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0e7bac9Fix include pathe5bb90fFix constness of Proxyac0142aUse template castef6e381Add missing Url.h include206e65cFix constness of operator[]695cc38Use template instantiation for friend declaration7b1e03aAdd BaseFromMember49bc04fMake List<>::Node not uncopyabled5954ffAdd Journal to UnitTest58da106Temporarily disable ServiceQueue dtor precondition assertsfe58c1aAdd missing #include2c02580Add PropertyStream for server state introspection24c2315Add ScopedWrapperContexta3845f5Add RelativeTime::value_type typedef7442932Fix missing PropertyStream membersed5a98fMore PropertyStream output for PeerFinderfcfa10dAdd PropertyStream3cf0729Tidy up AbstractHandler usage in HTTPClient55171f4Remove obsolete source files1311ca3Increase arity of SharedFunction67d807dAdd IPEndpoint::key_equalebf395eAdd ErrorCode and boost library2c3ead3Add ServiceQueue::wrap6c7f5d0Move many Thread related classes93e9d86Measure CPU utilization in ServiceQueueca47d72Move ServiceQueue, ThreadLocalValue, SpinLockc864e4dMove WaitableEventff305e6Add CPUMeter and ScopedTimeInterval01fd05cAdd RecursiveMutex, UnlockGuard, TryLockGuard5831a53Remove Journal from most Stoppable overridesb60a7f3Add Request and Response HTTP parsers44445ffRefactor net buffers classesac37c38Beast class refactor8b7056bFix eof on HTTP client get228b664Remove obsolete beast container classes1dfd655Use RelativeTime from startup in DeadlineTimerae22d5dAdd more methods to RelativeTimec67929eRemove unhandled exception catcher2472a90Add 64 bit output for MurmurHashf3d97c7Add RelativeTime::fromStartupb0b8660IPEndpoint better parsingae551cdAdd alternate form string parsing to IPEndpointd0a0dbfDon't break on Throw0e46762Add hasher functors for IPEndpointa1ec423Add Thread::stopThreadAsync4f7dca3Add compiler, stdlib, and platform skeleton to beast/config4394594Tidy up some use of Error for throwe5e0f52Journal console output improvementsf07515eAdd Stoppable prepare and start interfacesd37dd46Move RelativeTime to chrono, add ostream support3f6e7aaAdd console feature to Journalad0064aJournal option to write to Output window (MSVC)0b7574bAdd compilation test scriptcc05ce1Add ServiceQueuee132aabUse boost for functional when the config is set026b926Fix is_continuation for boost versionc807a4eFix invoked_type type reference2ff781bRemove LockFreeStack::size3acb474Add SharedData::ConstAccess7e4c834Add LockFreeStack::empty9c61a6dAdded AbstractHandler, WrapHandler. HTTPClient Fixes.94e40dcFix unittest, by removing recursive call.38bf408Fix nonstandard C++ extension in getNullSink1ef044dBuild fixesd5d3746Fix missing <cmath> include for Gentoo5f231d3Update copyright notice and licenses7b89bf6Add FixedArray, IntrusiveArray, Crypto5c5de57Reorganize beast modules and files9e18bb3Merge commit '43deaaa5cf0d0178a4a6c3cb69c02a2a9a43ec7d' as 'src/beast/beast/http/impl/http-parser'57703acFix BeforeBoost.h includefbc247bAdd Stoppable to beast56496d8IPEndpoint comparisons9d9c822Migrate some headers and general tidying1a3cddcAdd SharedArg and AsyncObject373ca9cAdd HTTPRequest and improvements to HTTPMessage parsing9534516Add some thread classes and fix SharedData with a simple mutex adapter755ab36Make CallQueue unit test runManualc0ca037Remove Beast version printing on startup7efb6a3Reorganize some MPL and Utility classes and files69c26a1Fix missing BeastConfig.h include in Net.cpp40aa552Disable Beast version printing in Ripple BeastConfig.h7b1352dAdd InterruptibleThread unit test68cf759ThreadWithCallQueue unit test adjustment6501deaIPEndpoint parsing and tidying72fc42bMove and add some template metaprogramming classes2a164f0Change filname capitalization (end)6a14f25Change filename capitalization92fd417Move integer types to beast/CStdInt.hebbd9ffMove TargetPlatform.h to beast/Config.h874b524Add IPEndpoint14b34fcTidy up some zlib macro undefines34fffcaRename beast sources for consistency4e59ab2Add CallQueue unit test327d7a6Fixes for consolidated beast unity includesd5ece4eRemove unused and broken classes39f13beRemove unused ConcurrentObject37624a7Add ThreadWithCallQueue unit teste82ec68Remove obsolete beast_Function90551a6Temporarily leave sqlite3 in whatever threading mode it was already in.43ebbb1Fix SharedSingleton to use memoryBarrierf343941Tidy up SharedSingleton doc comments001997eFix leak on exit from Singleton dependency cycle83b9d22Rename to DeadlineTimer::cancel()77874eeUse new instead of ::new for placement2a04dccJournal improvements50965caSharedFunction improvements277e32bAdd LockFreeStack iteratorsd94e4c2Fix undefined behavior in UnsignedIntegerCalc (again)2dc25ceFix DeadlineTimer, callback while holding lock207ffdeFix undefined behavior in UnsignedIntegerCalc1ad8ff9Fix UnsignedInteger::isZero1dd2836Add support for multiprecision integer arithmetic and binary data encodinga45fc47Update .gitignore962a95dTidy up UnsignedIntegerca695faAdd Time::isNull()e96ce99Better random number facilities in UnitTest550b8e5Fine tune UnsignedInteger declaration8e7e3b7Allow negative relative expirations in DeadlineTimerf3dc7ceAdd generic Journal class for loggingbfdda32Make ChildProcess UnitTest manual since it malfunctions02acf7dGeneral refactoring of beast framework classes84ef06eFix ExitHook to derive from AtExitHookf0acc9cReduce the max threads in the Workers unit test55447b0New SharedSingleton, resolves destruction of objects with static storage duration.41eb8a1Remove deprecated SharedPtr::getObject9eda4bcMake SharedObject members const, the counter mutable6eda777Remove deprecated createOnDemandOnce SingletonLifetime option8c522aaFix off by one in pending i/o count on HTTPClient057344eAdd HTTPMessage::toString and familyee728e3Add UniformResourceLocator::emptyae324fbMove ./modules to ./src git-subtree-dir: src/beast git-subtree-split:0e7bac945f
368 lines
14 KiB
C++
368 lines
14 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of Beast: https://github.com/vinniefalco/Beast
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Copyright 2013, Vinnie Falco <vinnie.falco@gmail.com>
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Portions of this file are from JUCE.
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Copyright (c) 2013 - Raw Material Software Ltd.
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Please visit http://www.juce.com
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef BEAST_HEAPBLOCK_H_INCLUDED
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#define BEAST_HEAPBLOCK_H_INCLUDED
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#include <cstddef>
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#include <cstdlib>
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#include <stdexcept>
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#include "Memory.h"
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#include "Uncopyable.h"
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// If the MSVC debug heap headers were included, disable
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// the macros during the juce include since they conflict.
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#ifdef _CRTDBG_MAP_ALLOC
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#pragma push_macro("calloc")
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#pragma push_macro("free")
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#pragma push_macro("malloc")
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#pragma push_macro("realloc")
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#pragma push_macro("_recalloc")
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#pragma push_macro("_aligned_free")
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#pragma push_macro("_aligned_malloc")
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#pragma push_macro("_aligned_offset_malloc")
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#pragma push_macro("_aligned_realloc")
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#pragma push_macro("_aligned_recalloc")
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#pragma push_macro("_aligned_offset_realloc")
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#pragma push_macro("_aligned_offset_recalloc")
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#pragma push_macro("_aligned_msize")
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#undef calloc
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#undef free
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#undef malloc
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#undef realloc
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#undef _recalloc
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#undef _aligned_free
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#undef _aligned_malloc
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#undef _aligned_offset_malloc
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#undef _aligned_realloc
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#undef _aligned_recalloc
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#undef _aligned_offset_realloc
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#undef _aligned_offset_recalloc
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#undef _aligned_msize
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#endif
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namespace beast {
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#ifndef DOXYGEN
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namespace HeapBlockHelper
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{
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template <bool shouldThrow>
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struct ThrowOnFail { static void check (void*) {} };
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template<>
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struct ThrowOnFail <true> { static void check (void* data) { if (data == nullptr) throw std::bad_alloc(); } };
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}
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#endif
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//==============================================================================
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/**
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Very simple container class to hold a pointer to some data on the heap.
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When you need to allocate some heap storage for something, always try to use
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this class instead of allocating the memory directly using malloc/free.
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A HeapBlock<char> object can be treated in pretty much exactly the same way
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as an char*, but as long as you allocate it on the stack or as a class member,
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it's almost impossible for it to leak memory.
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It also makes your code much more concise and readable than doing the same thing
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using direct allocations,
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E.g. instead of this:
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@code
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int* temp = (int*) malloc (1024 * sizeof (int));
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memcpy (temp, xyz, 1024 * sizeof (int));
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free (temp);
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temp = (int*) calloc (2048 * sizeof (int));
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temp[0] = 1234;
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memcpy (foobar, temp, 2048 * sizeof (int));
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free (temp);
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@endcode
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..you could just write this:
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@code
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HeapBlock <int> temp (1024);
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memcpy (temp, xyz, 1024 * sizeof (int));
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temp.calloc (2048);
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temp[0] = 1234;
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memcpy (foobar, temp, 2048 * sizeof (int));
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@endcode
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The class is extremely lightweight, containing only a pointer to the
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data, and exposes malloc/realloc/calloc/free methods that do the same jobs
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as their less object-oriented counterparts. Despite adding safety, you probably
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won't sacrifice any performance by using this in place of normal pointers.
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The throwOnFailure template parameter can be set to true if you'd like the class
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to throw a std::bad_alloc exception when an allocation fails. If this is false,
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then a failed allocation will just leave the heapblock with a null pointer (assuming
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that the system's malloc() function doesn't throw).
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@see Array, OwnedArray, MemoryBlock
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*/
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template <class ElementType, bool throwOnFailure = false>
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class HeapBlock : public Uncopyable
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{
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public:
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//==============================================================================
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/** Creates a HeapBlock which is initially just a null pointer.
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After creation, you can resize the array using the malloc(), calloc(),
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or realloc() methods.
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*/
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HeapBlock() noexcept
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: data (nullptr)
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{
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}
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HeapBlock (HeapBlock& other)
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{
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data = other.data;
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other.data = nullptr;
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}
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/** Creates a HeapBlock containing a number of elements.
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The contents of the block are undefined, as it will have been created by a
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malloc call.
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If you want an array of zero values, you can use the calloc() method or the
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other constructor that takes an InitialisationState parameter.
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*/
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explicit HeapBlock (const size_t numElements)
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: data (static_cast <ElementType*> (std::malloc (numElements * sizeof (ElementType))))
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{
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throwOnAllocationFailure();
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}
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/** Creates a HeapBlock containing a number of elements.
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The initialiseToZero parameter determines whether the new memory should be cleared,
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or left uninitialised.
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*/
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HeapBlock (const size_t numElements, const bool initialiseToZero)
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: data (static_cast <ElementType*> (initialiseToZero
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? std::calloc (numElements, sizeof (ElementType))
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: std::malloc (numElements * sizeof (ElementType))))
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{
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throwOnAllocationFailure();
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}
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/** Destructor.
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This will free the data, if any has been allocated.
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*/
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~HeapBlock()
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{
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std::free (data);
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}
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#if BEAST_COMPILER_SUPPORTS_MOVE_SEMANTICS
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HeapBlock (HeapBlock&& other) noexcept
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: data (other.data)
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{
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other.data = nullptr;
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}
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HeapBlock& operator= (HeapBlock&& other) noexcept
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{
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std::swap (data, other.data);
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return *this;
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}
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#endif
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//==============================================================================
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/** Returns a raw pointer to the allocated data.
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This may be a null pointer if the data hasn't yet been allocated, or if it has been
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freed by calling the free() method.
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*/
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inline operator ElementType*() const noexcept { return data; }
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/** Returns a raw pointer to the allocated data.
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This may be a null pointer if the data hasn't yet been allocated, or if it has been
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freed by calling the free() method.
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*/
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inline ElementType* getData() const noexcept { return data; }
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/** Returns a void pointer to the allocated data.
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This may be a null pointer if the data hasn't yet been allocated, or if it has been
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freed by calling the free() method.
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*/
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inline operator void*() const noexcept { return static_cast <void*> (data); }
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/** Returns a void pointer to the allocated data.
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This may be a null pointer if the data hasn't yet been allocated, or if it has been
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freed by calling the free() method.
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*/
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inline operator const void*() const noexcept { return static_cast <const void*> (data); }
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/** Lets you use indirect calls to the first element in the array.
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Obviously this will cause problems if the array hasn't been initialised, because it'll
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be referencing a null pointer.
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*/
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inline ElementType* operator->() const noexcept { return data; }
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/** Returns a reference to one of the data elements.
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Obviously there's no bounds-checking here, as this object is just a dumb pointer and
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has no idea of the size it currently has allocated.
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*/
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template <typename IndexType>
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inline ElementType& operator[] (IndexType index) const noexcept { return data [index]; }
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/** Returns a pointer to a data element at an offset from the start of the array.
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This is the same as doing pointer arithmetic on the raw pointer itself.
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*/
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template <typename IndexType>
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inline ElementType* operator+ (IndexType index) const noexcept { return data + index; }
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//==============================================================================
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/** Compares the pointer with another pointer.
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This can be handy for checking whether this is a null pointer.
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*/
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inline bool operator== (const ElementType* const otherPointer) const noexcept { return otherPointer == data; }
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/** Compares the pointer with another pointer.
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This can be handy for checking whether this is a null pointer.
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*/
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inline bool operator!= (const ElementType* const otherPointer) const noexcept { return otherPointer != data; }
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//==============================================================================
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/** Allocates a specified amount of memory.
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This uses the normal malloc to allocate an amount of memory for this object.
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Any previously allocated memory will be freed by this method.
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The number of bytes allocated will be (newNumElements * elementSize). Normally
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you wouldn't need to specify the second parameter, but it can be handy if you need
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to allocate a size in bytes rather than in terms of the number of elements.
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The data that is allocated will be freed when this object is deleted, or when you
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call free() or any of the allocation methods.
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*/
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void malloc (const size_t newNumElements, const size_t elementSize = sizeof (ElementType))
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{
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std::free (data);
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data = static_cast <ElementType*> (std::malloc (newNumElements * elementSize));
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throwOnAllocationFailure();
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}
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/** Allocates a specified amount of memory and clears it.
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This does the same job as the malloc() method, but clears the memory that it allocates.
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*/
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void calloc (const size_t newNumElements, const size_t elementSize = sizeof (ElementType))
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{
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std::free (data);
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data = static_cast <ElementType*> (std::calloc (newNumElements, elementSize));
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throwOnAllocationFailure();
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}
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/** Allocates a specified amount of memory and optionally clears it.
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This does the same job as either malloc() or calloc(), depending on the
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initialiseToZero parameter.
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*/
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void allocate (const size_t newNumElements, bool initialiseToZero)
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{
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std::free (data);
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data = static_cast <ElementType*> (initialiseToZero
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? std::calloc (newNumElements, sizeof (ElementType))
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: std::malloc (newNumElements * sizeof (ElementType)));
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throwOnAllocationFailure();
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}
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/** Re-allocates a specified amount of memory.
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The semantics of this method are the same as malloc() and calloc(), but it
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uses realloc() to keep as much of the existing data as possible.
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*/
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void realloc (const size_t newNumElements, const size_t elementSize = sizeof (ElementType))
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{
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data = static_cast <ElementType*> (data == nullptr ? std::malloc (newNumElements * elementSize)
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: std::realloc (data, newNumElements * elementSize));
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throwOnAllocationFailure();
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}
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/** Frees any currently-allocated data.
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This will free the data and reset this object to be a null pointer.
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*/
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void free()
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{
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std::free (data);
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data = nullptr;
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}
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/** Swaps this object's data with the data of another HeapBlock.
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The two objects simply exchange their data pointers.
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*/
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template <bool otherBlockThrows>
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void swapWith (HeapBlock <ElementType, otherBlockThrows>& other) noexcept
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{
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std::swap (data, other.data);
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}
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/** This fills the block with zeros, up to the number of elements specified.
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Since the block has no way of knowing its own size, you must make sure that the number of
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elements you specify doesn't exceed the allocated size.
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*/
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void clear (size_t numElements) noexcept
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{
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zeromem (data, sizeof (ElementType) * numElements);
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}
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/** This typedef can be used to get the type of the heapblock's elements. */
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typedef ElementType Type;
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private:
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//==============================================================================
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ElementType* data;
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void throwOnAllocationFailure() const
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{
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HeapBlockHelper::ThrowOnFail<throwOnFailure>::check (data);
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}
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#if ! (defined (BEAST_DLL) || defined (BEAST_DLL_BUILD))
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BEAST_PREVENT_HEAP_ALLOCATION // Creating a 'new HeapBlock' would be missing the point!
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#endif
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};
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}
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#ifdef _CRTDBG_MAP_ALLOC
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#pragma pop_macro("_aligned_msize")
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#pragma pop_macro("_aligned_offset_recalloc")
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#pragma pop_macro("_aligned_offset_realloc")
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#pragma pop_macro("_aligned_recalloc")
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#pragma pop_macro("_aligned_realloc")
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#pragma pop_macro("_aligned_offset_malloc")
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#pragma pop_macro("_aligned_malloc")
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#pragma pop_macro("_aligned_free")
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#pragma pop_macro("_recalloc")
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#pragma pop_macro("realloc")
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#pragma pop_macro("malloc")
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#pragma pop_macro("free")
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#pragma pop_macro("calloc")
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#endif
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#endif
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