// // Copyright (c) 2013-2016 Vinnie Falco (vinnie dot falco at gmail dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BEAST_WEBSOCKET_IMPL_RESPONSE_OP_HPP #define BEAST_WEBSOCKET_IMPL_RESPONSE_OP_HPP #include #include #include #include #include namespace beast { namespace websocket { // Respond to an upgrade HTTP request template template class stream::response_op { using alloc_type = handler_alloc; struct data { stream& ws; http::response_v1 resp; Handler h; error_code final_ec; bool cont; int state = 0; template data(DeducedHandler&& h_, stream& ws_, http::request_v1 const& req, bool cont_) : ws(ws_) , resp(ws_.build_response(req)) , h(std::forward(h_)) , cont(cont_) { // can't call stream::reset() here // otherwise accept_op will malfunction // if(resp.status != 101) final_ec = error::handshake_failed; } }; std::shared_ptr d_; public: response_op(response_op&&) = default; response_op(response_op const&) = default; template response_op(DeducedHandler&& h, stream& ws, Args&&... args) : d_(std::allocate_shared(alloc_type{h}, std::forward(h), ws, std::forward(args)...)) { (*this)(error_code{}, false); } void operator()( error_code ec, bool again = true); friend void* asio_handler_allocate( std::size_t size, response_op* op) { return boost_asio_handler_alloc_helpers:: allocate(size, op->d_->h); } friend void asio_handler_deallocate( void* p, std::size_t size, response_op* op) { return boost_asio_handler_alloc_helpers:: deallocate(p, size, op->d_->h); } friend bool asio_handler_is_continuation(response_op* op) { return op->d_->cont; } template friend void asio_handler_invoke(Function&& f, response_op* op) { return boost_asio_handler_invoke_helpers:: invoke(f, op->d_->h); } }; template template void stream::response_op:: operator()(error_code ec, bool again) { auto& d = *d_; d.cont = d.cont || again; while(! ec && d.state != 99) { switch(d.state) { case 0: // send response d.state = 1; http::async_write(d.ws.next_layer(), d.resp, std::move(*this)); return; // sent response case 1: d.state = 99; ec = d.final_ec; if(! ec) d.ws.open(detail::role_type::server); break; } } d.h(ec); } } // websocket } // beast #endif