// Copyright (c) 2013, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. // // WriteBatch holds a collection of updates to apply atomically to a DB. // // The updates are applied in the order in which they are added // to the WriteBatch. For example, the value of "key" will be "v3" // after the following batch is written: // // batch.Put("key", "v1"); // batch.Delete("key"); // batch.Put("key", "v2"); // batch.Put("key", "v3"); // // Multiple threads can invoke const methods on a WriteBatch without // external synchronization, but if any of the threads may call a // non-const method, all threads accessing the same WriteBatch must use // external synchronization. #ifndef STORAGE_ROCKSDB_INCLUDE_WRITE_BATCH_H_ #define STORAGE_ROCKSDB_INCLUDE_WRITE_BATCH_H_ #include #include "rocksdb/status.h" namespace rocksdb { class Slice; struct SliceParts; class WriteBatch { public: WriteBatch(); ~WriteBatch(); // Store the mapping "key->value" in the database. void Put(const Slice& key, const Slice& value); // Variant of Put() that gathers output like writev(2). The key and value // that will be written to the database are concatentations of arrays of // slices. void Put(const SliceParts& key, const SliceParts& value); // Merge "value" with the existing value of "key" in the database. // "key->merge(existing, value)" void Merge(const Slice& key, const Slice& value); // If the database contains a mapping for "key", erase it. Else do nothing. void Delete(const Slice& key); // Append a blob of arbitrary size to the records in this batch. The blob will // be stored in the transaction log but not in any other file. In particular, // it will not be persisted to the SST files. When iterating over this // WriteBatch, WriteBatch::Handler::LogData will be called with the contents // of the blob as it is encountered. Blobs, puts, deletes, and merges will be // encountered in the same order in thich they were inserted. The blob will // NOT consume sequence number(s) and will NOT increase the count of the batch // // Example application: add timestamps to the transaction log for use in // replication. void PutLogData(const Slice& blob); // Clear all updates buffered in this batch. void Clear(); // Support for iterating over the contents of a batch. class Handler { public: virtual ~Handler(); virtual void Put(const Slice& key, const Slice& value) = 0; // Merge and LogData are not pure virtual. Otherwise, we would break // existing clients of Handler on a source code level. The default // implementation of Merge simply throws a runtime exception. virtual void Merge(const Slice& key, const Slice& value); // The default implementation of LogData does nothing. virtual void LogData(const Slice& blob); virtual void Delete(const Slice& key) = 0; // Continue is called by WriteBatch::Iterate. If it returns false, // iteration is halted. Otherwise, it continues iterating. The default // implementation always returns true. virtual bool Continue(); }; Status Iterate(Handler* handler) const; // Retrieve the serialized version of this batch. std::string Data() { return rep_; } // Returns the number of updates in the batch int Count() const; // Constructor with a serialized string object explicit WriteBatch(std::string rep): rep_(rep) {} private: friend class WriteBatchInternal; std::string rep_; // See comment in write_batch.cc for the format of rep_ // Intentionally copyable }; } // namespace rocksdb #endif // STORAGE_ROCKSDB_INCLUDE_WRITE_BATCH_H_