//------------------------------------------------------------------------------ /* This file is part of rippled: https://github.com/ripple/rippled Copyright (c) 2012, 2013 Ripple Labs Inc. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef RIPPLE_CORE_JOBQUEUE_H_INCLUDED #define RIPPLE_CORE_JOBQUEUE_H_INCLUDED #include #include #include #include namespace ripple { class JobQueue : public beast::Stoppable { protected: JobQueue (char const* name, Stoppable& parent); public: virtual ~JobQueue () { } // VFALCO NOTE Using boost::function here because Visual Studio 2012 // std::function doesn't swallow return types. // // TODO Replace with std::function // virtual void addJob (JobType type, std::string const& name, boost::function const& job) = 0; // Jobs waiting at this priority virtual int getJobCount (JobType t) = 0; // Jobs waiting plus running at this priority virtual int getJobCountTotal (JobType t) = 0; // All waiting jobs at or greater than this priority virtual int getJobCountGE (JobType t) = 0; virtual void shutdown () = 0; virtual void setThreadCount (int c, bool const standaloneMode) = 0; // VFALCO TODO Rename these to newLoadEventMeasurement or something similar // since they create the object. // virtual LoadEvent::pointer getLoadEvent (JobType t, std::string const& name) = 0; // VFALCO TODO Why do we need two versions, one which returns a shared // pointer and the other which returns an autoptr? // virtual LoadEvent::autoptr getLoadEventAP (JobType t, std::string const& name) = 0; // Add multiple load events virtual void addLoadEvents (JobType t, int count, std::chrono::milliseconds elapsed) = 0; virtual bool isOverloaded () = 0; virtual Json::Value getJson (int c = 0) = 0; }; std::unique_ptr make_JobQueue (beast::insight::Collector::ptr const& collector, beast::Stoppable& parent, beast::Journal journal); } #endif