//------------------------------------------------------------------------------ /* This file is part of rippled: https://github.com/ripple/rippled Copyright (c) 2012, 2013 Ripple Labs Inc. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #ifndef RIPPLE_CORE_LOADEVENT_H_INCLUDED #define RIPPLE_CORE_LOADEVENT_H_INCLUDED #include #include #include namespace ripple { class LoadMonitor; // VFALCO NOTE What is the difference between a LoadEvent and a LoadMonitor? // VFALCO TODO Rename LoadEvent to ScopedLoadSample // // This looks like a scoped elapsed time measuring class // class LoadEvent { public: // VFALCO TODO remove the dependency on LoadMonitor. Is that possible? LoadEvent(LoadMonitor& monitor, std::string const& name, bool shouldStart); LoadEvent(LoadEvent const&) = delete; ~LoadEvent(); std::string const& name() const; // The time spent waiting. std::chrono::steady_clock::duration waitTime() const; // The time spent running. std::chrono::steady_clock::duration runTime() const; void setName(std::string const& name); // Start the measurement. If already started, then // restart, assigning the elapsed time to the "waiting" // state. void start(); // Stop the measurement and report the results. The // time reported is measured from the last call to // start. void stop(); private: LoadMonitor& monitor_; // Represents our current state bool running_; // The name associated with this event, if any. std::string name_; // Represents the time we last transitioned states std::chrono::steady_clock::time_point mark_; // The time we spent waiting and running respectively std::chrono::steady_clock::duration timeWaiting_; std::chrono::steady_clock::duration timeRunning_; }; } // namespace ripple #endif