/*============================================================================*/ /* VFLib: https://github.com/vinniefalco/VFLib Copyright (C) 2008 by Vinnie Falco This library contains portions of other open source products covered by separate licenses. Please see the corresponding source files for specific terms. VFLib is provided under the terms of The MIT License (MIT): Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*============================================================================*/ #ifndef BEAST_CONCURRENTOBJECT_BEASTHEADER #define BEAST_CONCURRENTOBJECT_BEASTHEADER /*============================================================================*/ /** A reference counted object with overridable destroy behavior. This is a reference counted object compatible with ReferenceCountedObjectPtr. When the last reference is removed, the object is queued for deletion on a separate, provided thread. On program exit the thread will clean itself up - no other action is required. This class is useful for offloading the deletion work of "deep" objects shared by multiple threads: objects containing complex members, or a hierarchy of allocated structures. For example, a ValueTree. The problem of performing heavyweight memory or cleanup operations from either an AudioIODeviceCallback or the message thread is avoided. The deletion behavior can be overriden by providing a replacement for destroyConcurrentObject(). @ingroup beast_concurrent */ class ConcurrentObject : Uncopyable { public: inline void incReferenceCount () noexcept { m_refs.addref (); } inline void decReferenceCount () noexcept { if (m_refs.release ()) destroyConcurrentObject (); } protected: ConcurrentObject (); virtual ~ConcurrentObject (); /** Delete the object. This function is called when the reference count drops to zero. The default implementation performs the delete on a separate, provided thread that cleans up after itself on exit. */ virtual void destroyConcurrentObject (); protected: class Deleter; private: AtomicCounter m_refs; }; #endif