//------------------------------------------------------------------------------ /* This file is part of Beast: https://github.com/vinniefalco/Beast Copyright 2013, Vinnie Falco Portions of this file are from JUCE. Copyright (c) 2013 - Raw Material Software Ltd. Please visit http://www.juce.com Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef BEAST_SCOPEDWRITELOCK_H_INCLUDED #define BEAST_SCOPEDWRITELOCK_H_INCLUDED //============================================================================== /** Automatically locks and unlocks a ReadWriteLock object. Use one of these as a local variable to control access to a ReadWriteLock. e.g. @code ReadWriteLock myLock; for (;;) { const ScopedWriteLock myScopedLock (myLock); // myLock is now locked ...do some stuff... // myLock gets unlocked here. } @endcode @see ReadWriteLock, ScopedReadLock */ class BEAST_API ScopedWriteLock : public Uncopyable { public: //============================================================================== /** Creates a ScopedWriteLock. As soon as it is created, this will call ReadWriteLock::enterWrite(), and when the ScopedWriteLock object is deleted, the ReadWriteLock will be unlocked. Make sure this object is created and deleted by the same thread, otherwise there are no guarantees what will happen! Best just to use it as a local stack object, rather than creating one with the new() operator. */ inline explicit ScopedWriteLock (const ReadWriteLock& lock) noexcept : lock_ (lock) { lock.enterWrite(); } /** Destructor. The ReadWriteLock's exitWrite() method will be called when the destructor is called. Make sure this object is created and deleted by the same thread, otherwise there are no guarantees what will happen! */ inline ~ScopedWriteLock() noexcept { lock_.exitWrite(); } private: //============================================================================== const ReadWriteLock& lock_; }; #endif // BEAST_SCOPEDWRITELOCK_H_INCLUDED