//------------------------------------------------------------------------------ /* This file is part of rippled: https://github.com/ripple/rippled Copyright (c) 2012, 2013 Ripple Labs Inc. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL , DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ //============================================================================== #include #include #include #include namespace ripple { Workers::Workers( Callback& callback, perf::PerfLog* perfLog, std::string const& threadNames, int numberOfThreads) : m_callback(callback) , perfLog_(perfLog) , m_threadNames(threadNames) , m_allPaused(true) , m_semaphore(0) , m_numberOfThreads(0) , m_activeCount(0) , m_pauseCount(0) , m_runningTaskCount(0) { setNumberOfThreads(numberOfThreads); } Workers::~Workers() { stop(); deleteWorkers(m_everyone); } int Workers::getNumberOfThreads() const noexcept { return m_numberOfThreads; } // VFALCO NOTE if this function is called quickly to reduce then // increase the number of threads, it could result in // more paused threads being created than expected. // void Workers::setNumberOfThreads(int numberOfThreads) { static int instance{0}; if (m_numberOfThreads == numberOfThreads) return; if (perfLog_) perfLog_->resizeJobs(numberOfThreads); if (numberOfThreads > m_numberOfThreads) { // Increasing the number of working threads int const amount = numberOfThreads - m_numberOfThreads; for (int i = 0; i < amount; ++i) { // See if we can reuse a paused worker Worker* worker = m_paused.pop_front(); if (worker != nullptr) { // If we got here then the worker thread is at [1] // This will unblock their call to wait() // worker->notify(); } else { worker = new Worker(*this, m_threadNames, instance++); m_everyone.push_front(worker); } } } else { // Decreasing the number of working threads int const amount = m_numberOfThreads - numberOfThreads; for (int i = 0; i < amount; ++i) { ++m_pauseCount; // Pausing a thread counts as one "internal task" m_semaphore.notify(); } } m_numberOfThreads = numberOfThreads; } void Workers::stop() { setNumberOfThreads(0); std::unique_lock lk{m_mut}; m_cv.wait(lk, [this] { return m_allPaused; }); lk.unlock(); assert(numberOfCurrentlyRunningTasks() == 0); } void Workers::addTask() { m_semaphore.notify(); } int Workers::numberOfCurrentlyRunningTasks() const noexcept { return m_runningTaskCount.load(); } void Workers::deleteWorkers(beast::LockFreeStack& stack) { for (;;) { Worker* const worker = stack.pop_front(); if (worker != nullptr) { // This call blocks until the thread orderly exits delete worker; } else { break; } } } //------------------------------------------------------------------------------ Workers::Worker::Worker( Workers& workers, std::string const& threadName, int const instance) : m_workers{workers} , threadName_{threadName} , instance_{instance} , wakeCount_{0} , shouldExit_{false} { thread_ = std::thread{&Workers::Worker::run, this}; } Workers::Worker::~Worker() { { std::lock_guard lock{mutex_}; ++wakeCount_; shouldExit_ = true; } wakeup_.notify_one(); thread_.join(); } void Workers::Worker::notify() { std::lock_guard lock{mutex_}; ++wakeCount_; wakeup_.notify_one(); } void Workers::Worker::run() { bool shouldExit = true; do { // Increment the count of active workers, and if // we are the first one then reset the "all paused" event // if (++m_workers.m_activeCount == 1) { std::lock_guard lk{m_workers.m_mut}; m_workers.m_allPaused = false; } for (;;) { // Put the name back in case the callback changed it beast::setCurrentThreadName(threadName_); // Acquire a task or "internal task." // m_workers.m_semaphore.wait(); // See if there's a pause request. This // counts as an "internal task." // int pauseCount = m_workers.m_pauseCount.load(); if (pauseCount > 0) { // Try to decrement pauseCount = --m_workers.m_pauseCount; if (pauseCount >= 0) { // We got paused break; } else { // Undo our decrement ++m_workers.m_pauseCount; } } // We couldn't pause so we must have gotten // unblocked in order to process a task. // ++m_workers.m_runningTaskCount; m_workers.m_callback.processTask(instance_); --m_workers.m_runningTaskCount; } // Any worker that goes into the paused list must // guarantee that it will eventually block on its // event object. // m_workers.m_paused.push_front(this); // Decrement the count of active workers, and if we // are the last one then signal the "all paused" event. // if (--m_workers.m_activeCount == 0) { std::lock_guard lk{m_workers.m_mut}; m_workers.m_allPaused = true; m_workers.m_cv.notify_all(); } // Set inactive thread name. beast::setCurrentThreadName("(" + threadName_ + ")"); // [1] We will be here when the paused list is popped // // We block on our condition_variable, wakeup_, a requirement of being // put into the paused list. // // wakeup_ will get signaled by either Worker::notify() or ~Worker. { std::unique_lock lock{mutex_}; wakeup_.wait(lock, [this] { return this->wakeCount_ > 0; }); shouldExit = shouldExit_; --wakeCount_; } } while (!shouldExit); } } // namespace ripple