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100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
#ifndef JOB_QUEUE__H
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#define JOB_QUEUE__H
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#include <map>
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#include <set>
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#include <vector>
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#include <boost/thread/mutex.hpp>
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#include <boost/thread/condition_variable.hpp>
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#include <boost/function.hpp>
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#include <boost/make_shared.hpp>
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#include "../json/value.h"
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#include "types.h"
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#include "LoadMonitor.h"
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// Note that this queue should only be used for CPU-bound jobs
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// It is primarily intended for signature checking
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enum JobType
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{ // must be in priority order, low to high
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jtINVALID = -1,
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jtVALIDATION_ut = 0, // A validation from an untrusted source
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jtCLIENTOP_ut = 1, // A client operation from a non-local/untrusted source
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jtTRANSACTION = 2, // A transaction received from the network
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jtPROPOSAL_ut = 3, // A proposal from an untrusted source
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jtCLIENTOP_t = 4, // A client operation from a trusted source
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jtVALIDATION_t = 5, // A validation from a trusted source
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jtTRANSACTION_l = 6, // A local transaction
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jtPROPOSAL_t = 7, // A proposal from a trusted source
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jtADMIN = 8, // An administrative operation
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jtDEATH = 9, // job of death, used internally
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};
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#define NUM_JOB_TYPES 10
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class Job
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{
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protected:
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JobType mType;
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uint64 mJobIndex;
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boost::function<void(Job&)> mJob;
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LoadEvent::pointer mLoadMonitor;
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public:
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Job() : mType(jtINVALID), mJobIndex(0) { ; }
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Job(JobType type, uint64 index) : mType(type), mJobIndex(index)
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{ ; }
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Job(JobType type, uint64 index, LoadMonitor& lm, const boost::function<void(Job&)>& job)
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: mType(type), mJobIndex(index), mJob(job)
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{ mLoadMonitor = boost::make_shared<LoadEvent>(boost::ref(lm), true, 1); }
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JobType getType() const { return mType; }
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void doJob(void) { mJob(*this); }
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bool operator<(const Job& j) const;
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bool operator>(const Job& j) const;
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bool operator<=(const Job& j) const;
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bool operator>=(const Job& j) const;
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static const char* toString(JobType);
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};
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class JobQueue
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{
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protected:
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boost::mutex mJobLock;
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boost::condition_variable mJobCond;
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uint64 mLastJob;
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std::set<Job> mJobSet;
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std::map<JobType, int> mJobCounts;
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LoadMonitor mJobLoads[NUM_JOB_TYPES];
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int mThreadCount;
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bool mShuttingDown;
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void threadEntry(void);
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public:
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JobQueue() : mLastJob(0), mThreadCount(0), mShuttingDown(false) { ; }
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void addJob(JobType type, const boost::function<void(Job&)>& job);
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int getJobCount(JobType t); // Jobs at this priority
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int getJobCountGE(JobType t); // All jobs at or greater than this priority
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std::vector< std::pair<JobType, int> > getJobCounts();
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void shutdown();
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void setThreadCount(int c = 0);
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Json::Value getJson(int c = 0);
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};
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#endif
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