RootStoppable;
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/** Provides an interface for starting and stopping.
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A common method of structuring server or peer to peer code is to isolate
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conceptual portions of functionality into individual classes, aggregated
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into some larger "application" or "core" object which holds all the parts.
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Frequently, these components are dependent on each other in unavoidably
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complex ways. They also often use threads and perform asynchronous i/o
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operations involving sockets or other operating system objects. The process
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of starting and stopping such a system can be complex. This interface
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provides a set of behaviors for ensuring that the start and stop of a
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composite application-style object is well defined.
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Upon the initialization of the composite object these steps are peformed:
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1. Construct sub-components.
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These are all typically derived from Stoppable. There can be a deep
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hierarchy: Stoppable objects may themselves have Stoppable child
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objects. This captures the relationship of dependencies.
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2. prepare()
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Because some components may depend on others, preparatory steps require
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that all objects be first constructed. The prepare step calls all
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Stoppable objects in the tree starting from the leaves and working up
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to the root. In this stage we are guaranteed that all objects have been
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constructed and are in a well-defined state.
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3. onPrepare()
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This override is called for all Stoppable objects in the hierarchy
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during the prepare stage. Objects are called from the bottom up.
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It is guaranteed that all child Stoppable objects have already been
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prepared when this is called.
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4. start()
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At this point all sub-components have been constructed and prepared,
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so it should be safe for them to be started. While some Stoppable
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objects may do nothing in their start function, others will start
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threads or call asynchronous i/o initiating functions like timers or
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sockets.
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5. onStart()
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This override is called for all Stoppable objects in the hierarchy
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during the start stage. Objects are called from the bottom up.
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It is guaranteed that all child Stoppable objects have already been
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started when this is called.
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This is the sequence of events involved in stopping:
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6. stopAsync() [optional]
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This notifies the root Stoppable and all its children that a stop is
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requested.
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7. stop()
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This first calls stopAsync(), and then blocks on each child Stoppable in
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the in the tree from the bottom up, until the Stoppable indicates it has
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stopped. This will usually be called from the main thread of execution
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when some external signal indicates that the process should stop. For
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example, an RPC 'stop' command, or a SIGINT POSIX signal.
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8. onStop()
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This override is called for the root Stoppable and all its children when
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stopAsync() is called. Derived classes should cancel pending I/O and
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timers, signal that threads should exit, queue cleanup jobs, and perform
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any other necessary final actions in preparation for exit.
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9. onChildrenStopped()
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This override is called when all the children have stopped. This informs
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the Stoppable that there should not be any more dependents making calls
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into its member functions. A Stoppable that has no children will still
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have this function called.
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10. stopped()
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The derived class calls this function to inform the Stoppable API that
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it has completed the stop. This unblocks the caller of stop().
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For stoppables which are only considered stopped when all of their
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children have stopped, and their own internal logic indicates a stop, it
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will be necessary to perform special actions in onChildrenStopped(). The
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funtion areChildrenStopped() can be used after children have stopped,
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but before the Stoppable logic itself has stopped, to determine if the
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stoppable's logic is a true stop.
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Pseudo code for this process is as follows:
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@code
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// Returns `true` if derived logic has stopped.
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//
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// When the logic stops, logicProcessingStop() is no longer called.
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// If children are still active we need to wait until we get a
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// notification that the children have stopped.
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//
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bool logicHasStopped ();
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// Called when children have stopped
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void onChildrenStopped ()
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{
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// We have stopped when the derived logic stops and children stop.
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if (logicHasStopped)
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stopped();
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}
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// derived-specific logic that executes periodically
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void logicProcessingStep ()
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{
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// process
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// ...
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// now see if we've stopped
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if (logicHasStopped() && areChildrenStopped())
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stopped();
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}
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@endcode
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Derived class that manage one or more threads should typically notify
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those threads in onStop that they should exit. In the thread function,
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when the last thread is about to exit it would call stopped().
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@note A Stoppable may not be restarted.
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*/
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/** @{ */
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class Stoppable
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{
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protected:
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Stoppable (char const* name, RootStoppable& root);
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public:
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/** Create the Stoppable. */
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Stoppable (char const* name, Stoppable& parent);
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/** Destroy the Stoppable. */
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virtual ~Stoppable ();
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/** Returns `true` if the stoppable should stop. */
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bool isStopping () const;
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/** Returns `true` if the requested stop has completed. */
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bool isStopped () const;
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/** Returns `true` if all children have stopped. */
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bool areChildrenStopped () const;
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/** Called by derived classes to indicate that the stoppable has stopped. */
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void stopped ();
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/** Override called during preparation.
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Since all other Stoppable objects in the tree have already been
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constructed, this provides an opportunity to perform initialization which
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depends on calling into other Stoppable objects.
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This call is made on the same thread that called prepare().
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The default implementation does nothing.
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Guaranteed to only be called once.
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*/
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virtual void onPrepare ();
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/** Override called during start. */
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virtual void onStart ();
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/** Override called when the stop notification is issued.
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The call is made on an unspecified, implementation-specific thread.
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onStop and onChildrenStopped will never be called concurrently, across
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all Stoppable objects descended from the same root, inclusive of the
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root.
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It is safe to call isStopping, isStopped, and areChildrenStopped from
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within this function; The values returned will always be valid and never
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change during the callback.
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The default implementation simply calls stopped(). This is applicable
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when the Stoppable has a trivial stop operation (or no stop operation),
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and we are merely using the Stoppable API to position it as a dependency
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of some parent service.
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Thread safety:
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May not block for long periods.
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Guaranteed only to be called once.
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Must be safe to call from any thread at any time.
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*/
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virtual void onStop ();
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/** Override called when all children have stopped.
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The call is made on an unspecified, implementation-specific thread.
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onStop and onChildrenStopped will never be called concurrently, across
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all Stoppable objects descended from the same root, inclusive of the
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root.
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It is safe to call isStopping, isStopped, and areChildrenStopped from
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within this function; The values returned will always be valid and never
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change during the callback.
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The default implementation does nothing.
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Thread safety:
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May not block for long periods.
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Guaranteed only to be called once.
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Must be safe to call from any thread at any time.
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*/
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virtual void onChildrenStopped ();
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private:
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friend class RootStoppable;
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struct Child;
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typedef LockFreeStack <Child> Children;
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struct Child : Children::Node
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{
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Child (Stoppable* stoppable_) : stoppable (stoppable_)
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{
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}
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Stoppable* stoppable;
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};
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void prepareRecursive ();
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void startRecursive ();
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void stopAsyncRecursive ();
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void stopRecursive (Journal journal);
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protected:
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char const* m_name;
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RootStoppable& m_root;
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Child m_child;
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bool volatile m_stopped;
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bool volatile m_childrenStopped;
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Children m_children;
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WaitableEvent m_stoppedEvent;
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};
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//------------------------------------------------------------------------------
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class RootStoppable : public Stoppable
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{
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public:
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explicit RootStoppable (char const* name);
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~RootStoppable ();
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bool isStopping() const;
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/** Prepare all contained Stoppable objects.
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This calls onPrepare for all Stoppable objects in the tree.
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Calls made after the first have no effect.
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Thread safety:
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May be called from any thread.
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*/
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void prepare ();
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/** Start all contained Stoppable objects.
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The default implementation does nothing.
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Calls made after the first have no effect.
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Thread safety:
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May be called from any thread.
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*/
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void start ();
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/** Notify a root stoppable and children to stop, and block until stopped.
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Has no effect if the stoppable was already notified.
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This blocks until the stoppable and all of its children have stopped.
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Thread safety:
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Safe to call from any thread not associated with a Stoppable.
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*/
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void stop (Journal journal = Journal());
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/** Notify a root stoppable and children to stop, without waiting.
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Has no effect if the stoppable was already notified.
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Thread safety:
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Safe to call from any thread at any time.
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*/
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void stopAsync ();
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private:
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Atomic <int> m_prepared;
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Atomic <int> m_started;
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Atomic <int> m_calledStop;
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Atomic <int> m_calledStopAsync;
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};
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/** @} */
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}
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#endif
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