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Many classes required to support type-erasure of handlers and boost::asio types are now obsolete, so these classes and files are removed: HTTPClientType, FixedInputBuffer, PeerRole, socket_wrapper, client_session, basic_url, abstract_socket, buffer_sequence, memory_buffer, enable_wait_for_async, shared_handler, wrap_handler, streambuf, ContentBodyBuffer, SSLContext, completion-handler based handshake detectors. These structural changes are made: * Some missing includes added to headers * asio module directory flattened
128 lines
3.8 KiB
C++
128 lines
3.8 KiB
C++
//------------------------------------------------------------------------------
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/*
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This file is part of rippled: https://github.com/ripple/rippled
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Copyright (c) 2012, 2013 Ripple Labs Inc.
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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//==============================================================================
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#ifndef RIPPLE_HTTP_SESSION_H_INCLUDED
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#define RIPPLE_HTTP_SESSION_H_INCLUDED
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#include <beast/http/message.h>
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#include <beast/net/IPEndpoint.h>
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#include <beast/utility/Journal.h>
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#include <beast/module/asio/HTTPRequest.h>
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#include <ostream>
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namespace ripple {
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namespace HTTP {
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class Session;
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/** Persistent state information for a connection session.
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These values are preserved between calls for efficiency.
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Some fields are input parameters, some are output parameters,
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and all only become defined during specific callbacks.
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*/
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class Session
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{
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public:
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Session() = default;
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Session (Session const&) = delete;
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/** A user-definable pointer.
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The initial value is always zero.
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Changes to the value are persisted between calls.
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*/
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void* tag = nullptr;
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/** Returns the Journal to use for logging. */
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virtual
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beast::Journal
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journal() = 0;
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/** Returns the remote address of the connection. */
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virtual
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beast::IP::Endpoint
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remoteAddress() = 0;
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/** Returns the currently known set of headers. */
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virtual
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beast::http::message&
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message() = 0;
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/** Send a copy of data asynchronously. */
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/** @{ */
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void
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write (std::string const& s)
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{
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if (! s.empty())
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write (&s[0],
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std::distance (s.begin(), s.end()));
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}
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template <typename BufferSequence>
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void
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write (BufferSequence const& buffers)
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{
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for (typename BufferSequence::const_iterator iter (buffers.begin());
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iter != buffers.end(); ++iter)
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{
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typename BufferSequence::value_type const& buffer (*iter);
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write (boost::asio::buffer_cast <void const*> (buffer),
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boost::asio::buffer_size (buffer));
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}
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}
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virtual
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void
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write (void const* buffer, std::size_t bytes) = 0;
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/** @} */
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/** Detach the session.
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This holds the session open so that the response can be sent
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asynchronously. Calls to io_service::run made by the server
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will not return until all detached sessions are closed.
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*/
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virtual
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void
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detach() = 0;
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/** Indicate that the response is complete.
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The handler should call this when it has completed writing
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the response. If Keep-Alive is indicated on the connection,
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this will trigger a read for the next request; else, the
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connection will be closed when all remaining data has been sent.
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*/
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virtual
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void
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complete() = 0;
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/** Close the session.
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This will be performed asynchronously. The session will be
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closed gracefully after all pending writes have completed.
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@param graceful `true` to wait until all data has finished sending.
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*/
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virtual
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void
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close (bool graceful) = 0;
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};
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} // namespace HTTP
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} // ripple
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#endif
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